mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
v3.12.2
- (Improvement) CXDLP: Better parse of machine model from PrusaSlicer profile (#351) - (Fix) OSF: Printer freezes at first layer (#657) - (Upgrade) AvaloniaUI from 0.10.18 to 0.10.19
This commit is contained in:
@@ -572,6 +572,18 @@
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<param name="mat"></param>
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<returns></returns>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataSpan2D``1(Emgu.CV.Mat)">
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<summary>
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Gets the whole data span to manipulate or read pixels, use this when possibly using ROI
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</summary>
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<returns></returns>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataByteSpan2D(Emgu.CV.Mat)">
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<summary>
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Gets the whole data span to manipulate or read pixels, use this when possibly using ROI
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</summary>
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<returns></returns>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataByteSpan(Emgu.CV.Mat)">
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<summary>
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Gets the whole data span to manipulate or read pixels
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@@ -585,18 +597,6 @@
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</summary>
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<returns></returns>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataSpan2D``1(Emgu.CV.Mat)">
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<summary>
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Gets the whole data span to manipulate or read pixels, use this when possibly using ROI
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</summary>
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<returns></returns>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataByteSpan2D(Emgu.CV.Mat)">
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<summary>
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Gets the whole data span to manipulate or read pixels, use this when possibly using ROI
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</summary>
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<returns></returns>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataSpan``1(Emgu.CV.Mat,System.Int32,System.Int32)">
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<summary>
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Gets the data span to manipulate or read pixels given a length and offset
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@@ -637,6 +637,16 @@
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<param name="offset"></param>
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<returns></returns>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.GetRowByteSpan(Emgu.CV.Mat,System.Int32,System.Int32,System.Int32)">
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<summary>
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Gets a row span to manipulate or read pixels
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</summary>
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<param name="mat"></param>
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<param name="y"></param>
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<param name="length"></param>
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<param name="offset"></param>
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<returns></returns>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.GetColSpan``1(Emgu.CV.Mat,System.Int32,System.Int32,System.Int32)">
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<summary>
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Gets a col span to manipulate or read pixels
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@@ -681,7 +691,7 @@
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.GetRealStep(Emgu.CV.Mat)">
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<summary>
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.Step return the original Mat step, if ROI step still from original matrix which lead to errors.
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Step return the original Mat step, if ROI step still from original matrix which lead to errors.
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Use this to get the real step size
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</summary>
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<param name="mat"></param>
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@@ -768,6 +778,14 @@
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<param name="y"></param>
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<param name="value"></param>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.SetByte(Emgu.CV.Mat,System.Drawing.Point,System.Byte)">
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<summary>
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Sets a byte pixel at a position
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</summary>
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<param name="mat"></param>
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<param name="pos"></param>
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<param name="value"></param>
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</member>
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<member name="M:UVtools.Core.Extensions.EmguExtensions.SetByte(Emgu.CV.Mat,System.Int32,System.Int32,System.Byte[])">
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<summary>
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Sets a byte pixel at a position
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@@ -4944,6 +4962,26 @@
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Gets the bounding rectangle for the image area in millimeters
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</summary>
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</member>
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<member name="P:UVtools.Core.Layers.Layer.BoundingRectangleFirstPixelIndex">
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<summary>
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Gets the first pixel index on the <see cref="P:UVtools.Core.Layers.Layer.BoundingRectangle"/>
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</summary>
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</member>
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<member name="P:UVtools.Core.Layers.Layer.BoundingRectangleLastPixelIndex">
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<summary>
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Gets the last pixel index on the <see cref="P:UVtools.Core.Layers.Layer.BoundingRectangle"/>
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</summary>
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</member>
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<member name="P:UVtools.Core.Layers.Layer.BoundingRectangleFirstPixelPosition">
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<summary>
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Gets the first pixel <see cref="T:System.Drawing.Point"/> on the <see cref="P:UVtools.Core.Layers.Layer.BoundingRectangle"/>
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</summary>
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</member>
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<member name="P:UVtools.Core.Layers.Layer.BoundingRectangleLastPixelPosition">
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<summary>
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Gets the last pixel <see cref="T:System.Drawing.Point"/> on the <see cref="P:UVtools.Core.Layers.Layer.BoundingRectangle"/>
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</summary>
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</member>
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<member name="P:UVtools.Core.Layers.Layer.FirstPixelIndex">
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<summary>
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Gets the first pixel index on this layer
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