mirror of
https://github.com/riegera2412/UVtools.git
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v3.11.0
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
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/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using UVtools.Core.Scripting;
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namespace UVtools.ScriptSample;
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/// <summary>
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/// Change layer properties to random values
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/// </summary>
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public class ScriptCustomGCode : ScriptGlobals
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{
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/// <summary>
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/// Set configurations here, this function trigger just after load a script
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/// </summary>
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public void ScriptInit()
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{
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Script.Name = "Custo gcode generator";
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Script.Description = "Generates custom gcode and saves the file";
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Script.Author = "Tiago Conceição";
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Script.Version = new Version(0, 1);
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}
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/// <summary>
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/// Validate user inputs here, this function trigger when user click on execute
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/// </summary>
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/// <returns>A error message, empty or null if validation passes.</returns>
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public string? ScriptValidate()
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{
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return SlicerFile.SupportsGCode ? null : "GCode is not supported on this file";
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}
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/// <summary>
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/// Execute the script, this function trigger when when user click on execute and validation passes
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/// </summary>
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/// <returns>True if executes successfully to the end, otherwise false.</returns>
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public bool ScriptExecute()
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{
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var gcode = SlicerFile.GCode!;
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gcode.Clear();
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float pos = 1;
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//float layerHeight = 0.025f;
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//float liftHeight = 4.5f;
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float feedrate = gcode.ConvertFromMillimetersPerMinute(150);
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float lightoff = gcode.ConvertFromSeconds(1f);
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gcode.AppendStartGCode();
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//gcode.AppendShowImageM6054(gcode.GetShowImageString(0));
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//gcode.AppendWaitG4(gcode.ConvertFromSeconds(2));
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//gcode.AppendTurnLightM106(255);
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gcode.AppendWaitG4(gcode.ConvertFromSeconds(1));
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//gcode.AppendTurnLightM106(0);
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gcode.AppendLiftMoveG0(20, feedrate, pos, feedrate);
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gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
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// 0.025 test
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/*gcode.AppendComment("0.025 layer height simulated print test");
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for (int i = 0; i < 50; i++)
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{
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pos = Layer.RoundHeight(pos + layerHeight);
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var liftPos = Layer.RoundHeight(pos + liftHeight);
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gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
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}*/
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// 0.01 test
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/*gcode.AppendComment("0.01 layer height simulated print test");
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pos = 1;
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layerHeight = 0.01f;
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gcode.AppendMoveG0(pos, feedrate);
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gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
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for (int i = 0; i < 50; i++)
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{
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pos = Layer.RoundHeight(pos + layerHeight);
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var liftPos = Layer.RoundHeight(pos + liftHeight);
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gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
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}*/
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// 0.001 test
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/*gcode.AppendComment("0.001 layer height simulated print test");
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pos = 1;
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layerHeight = 0.001f;
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liftHeight = 1;
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gcode.AppendMoveG0(pos, feedrate);
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gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
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for (int i = 0; i < 50; i++)
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{
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pos = Layer.RoundHeight(pos + layerHeight);
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var liftPos = Layer.RoundHeight(pos + liftHeight);
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gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
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}*/
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/*// 0.05 backlash test
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gcode.AppendComment("0.05 backlash test");
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pos = 1;
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layerHeight = 0.02f;
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gcode.AppendMoveG0(pos, feedrate);
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//gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
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for (int i = 0; i < 50; i++)
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{
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var liftPos = Layer.RoundHeight(pos + layerHeight);
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gcode.AppendMoveG0(liftPos, feedrate);
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(pos, feedrate);
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gcode.AppendWaitG4(lightoff);
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}
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*/
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(150), 1, gcode.ConvertFromMillimetersPerMinute(150));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(180), 1.5f, gcode.ConvertFromMillimetersPerMinute(180));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(195), 2, gcode.ConvertFromMillimetersPerMinute(195));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(200), 2.5f, gcode.ConvertFromMillimetersPerMinute(200));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(250), 3f, gcode.ConvertFromMillimetersPerMinute(250));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(300), 3.5f, gcode.ConvertFromMillimetersPerMinute(300));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(100, feedrate);
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//gcode.AppendTurnMotors(false);
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SlicerFile.SuppressRebuildGCode = true;
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SlicerFile.Save(Progress);
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SlicerFile.SuppressRebuildGCode = false;
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// return true if not cancelled by user
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return !Progress.Token.IsCancellationRequested;
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}
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}
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