Update ScriptDebandingZSample.cs

This commit is contained in:
Tiago Conceição
2022-01-13 17:08:00 +00:00
parent f03f22b512
commit 98458b2be8
+11 -10
View File
@@ -145,17 +145,18 @@ namespace UVtools.ScriptSample
if (CreateEmptyLayerInput.Value)
{
var firstLayer = SlicerFile.FirstLayer.Clone();
using var mat = EmguExtensions.InitMat(SlicerFile.Resolution);
var pixelPos = firstLayer.BoundingRectangle.Center();
mat.SetByte(pixelPos.X, pixelPos.Y, 1); // Print a very fade pixel to ignore empty layer detection
firstLayer.LayerMat = mat;
firstLayer.ExposureTime = SlicerFile.SupportsGCode ? 0 : 0.1f;
SlicerFile.SuppressRebuildPropertiesWork(() =>
var firstLayer = SlicerFile.FirstLayer;
if (firstLayer.NonZeroPixelCount > 1) // First layer is not blank as it seems, lets create one
{
SlicerFile.LayerManager.Prepend(firstLayer);
});
firstLayer = firstLayer.Clone();
using var mat = EmguExtensions.InitMat(SlicerFile.Resolution);
var pixelPos = firstLayer.BoundingRectangle.Center();
mat.SetByte(pixelPos.X, pixelPos.Y, 1); // Print a very fade pixel to ignore empty layer detection
firstLayer.LayerMat = mat;
firstLayer.ExposureTime = SlicerFile.SupportsGCode ? 0 : 0.1f;
SlicerFile.SuppressRebuildPropertiesWork(() => { SlicerFile.LayerManager.Prepend(firstLayer); });
}
}
// return true if not cancelled by user