/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc.
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV.CvEnum;
using System;
using System.ComponentModel;
namespace UVtools.Core;
///
/// Gets index start number, if starts on 0 or 1
///
public enum IndexStartNumber : byte
{
Zero,
One
}
public enum LayerRangeSelection : byte
{
None,
All,
Current,
Bottom,
Normal,
First,
Last
}
///
/// Flip direction, same as , but add None which must be taken care/ignored on code
///
public enum FlipDirection : sbyte
{
None = sbyte.MinValue,
Horizontally = FlipType.Horizontal,
Vertically = FlipType.Vertical,
Both = FlipType.Both,
}
///
/// Rotate direction, same as , but add None which must be taken care/ignored on code
///
public enum RotateDirection : sbyte
{
[Description("None")]
None = -1,
/// Rotate 90 degrees clockwise (0)
[Description("Rotate 90º CW")]
Rotate90Clockwise = RotateFlags.Rotate90Clockwise,
/// Rotate 180 degrees clockwise (1)
[Description("Rotate 180º")]
Rotate180 = RotateFlags.Rotate180,
/// Rotate 270 degrees clockwise (2)
[Description("Rotate 90º CCW")]
Rotate90CounterClockwise = RotateFlags.Rotate90CounterClockwise,
}
public enum Anchor : byte
{
TopLeft, TopCenter, TopRight,
MiddleLeft, MiddleCenter, MiddleRight,
BottomLeft, BottomCenter, BottomRight,
None
}
public enum LightOffDelaySetMode : byte
{
[Description("Set the light-off with an extra delay")]
UpdateWithExtraDelay,
[Description("Set the light-off without an extra delay")]
UpdateWithoutExtraDelay,
[Description("Set the light-off to zero")]
SetToZero,
[Description("Disabled")]
NoAction
}
public enum SpeedUnit : byte
{
///
/// mm/s
///
MillimetersPerSecond,
///
/// mm/m
///
MillimetersPerMinute,
///
/// cm/m
///
CentimetersPerMinute,
}
public enum TimeUnits : byte
{
///
/// ms
///
Milliseconds,
///
/// s
///
Seconds
}
public enum MidpointRoundingType
{
[Description("To even: The strategy of rounding to the nearest number, and when a number is halfway between two others, it's rounded toward the nearest even number.")]
ToEven = MidpointRounding.ToEven,
[Description("Away from zero: The strategy of rounding to the nearest number, and when a number is halfway between two others, it's rounded toward the nearest number that's away from zero.")]
AwayFromZero = MidpointRounding.AwayFromZero,
[Description("To zero: The strategy of directed rounding toward zero, with the result closest to and no greater in magnitude than the infinitely precise result.")]
ToZero = MidpointRounding.ToZero,
[Description("To negative inifity: The strategy of downwards-directed rounding, with the result closest to and no greater than the infinitely precise result.")]
ToNegativeInfinity = MidpointRounding.ToNegativeInfinity,
[Description("To positive inifity: The strategy of upwards-directed rounding, with the result closest to and no less than the infinitely precise result.")]
ToPositiveInfinity = MidpointRounding.ToPositiveInfinity
}
public enum RemoveSourceFileAction : byte
{
[Description("Keep the source file")]
No,
[Description("Remove the source file")]
Yes,
[Description("Prompt before remove the source file")]
Prompt
}
///
/// Default order of issues to show on the UI list
///
public enum IssuesOrderBy : byte
{
[Description("Type (↑ASC) » Layer (↑ASC) » Area (↓DESC)")]
TypeAscLayerAscAreaDesc,
[Description("Type (↑ASC) » Area (↓DESC) » Layer (↑ASC)")]
TypeAscAreaDescLayerAsc,
[Description("Area (↓DESC) » Layer (↑ASC) » Type (↑ASC)")]
AreaDescLayerIndexAscTypeAsc
}
/*
public static class Enumerations
{
public static FlipType ToOpenCVFlipType(FlipDirection flip)
{
return flip switch
{
FlipDirection.None => throw new NotSupportedException($"Flip type: {flip} is not supported by OpenCV."),
FlipDirection.Horizontally => FlipType.Horizontal,
FlipDirection.Vertically => FlipType.Vertical,
FlipDirection.Both => FlipType.Both,
_ => throw new ArgumentOutOfRangeException(nameof(flip), flip, null)
};
}
public static RotateFlags ToOpenCVRotateFlags(RotateDirection rotate)
{
return rotate switch
{
RotateDirection.None => throw new NotSupportedException($"Rotate direction: {rotate} is not supported by OpenCV."),
RotateDirection.Rotate90Clockwise => RotateFlags.Rotate90Clockwise,
RotateDirection.Rotate90CounterClockwise => RotateFlags.Rotate90CounterClockwise,
RotateDirection.Rotate180 => RotateFlags.Rotate180,
_ => throw new ArgumentOutOfRangeException(nameof(rotate), rotate, null)
};
}
}*/