Files
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

65 lines
2.6 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Drawing;
using System.Linq;
namespace UVtools.Core.Extensions;
public static class RectangleExtensions
{
public static Point Center(this Rectangle src)
{
return new Point(src.Left + src.Width / 2, src.Top + src.Height / 2);
}
public static Rectangle OffsetBy(this Rectangle src, int x, int y)
{
var rect = src;
rect.Offset(x, y);
return rect;
}
public static Rectangle OffsetBy(this Rectangle src, Point position) => src.OffsetBy(position.X, position.Y);
public static int Perimeter(this Rectangle src) => src.Width * 2 + src.Height * 2;
public static float Perimeter(this RectangleF src) => src.Width * 2 + src.Height * 2;
public static float Perimeter(this RectangleF src, int round) => (float)Math.Round(src.Perimeter(), round);
public static int Area(this Rectangle src) => src.Width * src.Height;
public static float Area(this RectangleF src) => src.Width * src.Height;
public static float Area(this RectangleF src, int round) => (float)Math.Round(src.Area(), round);
/// <summary>
/// Gets the smallest rectangle among all rectangles
/// </summary>
/// <param name="rectangles"></param>
/// <returns>The smallest rectangle</returns>
public static Rectangle SmallestRectangle(params Rectangle[] rectangles) => rectangles.MinBy(rectangle => rectangle.Perimeter());
/// <summary>
/// Gets the smallest rectangle among all rectangles
/// </summary>
/// <param name="rectangles"></param>
/// <returns>The smallest rectangle</returns>
public static RectangleF SmallestRectangle(params RectangleF[] rectangles) => rectangles.MinBy(rectangle => rectangle.Perimeter());
/// <summary>
/// Gets the largest rectangle among all rectangles
/// </summary>
/// <param name="rectangles"></param>
/// <returns>The largest rectangle</returns>
public static Rectangle LargestRectangle(params Rectangle[] rectangles) => rectangles.MaxBy(rectangle => rectangle.Perimeter());
/// <summary>
/// Gets the largest rectangle among all rectangles
/// </summary>
/// <param name="rectangles"></param>
/// <returns>The largest rectangle</returns>
public static RectangleF LargestRectangle(params RectangleF[] rectangles) => rectangles.MaxBy(rectangle => rectangle.Perimeter());
}