- **File formats:**
- (Add) CXDLP v2
- (Improved) GR1, MDLP, CXDLP decode and encode performance and memory optimization
- (Remove) CXDLP v1 from available formats
- (Add) Pixel editor - Drawing: New brushes of shapes/polygons
- (Upgrade) .NET from 5.0.6 to 5.0.7
- (Fix) When there are issues on the list, executing any operation will navigate to the last layer
- (Fix) PrusaSlicer printer: Rename "Creality HALOT-SKY CL-60" to "Creality HALOT-ONE CL-60"
* (Add) Computed used material milliliters for each layer, it will dynamic change if pixels are added or subtracted
* (Add) Computed used material milliliters for whole model, it will dynamic change if pixels are added or subtracted
* (Improvement) Round cost, material ml and grams from 2 to 3 decimals
* (Improvement) Operation profiles: Allow to save and get a custom layer range instead of pre-defined ranges
* **(Improvement)** PhotonWorkshop files: (#149)
* Fill in the display width, height and MaxZ values for the printers
* Fill in the xy pixel size values for the printers
* Change ResinType to PriceCurrencyDec and Add PriceCurrencySymbol
* Change Offset1 on header to PrintTime
* Change Offset1 on layer table as NonZeroPixelCount, the number of white pixels on the layer
* Fix LayerPositionZ to calculate the correct value based on each layer height and fix internal layer layer height which was been set to position z
* Force PerLayerOverride to be always 1 after save the file
* (Fix) Actions - Remove and clone layers was selecting all layer range instead of the current layer
* (Fix) Redo last action was not getting back the layer range on some cases
* (Add) Pixel Editor: Erase drawing edits while hold Control (#63)
* (Add) Pixel Editor: When using diameters larger than 1px and when possible the cursor will show the associated drawing preview (#63)
* (Fix) Pixel Editor: Area px<sup>2</sup> to Diameter px (#63)
* (Add) UVtools now notify when a new version available is detected
* (Add) Mutator "Flip"
* (Add) Mutator "Rotate"
* (Add) User Settings - Many parameters can now be customized to needs
* (Add) File load elapsed time into Title bar
* (Add) Outline - Print Volume bounds
* (Add) Outline - Layer bounds
* (Add) Outline - Hollow areas
* (Add) Double click layer picture to Zoom To Fit
* (Improvement) Huge performance boost in layer reparing and in every mutator
* (Improvement) Layer preview is now faster
* (Improvement) Islands detection is now better and don't skip any pixel, more islands will show or the region will be bigger
* (Improvement) Islands search are now faster, it will jump from island to insland instead of search in every pixel by pixel
* (Improvement) ResinTrap detection and corrected some cases where it can't detect a drain
* (Improvement) Better memory optimization by dispose all objects on operations
* (Improvement) Image engine changed to use only OpenCV Mat instead of two and avoid converting from one to another, as result there's a huge performance gain in some operations (#6)
* (Improvement) UVtools now rely on UVtools.Core, and drop the UVtools.Parser. The Core now perform all operations and transformations inplace of the GUI
* (Improvement) If error occur during save it will show a message with the error
* (Improvement) When rotate layer it will zoom to fit
* (Improvement) Allow zoom to fit to print volume area instead of whole build volume
* (Removed) ImageSharp dependency
* (Removed) UVtools.Parser project
* (Fix) Nova3D Elfin printer values changed to Display Width : 131mm / Height : 73mm & Screen X: 2531 / Y: 1410 (#5)
* (Fix) Fade resizes make image offset a pixel from layer to layer because of integer placement, now it matain the correct position
* (Fix) sl1: AbsoluteCorrection, GammaCorrection, MinExposureTime, MaxExposureTime, FastTiltTime, SlowTiltTime and AreaFill was byte and float values prevents the file from open (#4)
* (Fix) zcodex: XCorrection and YCorrection was byte and float values prevents the file from open (#4)
* (Fix) cws: XCorrection and YCorrection was byte and float values prevents the file from open (#4)
* (Fix) cws: Wrong # char on .gcode file prevent from printing (#4)