/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc.
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Collections.Generic;
using Emgu.CV.CvEnum;
using UVtools.Core.Operations;
using UVtools.Core.Scripting;
namespace UVtools.ScriptSample;
///
/// A workflow automation sample
///
public class ScriptAutomateWorkflowSample : ScriptGlobals
{
private readonly ScriptCheckBoxInput InputErode = new()
{
Label = "Erode base layers",
Value = true
};
private readonly ScriptCheckBoxInput InputReliefRaft = new()
{
Label = "Relief raft",
Value = true
};
private readonly ScriptCheckBoxInput InputPixelDimming = new()
{
Label = "Pixel dimming base layers",
Value = true
};
///
/// Set configurations here, this function trigger just after load a script
///
public void ScriptInit()
{
Script.Name = "Automate my workflow";
Script.Description = "A workflow automation sample";
Script.Author = "Tiago Conceição";
Script.Version = new Version(0, 1);
Script.UserInputs.AddRange(new []
{
InputErode,
InputReliefRaft,
InputPixelDimming
});
}
///
/// Validate user inputs here, this function trigger when user click on execute
///
/// A error message, empty or null if validation passes.
public string? ScriptValidate()
{
return null;
}
///
/// Execute the script, this function trigger when when user click on execute and validation passes
///
/// True if executes successfully to the end, otherwise false.
public bool ScriptExecute()
{
List operations = new();
// Morph bottom layers
if (InputErode.Value)
{
OperationMorph morph = new(SlicerFile)
{
MorphOperation = OperationMorph.MorphOperations.Erode,
Iterations = 4,
};
morph.SelectBottomLayers();
operations.Add(morph);
}
// Raft relief
if (InputReliefRaft.Value)
{
OperationRaftRelief raftRelief = new(SlicerFile)
{
ReliefType = OperationRaftRelief.RaftReliefTypes.Relief,
};
operations.Add(raftRelief);
}
// Dim and apply checkboard pattern to bottom layers
if (InputPixelDimming.Value)
{
OperationPixelDimming pixelDimming = new(SlicerFile);
pixelDimming.GeneratePixelDimming("Chessboard");
pixelDimming.SelectBottomLayers();
operations.Add(pixelDimming);
foreach (var operation in operations) // Loop all my created operations to execute them
{
Progress.ThrowIfCancellationRequested(); // Abort operation, user requested cancellation
operation.ROI = Operation.ROI; // Copy user selected ROI to my operation
operation.MaskPoints = Operation.MaskPoints; // Copy user selected Masks to my operation
if (!operation.CanValidate()) continue; // If cant validate don't execute the operation
operation.Execute(Progress);
}
}
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}