using System; using System.Drawing; namespace UVtools.Core.Extensions { public static class PointExtensions { public static double FindLength(Point start, Point end) => Math.Sqrt(Math.Pow(end.Y - start.Y, 2) + Math.Pow(end.X - start.X, 2)); public static Point Rotate(this Point point, double angleDegree, Point pivot = default) { if (angleDegree == 0 || angleDegree == 360) return point; double angle = angleDegree * Math.PI / 180; double cos = Math.Cos(angle); double sin = Math.Sin(angle); int dx = point.X - pivot.X; int dy = point.Y - pivot.Y; double x = cos * dx - sin * dy + pivot.X; double y = sin * dx + cos * dy + pivot.Y; Point rotated = new Point((int)Math.Round(x), (int)Math.Round(y)); return rotated; } } }