/* * GNU AFFERO GENERAL PUBLIC LICENSE * Version 3, 19 November 2007 * Copyright (C) 2007 Free Software Foundation, Inc. * Everyone is permitted to copy and distribute verbatim copies * of this license document, but changing it is not allowed. */ using System; using System.Drawing; namespace UVtools.Core.Extensions; public static class PointExtensions { public static double FindLength(Point start, Point end) => Math.Sqrt(Math.Pow(end.Y - start.Y, 2) + Math.Pow(end.X - start.X, 2)); public static double GetAngleRad(Point start, Point end) { var angle = Math.Atan2(start.Y - end.Y, end.X - start.X); return angle < 0 ? Math.PI * 2 + angle : angle; } public static double GetAngleDeg(Point start, Point end) => (180 / Math.PI) * GetAngleRad(start, end); public static bool IsAnyNegative(this Point point) => point.X < 0 || point.Y < 0; public static bool IsBothNegative(this Point point) => point is {X: < 0, Y: < 0}; public static bool IsBothZeroOrPositive(this Point point) => point is {X: >= 0, Y: >= 0}; public static Point Rotate(this Point point, double angleDegree, Point pivot = default) { if (angleDegree % 360 == 0) return point; double angle = angleDegree * Math.PI / 180; double cos = Math.Cos(angle); double sin = Math.Sin(angle); int dx = point.X - pivot.X; int dy = point.Y - pivot.Y; double x = cos * dx - sin * dy + pivot.X; double y = sin * dx + cos * dy + pivot.Y; return new((int)Math.Round(x), (int)Math.Round(y)); } public static PointF Rotate(this PointF point, double angleDegree, PointF pivot = default) { if (angleDegree % 360 == 0) return point; double angle = angleDegree * Math.PI / 180; double cos = Math.Cos(angle); double sin = Math.Sin(angle); double dx = point.X - pivot.X; double dy = point.Y - pivot.Y; double x = cos * dx - sin * dy + pivot.X; double y = sin * dx + cos * dy + pivot.Y; return new((float) x, (float) y); } public static void Rotate(Point[] points, double angleDegree, Point pivot = default) { for (int i = 0; i < points.Length; i++) { points[i] = points[i].Rotate(angleDegree, pivot); } } public static void Rotate(PointF[] points, double angleDegree, PointF pivot = default) { for (int i = 0; i < points.Length; i++) { points[i] = points[i].Rotate(angleDegree, pivot); } } public static Point Invert(this Point point) => new(-point.X, -point.Y); public static PointF Invert(this PointF point) => new(-point.X, -point.Y); public static Point OffsetBy(this Point point, int value)=> new(point.X + value, point.Y + value); public static Point OffsetBy(this Point point, int x, int y) => new(point.X + x, point.Y + y); public static Point OffsetBy(this Point point, Point other) => new(point.X + other.X, point.Y + other.Y); public static Point Half(this Point point) => new(point.X / 2, point.Y / 2); public static PointF Half(this PointF point) => new(point.X / 2, point.Y / 2); public static Point ToPoint(this PointF point) => new((int) Math.Round(point.X), (int) Math.Round(point.Y)); public static Size ToSize(this Point point) => new(point.X, point.Y); public static SizeF ToSize(this PointF point) => new(point.X, point.Y); }