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https://github.com/riegera2412/UVtools.git
synced 2026-07-10 02:22:32 +02:00
v2.14.3
- (Add) Exposure time finder: Base layers print modes, a option to speed up the print process and merge all base layers in the same height - (Add) GCode tab: Allow to temporarily edit and use custom gcode - (Change) Zcode: Omit M18 at end of the gcode to prevent carrier goes up and crash to the limit at a end of a print
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@@ -74,7 +74,7 @@ namespace UVtools.ScriptSample
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}*/
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// 0.01 test
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gcode.AppendComment("0.01 layer height simulated print test");
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/*gcode.AppendComment("0.01 layer height simulated print test");
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pos = 1;
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layerHeight = 0.01f;
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@@ -86,7 +86,7 @@ namespace UVtools.ScriptSample
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pos = Layer.RoundHeight(pos + layerHeight);
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var liftPos = Layer.RoundHeight(pos + liftHeight);
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gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
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}
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}*/
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// 0.001 test
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/*gcode.AppendComment("0.001 layer height simulated print test");
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@@ -121,22 +121,18 @@ namespace UVtools.ScriptSample
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}
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*/
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/*gcode.AppendMoveG0(2, gcode.ConvertFromMillimetersPerMinute(150));
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(150), 1, gcode.ConvertFromMillimetersPerMinute(150));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(2.5f, gcode.ConvertFromMillimetersPerMinute(160));
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(180), 1.5f, gcode.ConvertFromMillimetersPerMinute(180));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(3f, gcode.ConvertFromMillimetersPerMinute(170));
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(195), 2, gcode.ConvertFromMillimetersPerMinute(195));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(3.5f, gcode.ConvertFromMillimetersPerMinute(180));
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(200), 2.5f, gcode.ConvertFromMillimetersPerMinute(200));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(4.0f, gcode.ConvertFromMillimetersPerMinute(190));
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(250), 3f, gcode.ConvertFromMillimetersPerMinute(250));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(4.5f, gcode.ConvertFromMillimetersPerMinute(195));
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(300), 3.5f, gcode.ConvertFromMillimetersPerMinute(300));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(5f, gcode.ConvertFromMillimetersPerMinute(199));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(5.5f, gcode.ConvertFromMillimetersPerMinute(205));
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gcode.AppendWaitG4(lightoff);*/
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gcode.AppendMoveG0(100, feedrate);
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//gcode.AppendTurnMotors(false);
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