Files
UVtools/UVtools.Core/Extensions/CompressionExtensions.cs
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

131 lines
5.1 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using CommunityToolkit.HighPerformance;
using System;
using System.IO;
using System.IO.Compression;
using System.Runtime.CompilerServices;
namespace UVtools.Core.Extensions;
public static class CompressionExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetGzipUncompressedLength(ReadOnlyMemory<byte> compressedData)
{
return BitConverter.ToInt32(compressedData.Slice(compressedData.Length - 4, 4).Span);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetGzipUncompressedLength(Stream stream)
{
Span<byte> uncompressedLength = stackalloc byte[4];
stream.Position = stream.Length - 4;
stream.Read(uncompressedLength);
stream.Seek(0, SeekOrigin.Begin);
return BitConverter.ToInt32(uncompressedLength);
}
public static MemoryStream GZipCompress(Stream inputStream, CompressionLevel compressionLevel, bool leaveStreamOpen = false)
{
if (inputStream.Position == inputStream.Length) { inputStream.Seek(0, SeekOrigin.Begin); }
var compressedStream = new MemoryStream();
using (var gzipStream = new GZipStream(compressedStream, compressionLevel, true))
{
inputStream.CopyTo(gzipStream);
}
if (!leaveStreamOpen) { inputStream.Close(); }
compressedStream.Seek(0, SeekOrigin.Begin);
return compressedStream;
}
public static MemoryStream GZipCompress(byte[] inputStream, CompressionLevel compressionLevel) =>
GZipCompress(new ReadOnlyMemory<byte>(inputStream).AsStream(), compressionLevel);
public static byte[] GZipCompressToBytes(byte[] inputStream, CompressionLevel compressionLevel)
{
using var ms = GZipCompress(new ReadOnlyMemory<byte>(inputStream).AsStream(), compressionLevel);
return ms.ToArray();
}
public static MemoryStream GZipDecompress(Stream compressedStream, bool leaveStreamOpen = false)
{
if (compressedStream.Position == compressedStream.Length) { compressedStream.Seek(0, SeekOrigin.Begin); }
var uncompressedStream = new MemoryStream(GetGzipUncompressedLength(compressedStream));
using var gzipStream = new GZipStream(compressedStream, CompressionMode.Decompress, leaveStreamOpen);
gzipStream.CopyTo(uncompressedStream);
return uncompressedStream;
}
public static ArraySegment<byte> GZipDecompress(ReadOnlyMemory<byte> compressedData)
{
using var uncompressedStream = new MemoryStream(GetGzipUncompressedLength(compressedData));
using (var gzipStream = new GZipStream(compressedData.AsStream(), CompressionMode.Decompress, false))
{
gzipStream.CopyTo(uncompressedStream);
}
return uncompressedStream.TryGetBuffer(out var buffer)
? buffer
: uncompressedStream.ToArray();
}
public static MemoryStream DeflateCompress(Stream inputStream, CompressionLevel compressionLevel, bool leaveStreamOpen = false)
{
if (inputStream.Position == inputStream.Length) { inputStream.Seek(0, SeekOrigin.Begin); }
var compressedStream = new MemoryStream();
using (var gzipStream = new DeflateStream(compressedStream, compressionLevel, true))
{
inputStream.CopyTo(gzipStream);
}
if (!leaveStreamOpen) { inputStream.Close(); }
compressedStream.Seek(0, SeekOrigin.Begin);
return compressedStream;
}
public static MemoryStream DeflateCompress(byte[] inputStream, CompressionLevel compressionLevel) =>
DeflateCompress(new ReadOnlyMemory<byte>(inputStream).AsStream(), compressionLevel);
public static byte[] DeflateCompressToBytes(byte[] inputStream, CompressionLevel compressionLevel)
{
using var ms = DeflateCompress(new ReadOnlyMemory<byte>(inputStream).AsStream(), compressionLevel);
return ms.ToArray();
}
public static MemoryStream DeflateDecompress(Stream compressedStream, bool leaveStreamOpen = false)
{
if (compressedStream.Position == compressedStream.Length) { compressedStream.Seek(0, SeekOrigin.Begin); }
var uncompressedStream = new MemoryStream();
using var gzipStream = new DeflateStream(compressedStream, CompressionMode.Decompress, leaveStreamOpen);
gzipStream.CopyTo(uncompressedStream);
return uncompressedStream;
}
public static ArraySegment<byte> DeflateDecompress(ReadOnlyMemory<byte> compressedData)
{
using var uncompressedStream = new MemoryStream();
using (var gzipStream = new DeflateStream(compressedData.AsStream(), CompressionMode.Decompress, false))
{
gzipStream.CopyTo(uncompressedStream);
}
return uncompressedStream.TryGetBuffer(out var buffer)
? buffer
: uncompressedStream.ToArray();
}
}