/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc.
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace UVtools.Core.Obects
{
///
/// Implementation of to simplify models.
///
public abstract class BindableBase : INotifyPropertyChanged
{
///
/// Multicast event for property change notifications.
///
public event PropertyChangedEventHandler PropertyChanged;
///
/// Checks if a property already matches a desired value. Sets the property and
/// notifies listeners only when necessary.
///
/// Type of the property.
/// Reference to a property with both getter and setter.
/// Desired value for the property.
///
/// Name of the property used to notify listeners. This
/// value is optional and can be provided automatically when invoked from compilers that
/// support CallerMemberName.
///
///
/// True if the value was changed, false if the existing value matched the
/// desired value.
///
protected bool SetProperty(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value))
{
return false;
}
storage = value;
OnPropertyChanged(propertyName);
return true;
}
///
/// Notifies listeners that a property value has changed.
///
///
/// Name of the property used to notify listeners. This
/// value is optional and can be provided automatically when invoked from compilers
/// that support .
///
protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
var eventHandler = PropertyChanged;
if (!ReferenceEquals(eventHandler, null))
{
eventHandler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
}