- (Change) `Layer.IsBottomLayer` no longer calculate the value using the position of the layer, a new property `IsBottomLayerByHeight` is now used to get that result
- (Improvement) Tool - Double exposure: Increase the bottom layer count per cloned bottom layer
- (Improvement) Calibration - Exposure time finder: Set the absolute bottom layer count accordingly when also testing for bottom time
- (Improvement) Goo: Enforce Wait times or Light-off-delay flag based on property set
- (Fix) AnyCubic and Goo: `PerLayerSetting` flag was set inverted causing printer not to follow layer settings when it should and also the otherwise (#689)
- (Fix) Tool - Scripting: Prevent from reload UI multiple times when using profiles (#694)
This commit is contained in:
Tiago Conceição
2023-04-27 22:58:05 +01:00
parent c3c952bd26
commit 2c7ad09dc0
46 changed files with 260 additions and 124 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ struct HEADER {
float MachineZ <fgcolor=cBlack, bgcolor=cRed>;
float LayerHeight <fgcolor=cBlack, bgcolor=cRed>;
float ExposureTime <fgcolor=cBlack, bgcolor=cRed>;
enum <ubyte> { WaitTime, LightOffDelay } DelayMode <fgcolor=cBlack, bgcolor=cRed>; // 1 wait time mode , 0: light off delay mode
enum <ubyte> { LightOffDelay, WaitTime } DelayMode <fgcolor=cBlack, bgcolor=cRed>; // 0: light off delay mode | 1 wait time mode
float LightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
float BottomWaitTimeAfterCure <fgcolor=cBlack, bgcolor=cRed>;
float BottomWaitTimeAfterLift <fgcolor=cBlack, bgcolor=cRed>;