- **File formats:**
- (Add) OSF (Vlare Open File Format)
- (Fix) CTB Encrypted: Bottom Retract Height for TSMC was constraining incorrectly with the normal total retract height
- (Fix) CWS: Only issue `;<Slice>` command when the exposure is about to happen (#514)
- **GCode:**
- (Add) Command `CommandWaitSyncDelay` for movement wait sync delay instead of depending on G4 wait command
- (Fix) Wrong parsing and set of wait times when using a wait after lift / wait before retract
- (Improvement) Auto update: Make sure the download url exists before attempt the download, if not, instead it will prompt for manual download and update
- (Improvement) MacOS: Remove `com.apple.quarantine` flag from the auto downloaded files
- (Upgrade) .NET from 6.0.7 to 6.0.8
- (Upgrade) AvaloniaUI from 0.10.17 to 0.10.18
- **Settings:**
- (Add) Remove source file after automatic conversion (#444)
- (Add) Remove source file after manual conversion (#444)
- (Add) **Average resin bottle cost:** The average cost per one resin bottle of 1000ml.
Used to calculate the material cost when the file lacks that information.
Use 0 to disable this feature and only show the cost if file have that information.
If this value is changed, you need to reload the current file to update the cost.
- (Change) Move "Expand and show tool descriptions by default" to From `General` to `Tools` tab (Setting will reset to default)
- **File formats:**
- (Add) Property `StartingMaterialMilliliters`: Gets the starting material milliliters when the file was loaded
- (Add) Property `StartingMaterialCost`: Gets the starting material cost when the file was loaded
- (Add) Property `MaterialMilliliterCost`: Gets the material cost per one milliliter
- (Improvement) Update `MaterialCost` when `MaterialMilliliters` changes (#449)
- **Raft relief:**
- (Add) Linked lines: Remove the raft, keep supports and link them with lines
- (Improvement) Change the supports detection parameters to be more effective and precise on detect the starting layer
- (Fix) Brightness percentage not getting updated
- (Fix) Remove anti-aliased edges from Tabs
- (Improvement) Core: Minor clean-up
- (Fix) Issue repair error when 'Auto repair layers and issues on file load' is enabled (#446)
- (Fix) UI: Selecting a object with ROI when flip is verically, will cause 1px up-shift on the preview
- (Fix) macOS permission error due loss of attributes on the build script, WSL have bug with mv, using ln&rm instead
- (Fix) Windows auto-upgrade was downloading `.zip` instead of `.msi` (Bug was introduced on v3.1.0). You still need to download v3.1.1 manually in order to get this fix on future releases.
- (Add) Raft relief: Tabs type - Creates tabs around the raft to easily insert a tool under it and detach the raft from build plate
- (Add) Linux AppImage binaries (You won't get them with auto-update, please download AppImage once before can use auto-update feature in the future)
- (Change) Rename "layer compression method" to "layer compression codec", please redefine the codec setting if you changed before
- (Improvement) Linux and macOS releases are now compiled, published and packed under Linux (WSL). Windows release still and must be published under windows.
- **Benchmark:**
- (Add) PNG, GZip, Deflate and LZ4 compress tests
- (Change) Test against a known image instead of random noise
- (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
- (Improvement) Same image instance is shared between tests instead of create new per test
- (Fix) Encode typo
- **Core:**
- (Add) Layer compression method: Allow to choose the compression method for layer image
- **PNG:** Compression=High Speed=Slow (Use with low RAM)
- **GZip:** Compression=Medium Speed=Medium (Optimal)
- **Deflate:** Compression=Medium Speed=Medium (Optimal)
- **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
- (Improvement) Better handling on cancel operations and more immediate response
- (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
- (Improvement) Better handling of encode/decoding layers from zip files
- (Fix) ZCode: Canceling the file load can trigger an error
- (Fix) VDA: Unable to open vda zip files
- **Tools:**
- (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
- (Improvement) Scripting: Allow save and load profiles (#436)
- (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
- (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
- (Improvement) Update change log now shows with markdown style and more readable
- (Fix) Windows MSI upgrade to this version (#432)
- (Fix) Auto-updater for Mac ARM, was downloading x64 instead
- **(Add) Suggestions:**
- A new module that detect bad or parameters out of a defined range and suggest a change on the file, those can be auto applied if configured to do so
- **Avaliable suggestions:**
- **Bottom layer count:** Bottom layers should be kept to a minimum, usually from 2 to 3, it function is to provide a good adhesion to the first layer on the build plate, using a high count have disadvantages.
- **Wait time before cure:** Rest some time before cure the layer is crucial to let the resin settle after the lift sequence and allow some time for the arm settle at the correct Z position as the resin will offer some resistance and push the structure.
This lead to better quality with more successful prints, less lamination problems, better first layers with more success of stick to the build plate and less elephant foot effect.
- **Wait time after cure:** Rest some time after cure the layer and before the lift sequence can be important to allow the layer to cooldown a bit and detach better from the FEP.
- **Layer height:** Using the right layer height is important to get successful prints:
Thin layers may cause problems on adhesion, lamination, will print much slower and have no real visual benefits.
Thick layers may not fully cure no matter the exposure time you use, causing lamination and other hazards. Read your resin dtasheet to know the limits.
Using layer height with too many decimal digits may produce a wrong positioning due stepper step loss and/or Z axis quality.
- **Core:**
- Convert the project to Nullable aware and "null-safe"
- **File Formats:**
- (Add) `Volume` property to get the total model volume
- (Add) `SanitizeLayers` method to reassign indexes and force attribute parent file
- (Improvement) Merge `LayerManager` into `FileFormat` and cleanup: This affects the whole project and external scripts.
If using scripts please update them, search for `.LayerManager.` and replace by `.`
- (Change) Chitubox encrypted format can now be saved as normal
- (Fix) Converted files layers was pointing to the source file and related to it
- **Layers:**
- (Add) Methods: `ResetParameters`, `CopyParametersTo`, `CopyExposureTo`, `CopyWaitTimesTo`
- (Improvement) `IsBottomLayer` property will also return true when the index is inside bottom layer count
- **Scripting:**
- (Add) Configuration variable: `MinimumVersionToRun` - Sets the minimum version able to run the script
- (Improvement) Allow run scripts written in C# 10 with the new namespace; style as well as nullables methods
- (Improvement) Convert scripts to use Nullable code
- **UI:**
- (Add) Fluent Dark theme
- (Add) Default Light theme
- (Add) Default Dark theme
- (Change) Use fontawesome and material design to render the icons instead of static png images
- (Change) Some icons
- (Change) Move log tab to clipboard tab
- (Change) Tooltip overlay default color
- (Improvement) Windows position for tool windows, sometimes framework can return negative values affecting positions, now limits to 0 (#387)
- (Fix) Center image icon for layer action button
- (Fix) Center image icon for save layer image button
- **Tools:**
- (Add) Layer re-height: Offset mode, change layers position by a defined offset (#423)
- (Improvement) Rotate: Unable to use an angle of 0
- (Improvement) Remove layers: Will not recalcualte and reset properties of layers anymore, allowing removing layers on dynamic layer height models and others
- (Improvement) Clone layers: Will not recalcualte and reset properties of layers anymore, allowing cloning layers on dynamic layer height models and others
- (Fix) Exposure time finder: Very small printers may not print the stock object as it is configured, lead to a unknown error while generating the test. It will now show a better error message and advice a solution (#426)
- **Terminal:**
- (Add) More default namespaces
- (Improvement) Set a MinHeight for the rows to prevent spliter from eat the elements
- (Change) Set working space to the MainWindow instead of TerminalWindow
- **(Upgrade) .NET from 5.0.14 to 6.0.3**
- This brings big performance improvements, better JIT, faster I/O operations and others
- Read more: https://devblogs.microsoft.com/dotnet/performance-improvements-in-net-6
- Due this macOS requirement starts at 10.15 (Catalina)
- Read more: https://github.com/dotnet/core/blob/main/release-notes/6.0/supported-os.md
- (Add) Native support for MacOS ARM64 architecture (Mac M1 and upcomming Mac's) (#187)
- (Exchange) Dependency Newtonsoft Json by System.Text.Json to parse the json documents
- (Remove) "Automations - Light-off delay" in favor of new suggestion "wait time before cure" module
- (Fix) File - Send to: Winrar or 7zip have a wrong extension on the list (uvt) when should be (uvj)
- (Upgrade) AvaloniaUI from 0.10.12 to 0.10.13
- **About box:**
- (Add) Processor name
- (Add) Memory RAM (Used / Total GB)
- (Add) OpenCV and Assemblies tab
- (Add) "Copy information" button to copy the whole dialog information, usefull for bug reports
- (Improvement) Enumerate the loaded assemblies
- (Improvement) Rearrange the elements and put them inside scroll viewers to not strech the window
- (Improvement) Allow to resize and maximize the window
- (Fix) Auto updater: From this version forward, the linux packages are correctly identified (linux, arch, rhel) and will download the same package as installed. Were downloading the linux-x64 no matter what
- **(Add) PrusaSlicer printers:**
- Creality HALOT-MAX CL-133
- Nova3D Elfin2
- Nova3D Elfin2 Mono SE
- Nova3D Elfin3 Mini
- Nova3D Bene4
- Nova3D Bene5
- Nova3D Whale
- Nova3D Whale2
- **About box:**
- (Add) Runtime information
- (Fix) Limit panels width and height to not overgrow
- **(Fix) macOS:**
- macOS version auto-upgrade (Will only work on future releases and if running v2.16.0 or greater)
- Demo file not loading
- Auto disable windows scaling factor when on Monjave or greater on new instalations
- (Add) Tool: Raise platform on print finish
- (Add) CXDLP: Support for Halot MAX CL-133
- (Improvement) Tools: Better handling/validation of tools that are unable to run with abstraction
- (Improvement) CWS: Simplify filenames inside the archive
- (Upgrade) EmguCV from 4.5.2 to 4.5.3
- (Change) Allow to set layer `LightPWM` to 0
- (Fix) Arrange dropdown arrow from layer image save icon to be at center
- **Layer arithmetic:**
- (Add) Allow to use ':' to define a layer range to set, eg, 0:20 to select from 0 to 20 layers
- (Improvement) Modifications with set ROI and/or Mask(s) are only applied to target layer on that same regions
- (Improvement) Disallow set one layer to the same layer without any modification
- (Improvement) Clear and sanitize non-existing layers indexes
- (Improvement) Disable the layer range selector from dialog
- (Fix) Prevent error when using non-existing layers indexes
- (Fix) Allow use only a mask for operations
- (Fix) Implement the progress bar
- **File formats:**
- (Add) VDA.ZIP (Voxeldance Additive)
- (Improvement) Add a check to global `LightPWM` if 0 it will force to 255
- (Improvement) Add a check to layer `LightPWM` if 0 it will force to 255
- (Add) Allow to save the selected region (ROI) to a image file
- (Update) .NET 5.0.5 to 5.0.6
- (Fix) Getting the transposed rectangle in fliped images are offseting the position by -1
- (Fix) Tools: Hide ROI Region text when empty/not selected
- (Improvement) Applied some refactorings on code
- (Fix) MDLP, GR1 and CXDLP: Bad enconde of display width, display height and layer height properties
- **Exposure time finder:**
- Add a enable option for each feature
- Add a staircase: Creates an incremental stair at top from left to right that goes up to the top layer
- Add a section dedicated to the bullseye and revamp the design
- Add a section for counter triangles (this will take the space of the old bullseye)
- Allow negative fence offset for zebra bars
- Allow to preview the exposure time information
- Changed some defaults
- (Add) Layer actions - Export layers to animated GIF
- **Note:** Non Windows users must install 'libgdiplus' dependency in order to use this tool
- (Add) Tools - Dynamic lifts: Generate dynamic lift height and speeds for each layer given it mass
- (Improvement) File formats using json files are now saved with human readable indentation
- (Fix) GCode builder: Raise to top on completion command was not being sent when feedrate units are in mm/min
- (Fix) Tools - Layer Range Selector: Fix the 'to layer' minimum to not allow negative values and limit to 0
* (Add) Setting: Expand and show tool descriptions by default
* (Improvement) Drag and drop a file on Main Window while hold SHIFT key will open the file under a new instance
* (Improvement) PrusaSlicer & SL1 files: Allow to set custom variables on "Material - Notes" per resin to override the "Printer - Notes" variables
This will allow custom settings per resin, for example, if you want a higher 'lift height, lift speed, etc' on more viscous resins. (#141)
* (Change) Setting: Windows vertical margin to 60px
* (Fix) Export file was getting a "Parameter count mismatch" on some file formats (#140)
* (Fix) photon and cbddlp file formats with version 3 to never hash images
* (Fix) Windows was not geting the screen bounds from the active monitor
* (Fix) Tool windows height, vertical margin and position
* **(Fix) Exposure time finder:**
* Text label
* Set vertical splitter to not show decimals, int value
* Set vertical splitter default to 0
* Allow vertical splitter to accept negative values
* Optimized the default values
* Removed similar letters from text
* Add some symbols to text to validate overexposure
* Decrease Features height minimum value to 0.5mm
* (Add) Changelog description to the new version update dialog
* (Add) Tool - Infill: Proper configurable infills
* (Add) Pixel area as "px²" to the layer bounds and ROI at layer bottom information bar
* (Add) Pixel dimming: Alternate pattern every x layers
* (Add) Pixel dimming: Lattice infill
* (Add) Solidify: Required minimum/maximum area to solidify found areas (Default values will produce the old behaviour)
* (Add) Issues: Allow to hide and ignore selected issues
* (Add) Issue - Touch boundary: Allow to configure Left, Top, Right, Bottom margins in pixels, defaults to 5px (#94)
* (Add) UVJ: Allow convert to another formats (#96)
* (Add) Setters to some internal Core properties for more abstraction
* (Improvement) Issue - Touch boundary: Only check boundary pixels if layer bounds overlap the set margins, otherwise, it will not waste cycles on check individual rows of pixels when not need to
* (Change) Place .ctb extension show first than .cbddlp due more popular this days
* (Change) Pixel dimming: Text "Borders" to "Walls"
* (Change) Issues: Remove "Remove" text from button, keep only the icon to free up space
* (Change) Ungroup extensions on "covert to" menu (#97)
* (Fix) Issues: Detect button has a incorrect "save" icon
* (Fix) SL1: Increase NumSlow property limit
* (Fix) UVJ: not decoding nor showing preview images
* (Fix) "Convert to" menu shows same options than previous loaded file when current file dont support convertions (#96)
* (Fix) Hides "Convert to" menu when unable to convert to another format (#96)
* (Fix) Program crash when demo file is disabled and tries to load a file in
* (Fix) Rare crash on startup when mouse dont move in startup period and user types a key in meanwhile
* (Fix) On a slow startup on progress window it will show "Decoded layers" as default text, changed to "Initializing"
* (Add) RAM usage on title bar
* (Add) Clipboard manager: Undo (Ctrl + Z) and Redo (Ctrl + Y) modifications (Memory optimized)
* (Add) Current layer properties on information tab
* (Fix) Long windows with system zoom bigger than 100% were being hidden and overflow (#90)
* (Fix) Do not recompute issues nor properties nor reshow layer if operation is cancelled or failed
* (Add) Auto-updater: When a new version is detected UVtools still show the same green button at top,
on click, it will prompt for auto or manual update.
On Linux and Mac the script will kill all UVtools instances and auto-upgrade.
On Windows the user must close all instances and continue with the shown MSI installation
* (Add) Tool profiles: Create and remove named presets for some tools
* (Add) Event handler for handling non-UI thread exceptions
* (Fix) Mac: File - Open in a new window was not working
* (Fix) Tool - Rotate: Allow negative angles
* (Fix) Tool - Rotate: The operation was inverting the angle
* (Fix) Tools: Select normal layers can crash the program with small files with low layer count, eg: 3 layers total
* (Add) photons file format (Read-only)
* (Add) Allow mouse scroll wheel on layer slider and issue tracker to change layers (#81)
* (Add) Menu - Help - Open settings folder: To open user settings folder
* (Add) When a file doesn't have a print time field or it's 0, UVtools calculate the approximate time based on parameters
* (Add) Per layer settings override on UVtools layer core
* (Add) Tool - Edit print parameters: Allow change per layer settings on a layer range
* (Add) Tool Window - Layer range synchronization and lock for single layer navigation (Checkbox)
* (Add) Tool Window - Change the start layer index on range will also change the layer image on background
* (Improvement) Adapt every file format to accept per layer settings where possible
* (Improvement) Better gcode checks and per layer settings parses
* (Change) When converting to CTB, version 3 of the file will be used instead of version 2
* (Change) When converting to photon or cbddlp, version 2 of the file will be used instead of version 2
* (Change) New logo, thanks to (Vinicius Silva @photonsters)
* (Fix) MSI installer was creating multiple entries/uninstallers on windows Apps and Features (#79)
* (Fix) Release builder script (CreateRelease.WPF.ps1): Replace backslash with shash for zip releases (#82)
* (Fix) CWS file reader when come from Chitubox (#84)
* (Fix) CWS was introducing a big delay after each layer, LiftHeight was being used 2 times instead of LiftSpeed (#85)
* (Fix) CWS fix Build Direction property name, was lacking a whitespace
* (Fix) Layer bounds was being show for empty layers on 0x0 position with 1px wide
* (Fix) Empty layers caused miscalculation of print volume bounds
* (Fix) Recalculate GCode didn't unlock save button
* (Fix) Tool - Calculator - Light-Off Delay: Wasn't calculating bottom layers
* (Change) Drop a digit from program version for simplicity, now: MAJOR.MINOR.PATCH
* **Major:** new UI, lots of new features, conceptual change, incompatible API changes, etc.
* **Minor:** add functionality in a backwards-compatible manner
* **Patch:** backwards-compatible bug fixes
* (Upgrade) Avalonia framework to preview6