- (Improvement) CXDLP: Better parse of machine model from PrusaSlicer profile (#351)
- (Fix) OSF: Printer freezes at first layer (#657)
- (Upgrade) AvaloniaUI from 0.10.18 to 0.10.19
This commit is contained in:
Tiago Conceição
2023-03-27 02:59:24 +01:00
parent 5197e301b4
commit df7d434284
16 changed files with 234 additions and 85 deletions
+51 -13
View File
@@ -572,6 +572,18 @@
<param name="mat"></param>
<returns></returns>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataSpan2D``1(Emgu.CV.Mat)">
<summary>
Gets the whole data span to manipulate or read pixels, use this when possibly using ROI
</summary>
<returns></returns>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataByteSpan2D(Emgu.CV.Mat)">
<summary>
Gets the whole data span to manipulate or read pixels, use this when possibly using ROI
</summary>
<returns></returns>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataByteSpan(Emgu.CV.Mat)">
<summary>
Gets the whole data span to manipulate or read pixels
@@ -585,18 +597,6 @@
</summary>
<returns></returns>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataSpan2D``1(Emgu.CV.Mat)">
<summary>
Gets the whole data span to manipulate or read pixels, use this when possibly using ROI
</summary>
<returns></returns>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataByteSpan2D(Emgu.CV.Mat)">
<summary>
Gets the whole data span to manipulate or read pixels, use this when possibly using ROI
</summary>
<returns></returns>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.GetDataSpan``1(Emgu.CV.Mat,System.Int32,System.Int32)">
<summary>
Gets the data span to manipulate or read pixels given a length and offset
@@ -637,6 +637,16 @@
<param name="offset"></param>
<returns></returns>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.GetRowByteSpan(Emgu.CV.Mat,System.Int32,System.Int32,System.Int32)">
<summary>
Gets a row span to manipulate or read pixels
</summary>
<param name="mat"></param>
<param name="y"></param>
<param name="length"></param>
<param name="offset"></param>
<returns></returns>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.GetColSpan``1(Emgu.CV.Mat,System.Int32,System.Int32,System.Int32)">
<summary>
Gets a col span to manipulate or read pixels
@@ -681,7 +691,7 @@
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.GetRealStep(Emgu.CV.Mat)">
<summary>
.Step return the original Mat step, if ROI step still from original matrix which lead to errors.
Step return the original Mat step, if ROI step still from original matrix which lead to errors.
Use this to get the real step size
</summary>
<param name="mat"></param>
@@ -768,6 +778,14 @@
<param name="y"></param>
<param name="value"></param>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.SetByte(Emgu.CV.Mat,System.Drawing.Point,System.Byte)">
<summary>
Sets a byte pixel at a position
</summary>
<param name="mat"></param>
<param name="pos"></param>
<param name="value"></param>
</member>
<member name="M:UVtools.Core.Extensions.EmguExtensions.SetByte(Emgu.CV.Mat,System.Int32,System.Int32,System.Byte[])">
<summary>
Sets a byte pixel at a position
@@ -4944,6 +4962,26 @@
Gets the bounding rectangle for the image area in millimeters
</summary>
</member>
<member name="P:UVtools.Core.Layers.Layer.BoundingRectangleFirstPixelIndex">
<summary>
Gets the first pixel index on the <see cref="P:UVtools.Core.Layers.Layer.BoundingRectangle"/>
</summary>
</member>
<member name="P:UVtools.Core.Layers.Layer.BoundingRectangleLastPixelIndex">
<summary>
Gets the last pixel index on the <see cref="P:UVtools.Core.Layers.Layer.BoundingRectangle"/>
</summary>
</member>
<member name="P:UVtools.Core.Layers.Layer.BoundingRectangleFirstPixelPosition">
<summary>
Gets the first pixel <see cref="T:System.Drawing.Point"/> on the <see cref="P:UVtools.Core.Layers.Layer.BoundingRectangle"/>
</summary>
</member>
<member name="P:UVtools.Core.Layers.Layer.BoundingRectangleLastPixelPosition">
<summary>
Gets the last pixel <see cref="T:System.Drawing.Point"/> on the <see cref="P:UVtools.Core.Layers.Layer.BoundingRectangle"/>
</summary>
</member>
<member name="P:UVtools.Core.Layers.Layer.FirstPixelIndex">
<summary>
Gets the first pixel index on this layer