mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
v0.8.4.3
* (Add) Tool - Layer repair: Allow remove islands recursively (#74) * (Fix) Pixel Editor: Cursor dimentions when using brushes with thickness > 1 (#73)
This commit is contained in:
@@ -216,7 +216,8 @@
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<setting name="LayerRepairRemoveEmptyLayers" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="LayerRepairRemoveIslandsBelowEqualPixelsDefault" serializeAs="String">
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<setting name="LayerRepairRemoveIslandsBelowEqualPixelsDefault"
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serializeAs="String">
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<value>10</value>
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</setting>
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<setting name="PartialUpdateIslandsOnEditing" serializeAs="String">
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@@ -267,6 +268,9 @@
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<setting name="OverhangIndependentFromIslands" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="LayerRepairRemoveIslandsRecursiveIterations" serializeAs="String">
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<value>4</value>
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</setting>
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</UVtools.GUI.Properties.Settings>
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</userSettings>
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</configuration>
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+53
-9
@@ -40,10 +40,14 @@
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this.cbRemoveEmptyLayers = new System.Windows.Forms.CheckBox();
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this.cbRepairResinTraps = new System.Windows.Forms.CheckBox();
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this.cbRepairIslands = new System.Windows.Forms.CheckBox();
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this.label4 = new System.Windows.Forms.Label();
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this.nmRemoveIslandsRecursiveIterations = new System.Windows.Forms.NumericUpDown();
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this.label5 = new System.Windows.Forms.Label();
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this.groupAdvancedSettings.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.nmOpeningIterations)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nmClosingIterations)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nmRemoveIslandsBelowEqualPixels)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.nmRemoveIslandsRecursiveIterations)).BeginInit();
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this.SuspendLayout();
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//
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// groupAdvancedSettings
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@@ -52,7 +56,7 @@
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this.groupAdvancedSettings.Controls.Add(this.label1);
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this.groupAdvancedSettings.Controls.Add(this.nmClosingIterations);
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this.groupAdvancedSettings.Controls.Add(this.lbIterationsStart);
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this.groupAdvancedSettings.Location = new System.Drawing.Point(3, 87);
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this.groupAdvancedSettings.Location = new System.Drawing.Point(3, 111);
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this.groupAdvancedSettings.Name = "groupAdvancedSettings";
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this.groupAdvancedSettings.Size = new System.Drawing.Size(601, 110);
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this.groupAdvancedSettings.TabIndex = 31;
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@@ -106,7 +110,7 @@
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(319, 46);
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this.label3.Location = new System.Drawing.Point(341, 46);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(25, 20);
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this.label3.TabIndex = 30;
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@@ -117,15 +121,16 @@
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(3, 46);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(250, 20);
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this.label2.Size = new System.Drawing.Size(276, 20);
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this.label2.TabIndex = 29;
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this.label2.Text = "Do not remove islands larger than:";
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this.label2.Text = "Remove islands equal or smaller than:";
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this.toolTip.SetToolTip(this.label2, "The pixel area theshold above which islands will not be removed by this repair. " +
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" Islands remaining after repair will require supports to be added manually.");
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" Islands remaining after repair will require supports to be added manually.\r\n0 =" +
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" Disable: Do not remove any island");
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//
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// nmRemoveIslandsBelowEqualPixels
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//
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this.nmRemoveIslandsBelowEqualPixels.Location = new System.Drawing.Point(259, 43);
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this.nmRemoveIslandsBelowEqualPixels.Location = new System.Drawing.Point(281, 43);
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this.nmRemoveIslandsBelowEqualPixels.Maximum = new decimal(new int[] {
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255,
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0,
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@@ -135,7 +140,8 @@
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this.nmRemoveIslandsBelowEqualPixels.Size = new System.Drawing.Size(58, 26);
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this.nmRemoveIslandsBelowEqualPixels.TabIndex = 28;
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this.toolTip.SetToolTip(this.nmRemoveIslandsBelowEqualPixels, "The pixel area theshold above which islands will not be removed by this repair. " +
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" Islands remaining after repair will require supports to be added manually.");
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" Islands remaining after repair will require supports to be added manually.\r\n0 =" +
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" Disable: Do not remove any island\r\n");
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//
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// cbRemoveEmptyLayers
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//
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@@ -179,12 +185,46 @@
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" area removal threshold, and then runs the “gap closure” technique.\r\n");
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this.cbRepairIslands.UseVisualStyleBackColor = true;
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(3, 77);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(265, 20);
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this.label4.TabIndex = 32;
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this.label4.Text = "Recursively remove islands for up to:";
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this.toolTip.SetToolTip(this.label4, resources.GetString("label4.ToolTip"));
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//
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// nmRemoveIslandsRecursiveIterations
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//
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this.nmRemoveIslandsRecursiveIterations.Location = new System.Drawing.Point(281, 74);
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this.nmRemoveIslandsRecursiveIterations.Maximum = new decimal(new int[] {
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65535,
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0,
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0,
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0});
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this.nmRemoveIslandsRecursiveIterations.Name = "nmRemoveIslandsRecursiveIterations";
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this.nmRemoveIslandsRecursiveIterations.Size = new System.Drawing.Size(58, 26);
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this.nmRemoveIslandsRecursiveIterations.TabIndex = 33;
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this.toolTip.SetToolTip(this.nmRemoveIslandsRecursiveIterations, resources.GetString("nmRemoveIslandsRecursiveIterations.ToolTip"));
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//
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// label5
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//
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(341, 77);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(50, 20);
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this.label5.TabIndex = 34;
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this.label5.Text = "layers";
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//
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// CtrlToolRepairLayers
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.AutoSize = true;
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this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
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this.Controls.Add(this.label5);
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this.Controls.Add(this.nmRemoveIslandsRecursiveIterations);
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this.Controls.Add(this.label4);
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this.Controls.Add(this.groupAdvancedSettings);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.label2);
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@@ -197,12 +237,13 @@
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this.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.LayerRangeVisible = false;
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this.Name = "CtrlToolRepairLayers";
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this.Size = new System.Drawing.Size(607, 200);
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this.Size = new System.Drawing.Size(607, 224);
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this.groupAdvancedSettings.ResumeLayout(false);
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this.groupAdvancedSettings.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.nmOpeningIterations)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nmClosingIterations)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nmRemoveIslandsBelowEqualPixels)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.nmRemoveIslandsRecursiveIterations)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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@@ -221,5 +262,8 @@
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private System.Windows.Forms.CheckBox cbRemoveEmptyLayers;
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private System.Windows.Forms.CheckBox cbRepairResinTraps;
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private System.Windows.Forms.CheckBox cbRepairIslands;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.NumericUpDown nmRemoveIslandsRecursiveIterations;
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private System.Windows.Forms.Label label5;
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}
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}
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@@ -25,6 +25,7 @@ namespace UVtools.GUI.Controls.Tools
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cbRepairResinTraps.Checked = Properties.Settings.Default.LayerRepairResinTraps;
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cbRemoveEmptyLayers.Checked = Properties.Settings.Default.LayerRepairRemoveEmptyLayers;
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nmRemoveIslandsBelowEqualPixels.Value = Properties.Settings.Default.LayerRepairRemoveIslandsBelowEqualPixelsDefault;
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nmRemoveIslandsRecursiveIterations.Value = Properties.Settings.Default.LayerRepairRemoveIslandsRecursiveIterations;
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nmClosingIterations.Value = Properties.Settings.Default.LayerRepairDefaultClosingIterations;
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nmOpeningIterations.Value = Properties.Settings.Default.LayerRepairDefaultOpeningIterations;
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@@ -39,6 +40,7 @@ namespace UVtools.GUI.Controls.Tools
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Operation.RepairResinTraps = cbRepairResinTraps.Checked;
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Operation.RemoveEmptyLayers = cbRemoveEmptyLayers.Checked;
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Operation.RemoveIslandsBelowEqualPixelCount = (byte) nmRemoveIslandsBelowEqualPixels.Value;
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Operation.RemoveIslandsRecursiveIterations = (ushort) nmRemoveIslandsRecursiveIterations.Value;
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Operation.GapClosingIterations = (uint) nmClosingIterations.Value;
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Operation.NoiseRemovalIterations = (uint) nmOpeningIterations.Value;
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@@ -131,4 +131,18 @@ WARNING: Even at low settings this operation has the potential to introduce new
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Set iterations to 0 to disable.
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WARNING: Using high iteration values can destroy your model. Low values recomended.</value>
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</data>
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<data name="label4.ToolTip" xml:space="preserve">
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<value>If the removal of an island in the current layer results in a new island being introduce in the layer above, the island in the layer above will also be automatically removed.
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This process will repeat for up to the number of layers specified. Set to 0 to repeat until there are no more valid islands to remove.
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NOTE: Use with caution as this can remove large portions of your model if proper supports have not been added beforehand.
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Using this function with high values can be extremely slow depending on resolution and issue count.</value>
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</data>
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<data name="nmRemoveIslandsRecursiveIterations.ToolTip" xml:space="preserve">
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<value>If the removal of an island in the current layer results in a new island being introduce in the layer above, the island in the layer above will also be automatically removed.
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This process will repeat for up to the number of layers specified. Set to 0 to repeat until there are no more valid islands to remove.
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NOTE: Use with caution as this can remove large portions of your model if proper supports have not been added beforehand.
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Using this function with high values can be extremely slow depending on resolution and issue count.</value>
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</data>
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</root>
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@@ -4259,6 +4259,7 @@ namespace UVtools.GUI
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{
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// Tools
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case OperationRepairLayers operation:
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operation.IslandDetectionConfig = GetIslandDetectionConfiguration();
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SlicerFile.LayerManager.RepairLayers(operation, FrmLoading.RestartProgress(operation.CanCancel));
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break;
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case OperationMove operation:
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@@ -4378,7 +4379,9 @@ namespace UVtools.GUI
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? 1
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: nmPixelEditorDrawingThickness.Value);
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int diameter = (brushSize * pbLayer.Zoom / 100);
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var cursorSize = thickness > 1 ? brushSize + thickness : brushSize;
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int diameter = (int) (cursorSize * pbLayer.ZoomFactor);
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if (brushSize > 1 && diameter >= _pixelEditorCursorMinDiamater)
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{
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bitmap = new Bitmap(diameter, diameter, PixelFormat.Format32bppArgb);
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@@ -4392,7 +4395,7 @@ namespace UVtools.GUI
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case PixelDrawing.BrushShapeType.Rectangle:
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if (thickness >= 1)
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{
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gr.DrawRectangle(new Pen(_pixelEditorCursorBrush, thickness), 0, 0, diameter, diameter);
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gr.DrawRectangle(new Pen(_pixelEditorCursorBrush, (int)(thickness * 2 * pbLayer.ZoomFactor)), 0, 0, diameter, diameter);
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}
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else
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{
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@@ -4402,7 +4405,7 @@ namespace UVtools.GUI
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case PixelDrawing.BrushShapeType.Circle:
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if (thickness >= 1)
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{
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gr.DrawEllipse(new Pen(_pixelEditorCursorBrush, thickness), 0, 0, diameter, diameter);
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gr.DrawEllipse(new Pen(_pixelEditorCursorBrush, (int)(thickness * 2 * pbLayer.ZoomFactor)), 0, 0, diameter, diameter);
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}
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else
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{
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@@ -35,5 +35,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.8.4.2")]
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[assembly: AssemblyFileVersion("0.8.4.2")]
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[assembly: AssemblyVersion("0.8.4.3")]
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[assembly: AssemblyFileVersion("0.8.4.3")]
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+12
@@ -970,5 +970,17 @@ namespace UVtools.GUI.Properties {
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this["OverhangIndependentFromIslands"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("4")]
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public short LayerRepairRemoveIslandsRecursiveIterations {
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get {
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return ((short)(this["LayerRepairRemoveIslandsRecursiveIterations"]));
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}
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set {
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this["LayerRepairRemoveIslandsRecursiveIterations"] = value;
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}
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}
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}
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}
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@@ -239,5 +239,8 @@
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<Setting Name="OverhangIndependentFromIslands" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="LayerRepairRemoveIslandsRecursiveIterations" Type="System.Int16" Scope="User">
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<Value Profile="(Default)">4</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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