mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-09 01:52:32 +02:00
ea4f7e0400
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
131 lines
5.1 KiB
C#
131 lines
5.1 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using CommunityToolkit.HighPerformance;
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using System;
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using System.IO;
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using System.IO.Compression;
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using System.Runtime.CompilerServices;
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namespace UVtools.Core.Extensions;
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public static class CompressionExtensions
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetGzipUncompressedLength(ReadOnlyMemory<byte> compressedData)
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{
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return BitConverter.ToInt32(compressedData.Slice(compressedData.Length - 4, 4).Span);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetGzipUncompressedLength(Stream stream)
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{
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Span<byte> uncompressedLength = stackalloc byte[4];
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stream.Position = stream.Length - 4;
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stream.Read(uncompressedLength);
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stream.Seek(0, SeekOrigin.Begin);
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return BitConverter.ToInt32(uncompressedLength);
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}
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public static MemoryStream GZipCompress(Stream inputStream, CompressionLevel compressionLevel, bool leaveStreamOpen = false)
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{
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if (inputStream.Position == inputStream.Length) { inputStream.Seek(0, SeekOrigin.Begin); }
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var compressedStream = new MemoryStream();
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using (var gzipStream = new GZipStream(compressedStream, compressionLevel, true))
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{
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inputStream.CopyTo(gzipStream);
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}
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if (!leaveStreamOpen) { inputStream.Close(); }
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compressedStream.Seek(0, SeekOrigin.Begin);
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return compressedStream;
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}
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public static MemoryStream GZipCompress(byte[] inputStream, CompressionLevel compressionLevel) =>
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GZipCompress(new ReadOnlyMemory<byte>(inputStream).AsStream(), compressionLevel);
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public static byte[] GZipCompressToBytes(byte[] inputStream, CompressionLevel compressionLevel)
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{
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using var ms = GZipCompress(new ReadOnlyMemory<byte>(inputStream).AsStream(), compressionLevel);
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return ms.ToArray();
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}
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public static MemoryStream GZipDecompress(Stream compressedStream, bool leaveStreamOpen = false)
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{
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if (compressedStream.Position == compressedStream.Length) { compressedStream.Seek(0, SeekOrigin.Begin); }
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var uncompressedStream = new MemoryStream(GetGzipUncompressedLength(compressedStream));
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using var gzipStream = new GZipStream(compressedStream, CompressionMode.Decompress, leaveStreamOpen);
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gzipStream.CopyTo(uncompressedStream);
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return uncompressedStream;
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}
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public static ArraySegment<byte> GZipDecompress(ReadOnlyMemory<byte> compressedData)
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{
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using var uncompressedStream = new MemoryStream(GetGzipUncompressedLength(compressedData));
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using (var gzipStream = new GZipStream(compressedData.AsStream(), CompressionMode.Decompress, false))
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{
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gzipStream.CopyTo(uncompressedStream);
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}
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return uncompressedStream.TryGetBuffer(out var buffer)
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? buffer
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: uncompressedStream.ToArray();
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}
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public static MemoryStream DeflateCompress(Stream inputStream, CompressionLevel compressionLevel, bool leaveStreamOpen = false)
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{
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if (inputStream.Position == inputStream.Length) { inputStream.Seek(0, SeekOrigin.Begin); }
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var compressedStream = new MemoryStream();
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using (var gzipStream = new DeflateStream(compressedStream, compressionLevel, true))
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{
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inputStream.CopyTo(gzipStream);
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}
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if (!leaveStreamOpen) { inputStream.Close(); }
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compressedStream.Seek(0, SeekOrigin.Begin);
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return compressedStream;
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}
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public static MemoryStream DeflateCompress(byte[] inputStream, CompressionLevel compressionLevel) =>
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DeflateCompress(new ReadOnlyMemory<byte>(inputStream).AsStream(), compressionLevel);
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public static byte[] DeflateCompressToBytes(byte[] inputStream, CompressionLevel compressionLevel)
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{
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using var ms = DeflateCompress(new ReadOnlyMemory<byte>(inputStream).AsStream(), compressionLevel);
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return ms.ToArray();
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}
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public static MemoryStream DeflateDecompress(Stream compressedStream, bool leaveStreamOpen = false)
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{
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if (compressedStream.Position == compressedStream.Length) { compressedStream.Seek(0, SeekOrigin.Begin); }
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var uncompressedStream = new MemoryStream();
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using var gzipStream = new DeflateStream(compressedStream, CompressionMode.Decompress, leaveStreamOpen);
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gzipStream.CopyTo(uncompressedStream);
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return uncompressedStream;
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}
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public static ArraySegment<byte> DeflateDecompress(ReadOnlyMemory<byte> compressedData)
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{
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using var uncompressedStream = new MemoryStream();
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using (var gzipStream = new DeflateStream(compressedData.AsStream(), CompressionMode.Decompress, false))
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{
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gzipStream.CopyTo(uncompressedStream);
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}
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return uncompressedStream.TryGetBuffer(out var buffer)
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? buffer
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: uncompressedStream.ToArray();
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}
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} |