Update ScriptTestPerLayerSettingsSample.cs

This commit is contained in:
Tiago Conceição
2021-06-09 03:16:56 +01:00
parent 24e7463e2c
commit e49e57c992
@@ -42,7 +42,9 @@ namespace UVtools.ScriptSample
"5) Print the created file and observe the printer LCD and movements:\n" +
"- First layer must show the whole face and do the normal lift sequence and raise to the next layer.\n" +
"- Then all the renaming layers should print one object per layer at same height, if not, then your printer is not able.\n" +
"Note: Look at printer screen to confirm the layer position, exposure time is set to 5s.\n" +
"Note: Look at printer screen to confirm the layer position, exposure time is set to 5s on first two layers, and 10s on remaining layers.\n" +
"When a layer start to exposure, count out loud the seconds, should be 5s for the first two, and 10s for the 3rd and on layers\n" +
"If the time match then your printer is compatible, otherwise if all layers took about 5s then your printer is not compatible.\n" +
"If you find yours compatible and not on the official list, please report to us.\n" +
"https://github.com/sn4k3/UVtools/wiki/Printer-compability-with-per-layer-settings-and-advanced-tools";
Script.Author = "Tiago Conceição";
@@ -121,6 +123,7 @@ namespace UVtools.ScriptSample
for (int layerIndex = 2; layerIndex < mats.Length; layerIndex++)
{
SlicerFile[layerIndex].PositionZ = SlicerFile[1].PositionZ;
SlicerFile[layerIndex].ExposureTime = 10;
}
if (InputDoNotUseLift.Value)