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v3.11.0
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using System;
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using System.Drawing;
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using UVtools.Core.Extensions;
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using UVtools.Core.Scripting;
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namespace UVtools.ScriptSample;
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public class ScriptBuildGrid : ScriptGlobals
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{
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readonly ScriptNumericalInput<ushort> GridSpacing = new()
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{
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Label = "Size of the initial grains",
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Unit = "px",
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Minimum = 1,
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Maximum = 10000,
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Increment = 1,
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Value = 200,
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};
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readonly ScriptNumericalInput<ushort> GridWidth = new()
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{
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Label = "Width of line",
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Unit = "px",
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Minimum = 1,
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Maximum = 500,
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Increment = 1,
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Value = 1,
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};
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readonly ScriptNumericalInput<float> ExposureTime = new()
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{
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Label = "Exposure time",
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Unit = "s",
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Minimum = 0.1f,
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Maximum = 1000f,
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Increment = 0.5f,
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DecimalPlates = 2,
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Value = 1,
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};
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/// <summary>
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/// Set configurations here, this function trigger just after load a script
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/// </summary>
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public void ScriptInit()
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{
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Script.Name = "Build grid pattern";
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Script.Description = "Useful for measuring backlight quality";
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Script.Author = "Jan Mrázek";
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Script.Version = new Version(0, 1);
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Script.UserInputs.Add(GridSpacing);
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Script.UserInputs.Add(GridWidth);
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Script.UserInputs.Add(ExposureTime);
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ExposureTime.Value = SlicerFile.BottomExposureTime;
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}
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/// <summary>
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/// Validate user inputs here, this function trigger when user click on execute
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/// </summary>
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/// <returns>A error message, empty or null if validation passes.</returns>
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public string? ScriptValidate()
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{
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return null;
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}
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private Mat GenerateGridPattern()
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{
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var pattern = SlicerFile.CreateMat();
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for (int x = pattern.Size.Width / 2; x < pattern.Size.Width; x += GridSpacing.Value) {
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CvInvoke.Line(pattern,
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new Point(x, 0),
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new Point(x, pattern.Size.Height),
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EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
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CvInvoke.Line(pattern,
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new Point(pattern.Size.Width - x, 0),
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new Point(pattern.Size.Width - x, pattern.Size.Height),
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EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
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}
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for (int y = pattern.Size.Height / 2; y < pattern.Size.Height; y += GridSpacing.Value) {
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CvInvoke.Line(pattern,
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new Point(0, y),
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new Point(pattern.Size.Width, y),
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EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
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CvInvoke.Line(pattern,
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new Point(0, pattern.Size.Height - y),
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new Point(pattern.Size.Width, pattern.Size.Height - y),
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EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
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}
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return pattern;
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}
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/// <summary>
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/// Execute the script, this function trigger when when user click on execute and validation passes
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/// </summary>
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/// <returns>True if executes successfully to the end, otherwise false.</returns>
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public bool ScriptExecute()
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{
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Progress.Reset("Changing layers", 2); // Sets the progress name and number of items to process
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SlicerFile.Reallocate(2);
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using var pattern = GenerateGridPattern();
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SlicerFile[0].LayerMat = pattern;
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Progress++;
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SlicerFile[0].CopyImageTo(SlicerFile[1]);
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Progress++;
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SlicerFile.BottomLayerCount = 2; // Sanitize bottom layer count
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SlicerFile.BottomExposureTime = ExposureTime.Value;
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SlicerFile.ExposureTime = ExposureTime.Value;
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return !Progress.Token.IsCancellationRequested;
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}
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}
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