- **File formats:**
- (Add) CXDLP v2
- (Improved) GR1, MDLP, CXDLP decode and encode performance and memory optimization
- (Remove) CXDLP v1 from available formats
- (Add) Pixel editor - Drawing: New brushes of shapes/polygons
- (Upgrade) .NET from 5.0.6 to 5.0.7
- (Fix) When there are issues on the list, executing any operation will navigate to the last layer
- (Fix) PrusaSlicer printer: Rename "Creality HALOT-SKY CL-60" to "Creality HALOT-ONE CL-60"
- (Add) Layer preview - Outline: Skeletonize
- (Add) Actions - Export layers to skeleton: Export a layer range to a skeletonized image that is the sum of each layer skeleton
- (Add) Pixel editor - Text: Allow to rotate text placement by any angle (#206)
- (Add) Calibrate - XYZ Accuracy: Drain hole diameter (#205)
- (Add) Tool - Light bleed compensation: Compensate the over-curing and light bleed from clear resins by dimming the sequential pixels
- (Add) Infill: Honeycomb infill type
- (Upgrade) MessageBox from 1.2.0 to 1.3.1 to fix the small size messages
- (Upgrade) AvaloniaUI from 0.10.4 to 0.10.5
- (Improvement) VDT: Implement a new key for better auto convert files between with latest version of Tango
- (Change) Exposure time finder: Bar fence offset from 2px to 4px
* (Add) File format: Zcode (Uniz IBEE)
* (Add) PrusaSlicer Printer: Uniz IBEE
* (Add) Extract: Output an "Layer.ini" file containing per layer data and include the Configuration.ini for Zip file formats
* (Improvement) Zip: Increase the GCode parsing performance
* (Fix) File formats: Wasn't set bottom / light off delay per individual layer on generic formats, defaulting every layer to 0
* (Fix) Edit print paramenters: When changing bottom layer count, layers didnt update thier properties
* (Add) Calibrator - Stress Tower: Generates a stress tower to test the printer capabilities
* (Add) PrusaSlicer printer: UVtools Prusa SL1, for SL1 owners must use this profile to be UVtools compatible when using advanced tools
* (Fix) Tool - Calculator - Optimal model tilt: Layer height wasn't get pulled from loaded file and fixed to 0.05mm
* **(Fix) FileFormats:**
* When change a global print paramenter, it will only set this same parameter on every layer, keeping other parameters intact, it was reseting every parameter per layer to globals
* SL1: Verify if files are malformed and if there's missing configuration files (#126)
* CTBv3: Set EncryptionMode to 0x2000000F, this allow the use of per layer settings
This release bump the major version due the introduction of .NET 5.0, the discontinuation old UVtools GUI project and the new calibration wizards.
* (Upgrade) From .NET Core 3.1 to .NET 5.0
* (Upgrade) From C# 8.0 to C# 9.0
* (Upgrade) From Avalonia preview6 to rc1
* Bug: The per layer data gets hidden and not auto height on this rc1
* (Add) Setting - General - Windows / dialogs:
* **Take into account the screen scale factor to limit the dialogs windows maximum size**: Due wrong information UVtools can clamp the windows maximum size when you have plenty more avaliable or when use in a secondary monitor. If is the case disable this option
* **Horizontal limiting margin:** Limits windows and dialogs maximum width to the screen resolution less this margin
* **Vertical limiting margin:** Limits windows and dialogs maximum height to the screen resolution less this margin
* (Add) Setting - General: Take into account the screen scale factor to limit the dialogs windows maximum size. Due wrong information UVtools can cap the windows maximum size when you have plenty more avaliable or when use in a secondary monitor. If is the case disable this option
* (Add) Ctrl + Shift + Z to undo and edit the last operation (If contain a valid operation)
* (Add) Allow to deselect the current selected profile
* (Add) Allow to set a default profile to load in when open a tool
* (Add) ENTER and ESC hotkeys to message box
* (Add) Pixel dimming: Brightness percent equivalent value
* (Add) Raft relief: Allow to define supports margin independent from wall margin for the "Relief" type
* (Add) Pixel editor: Allow to adjust the remove and add pixel brightness values
* (Add) Calibration Menu:
* **Elephant foot:** Generates test models with various strategies and increments to verify the best method/values to remove the elephant foot.
* **XYZ Accuracy:** Generates test models with various strategies and increments to verify the XYZ accuracy.
* **Tolerance:** Generates test models with various strategies and increments to verify the part tolerances.
* **Grayscale:** Generates test models with various strategies and increments to verify the LED power against the grayscale levels.
* (Change) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats to ignore preview validation and allow variations on the file format (#111)
* (Change) Tool - Edit print parameters: Increments from 0.01 to 0.5
* (Change) Tool - Resize: Increments from 0.01 to 0.1
* (Change) Tool - Rotate: Increments from 0.01 to 1
* (Change) Tool - Calculator: Increments from 0.01 to 0.5 and 1
* (Fix) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats to replicate missing bottom properties cloned from normal properties
* (Fix) Drain holes to build plate were considered as traps, changed to be drains as when removing object resin will flow outwards
* (Fix) When unable to save the file it will change extension and not delete the temporary file
* (Fix) Pixel dimming wasn't saving all the fields on profiles
* (Fix) Prevent a rare startup crash when using demo file
* (Fix) Tool - Solifiy: Increase AA clean up threshold range, previous value wasn't solidifing when model has darker tones
* (Fix) Sanitize per layer settings, due some slicers are setting 0 at some properties that can cause problems with UVtools calculations, those values are now sanitized and set to the general value if 0
* (Fix) Update partial islands:
* Was leaving visible issues when the result returns an empty list of new issues
* Was jumping some modified sequential layers
* Was not updating the issue tracker map
* (Fix) Edit print parameters was not updating the layer data table information
* (Add) Changelog description to the new version update dialog
* (Add) Tool - Infill: Proper configurable infills
* (Add) Pixel area as "px²" to the layer bounds and ROI at layer bottom information bar
* (Add) Pixel dimming: Alternate pattern every x layers
* (Add) Pixel dimming: Lattice infill
* (Add) Solidify: Required minimum/maximum area to solidify found areas (Default values will produce the old behaviour)
* (Add) Issues: Allow to hide and ignore selected issues
* (Add) Issue - Touch boundary: Allow to configure Left, Top, Right, Bottom margins in pixels, defaults to 5px (#94)
* (Add) UVJ: Allow convert to another formats (#96)
* (Add) Setters to some internal Core properties for more abstraction
* (Improvement) Issue - Touch boundary: Only check boundary pixels if layer bounds overlap the set margins, otherwise, it will not waste cycles on check individual rows of pixels when not need to
* (Change) Place .ctb extension show first than .cbddlp due more popular this days
* (Change) Pixel dimming: Text "Borders" to "Walls"
* (Change) Issues: Remove "Remove" text from button, keep only the icon to free up space
* (Change) Ungroup extensions on "covert to" menu (#97)
* (Fix) Issues: Detect button has a incorrect "save" icon
* (Fix) SL1: Increase NumSlow property limit
* (Fix) UVJ: not decoding nor showing preview images
* (Fix) "Convert to" menu shows same options than previous loaded file when current file dont support convertions (#96)
* (Fix) Hides "Convert to" menu when unable to convert to another format (#96)
* (Fix) Program crash when demo file is disabled and tries to load a file in
* (Fix) Rare crash on startup when mouse dont move in startup period and user types a key in meanwhile
* (Fix) On a slow startup on progress window it will show "Decoded layers" as default text, changed to "Initializing"