Files
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

158 lines
5.7 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Util;
using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
using UVtools.Core.Extensions;
namespace UVtools.Core.Gerber.Primitives;
/// <summary>
/// An outline primitive is an area defined by its outline or contour.
/// The outline is a polygon, consisting of linear segments only, defined by its start vertex and n subsequent vertices.
/// The outline must be closed, i.e. the last vertex must be equal to the start vertex.
/// The outline must comply with all the requirements of a contour according to 4.10.3.
/// </summary>
public class OutlinePrimitive : Primitive
{
#region Constants
public const byte Code = 4;
#endregion
#region Properties
public override string Name => "Outline";
/// <summary>
/// Exposure off/on (0/1)
/// 1
/// </summary>
public string ExposureExpression { get; set; } = "1";
public byte Exposure { get; set; } = 1;
/// <summary>
/// The number of vertices of the outline = the number of coordinate pairs minus one. An integer ≥3.
/// 2
/// </summary>
public string VerticesCountExpression { get; set; } = string.Empty;
public ushort VerticesCount => (ushort) Coordinates.Length;
/// <summary>
/// subsequent X and Y coordinates.
/// The X and Y coordinates are not modal: both X and Y must be specified for all points.
/// 2+n
/// </summary>
public string[] CoordinatesExpression { get; set; } = Array.Empty<string>();
public PointF[] Coordinates { get; set; } = Array.Empty<PointF>();
/// <summary>
/// Rotation angle, in degrees counterclockwise, a decimal.
/// The primitive is rotated around the origin of the macro definition, i.e. the (0, 0) point of macro coordinates.
/// </summary>
public string RotationExpression { get; set; } = "0";
public float Rotation { get; set; } = 0;
#endregion
protected OutlinePrimitive(GerberFormat document) : base(document) { }
public OutlinePrimitive(GerberFormat document, string exposureExpression, string[] coordinatesExpression, string rotationExpression) : base(document)
{
ExposureExpression = exposureExpression;
CoordinatesExpression = coordinatesExpression;
RotationExpression = rotationExpression;
}
public override void DrawFlashD3(Mat mat, PointF at, LineType lineType = LineType.EightConnected)
{
if (Coordinates.Length < 3) return;
if (Rotation != 0)
{
//throw new NotImplementedException($"{Name} primitive with code {Code} have a rotation value of {Rotation} which is not implemented. Open a issue regarding this problem and provide a sample file to be able to implement rotation correctly on this primitive.");
}
var points = new List<Point>();
for (int i = 0; i < Coordinates.Length-1; i++)
{
var point = new PointF(at.X + Coordinates[i].X, at.Y + Coordinates[i].Y).Rotate(-Rotation, at);
var pt = Document.PositionMmToPx(point);
if(points.Count > 0 && points[^1] == pt) continue; // Prevent series of duplicates
points.Add(pt);
}
using var vec = new VectorOfPoint(points.ToArray());
CvInvoke.FillPoly(mat, vec, Document.GetPolarityColor(Exposure), lineType);
}
public override void ParseExpressions(params string[] args)
{
string csharpExp;
float num;
var exp = new DataTable();
if (byte.TryParse(ExposureExpression, out var exposure)) Exposure = exposure;
else
{
csharpExp = string.Format(Regex.Replace(ExposureExpression, @"\$(\d+)", "{$1}"), args);
var temp = exp.Compute(csharpExp, null);
if (temp is not DBNull) Exposure = Convert.ToByte(temp);
}
float? x = null;
var coordinates = new List<PointF>();
foreach (var coordinate in CoordinatesExpression)
{
if (!float.TryParse(coordinate, NumberStyles.Float, CultureInfo.InvariantCulture, out num))
{
csharpExp = string.Format(Regex.Replace(coordinate, @"\$(\d+)", "{$1}"), args);
var temp = exp.Compute(csharpExp, null);
if (temp is not DBNull) num = Convert.ToSingle(temp);
}
if (x is null)
{
x = num;
}
else
{
coordinates.Add(Document.GetMillimeters(new PointF(x.Value, num)));
x = null;
}
}
Coordinates = coordinates.ToArray();
if (float.TryParse(RotationExpression, NumberStyles.Float, CultureInfo.InvariantCulture, out num)) Rotation = (short)num;
else
{
csharpExp = Regex.Replace(RotationExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
var temp = exp.Compute(csharpExp, null);
if (temp is not DBNull) Rotation = Convert.ToSingle(temp);
}
IsParsed = true;
}
public override Primitive Clone()
{
var primitive = MemberwiseClone() as OutlinePrimitive;
primitive!.CoordinatesExpression = primitive.CoordinatesExpression.ToArray();
primitive.Coordinates = primitive.Coordinates.ToArray();
return primitive;
}
}