Commit Graph
7 Commits
Author SHA1 Message Date
Tiago Conceição 98b7c01df8 v2.13.2
- (Upgrade) AvaloniaUI from 0.10.5 to 0.10.6
- (Add) Pixel editor - Text: Allow multi-line text and line alignment modes
2021-06-06 01:26:59 +01:00
Tiago Conceição d90f7e6f75 v2.13.1
- (Add) Layer preview - Outline: Skeletonize
- (Add) Actions - Export layers to skeleton: Export a layer range to a skeletonized image that is the sum of each layer skeleton
- (Add) Pixel editor - Text: Allow to rotate text placement by any angle (#206)
- (Add) Calibrate - XYZ Accuracy: Drain hole diameter (#205)
2021-05-29 04:14:03 +01:00
Tiago Conceição b36dce28a6 v2.1.2
* (Add) Pixel editor - Text: Preview of text operation (#120)
* (Add) Calibration - Elephant Foot: 'Part scale' factor to scale up test parts
* (Change) Allow tools text descriptions to be selectable and copied
* (Fix) Pixel editor - Text: Round font scale to avoid precision error
2021-01-03 23:57:43 +00:00
Tiago Conceição b2617d149f v2.0.0
This release bump the major version due the introduction of .NET 5.0, the discontinuation old UVtools GUI project and the new calibration wizards.
* (Upgrade) From .NET Core 3.1 to .NET 5.0
* (Upgrade) From C# 8.0 to C# 9.0
* (Upgrade) From Avalonia preview6 to rc1
    * Bug: The per layer data gets hidden and not auto height on this rc1
* (Add) Setting - General - Windows / dialogs:
  * **Take into account the screen scale factor to limit the dialogs windows maximum size**: Due wrong information UVtools can clamp the windows maximum size when you have plenty more avaliable or when use in a secondary monitor. If is the case disable this option
  * **Horizontal limiting margin:** Limits windows and dialogs maximum width to the screen resolution less this margin
  * **Vertical limiting margin:** Limits windows and dialogs maximum height to the screen resolution less this margin
* (Add) Setting - General: Take into account the screen scale factor to limit the dialogs windows maximum size. Due wrong information UVtools can cap the windows maximum size when you have plenty more avaliable or when use in a secondary monitor. If is the case disable this option
* (Add) Ctrl + Shift + Z to undo and edit the last operation (If contain a valid operation)
* (Add) Allow to deselect the current selected profile
* (Add) Allow to set a default profile to load in when open a tool
* (Add) ENTER and ESC hotkeys to message box
* (Add) Pixel dimming: Brightness percent equivalent value
* (Add) Raft relief: Allow to define supports margin independent from wall margin for the "Relief" type
* (Add) Pixel editor: Allow to adjust the remove and add pixel brightness values
* (Add) Calibration Menu:
    * **Elephant foot:** Generates test models with various strategies and increments to verify the best method/values to remove the elephant foot.
    * **XYZ Accuracy:** Generates test models with various strategies and increments to verify the XYZ accuracy.
    * **Tolerance:** Generates test models with various strategies and increments to verify the part tolerances.
    * **Grayscale:** Generates test models with various strategies and increments to verify the LED power against the grayscale levels.
* (Change) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats to ignore preview validation and allow variations on the file format (#111)
* (Change) Tool - Edit print parameters: Increments from 0.01 to 0.5
* (Change) Tool - Resize: Increments from 0.01 to 0.1
* (Change) Tool - Rotate: Increments from 0.01 to 1
* (Change) Tool - Calculator: Increments from 0.01 to 0.5 and 1
* (Fix) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats to replicate missing bottom properties cloned from normal properties
* (Fix) Drain holes to build plate were considered as traps, changed to be drains as when removing object resin will flow outwards
* (Fix) When unable to save the file it will change extension and not delete the temporary file
* (Fix) Pixel dimming wasn't saving all the fields on profiles
* (Fix) Prevent a rare startup crash when using demo file
* (Fix) Tool - Solifiy: Increase AA clean up threshold range, previous value wasn't solidifing when model has darker tones
* (Fix) Sanitize per layer settings, due some slicers are setting 0 at some properties that can cause problems with UVtools calculations, those values are now sanitized and set to the general value if 0
* (Fix) Update partial islands:
    * Was leaving visible issues when the result returns an empty list of new issues
    * Was jumping some modified sequential layers
    * Was not updating the issue tracker map
* (Fix) Edit print parameters was not updating the layer data table information
2020-12-25 04:38:28 +00:00
Tiago Conceição d9cd0022ca WPF progress 2020-10-06 03:39:29 +01:00
Tiago Conceição a52d6e3266 WPF progress 2020-10-05 03:22:15 +01:00
Tiago Conceição f53dc03881 v0.6.4.3
* (Add) Pixel Editor - Supports and Drain holes: AntiAliasing
* (Add) Pixel Editor - Drawing: Line type and defaults to AntiAliasing
* (Add) Pixel Editor - Drawing: Line thickness to allow hollow shapes
* (Add) Pixel Editor - Drawing: Layer depth, to add pixels at multiple layers at once
* (Add) Pixel Editor: Text writing
2020-08-06 03:43:56 +01:00