mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-11 19:12:31 +02:00
ea4f7e0400
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
191 lines
6.9 KiB
C#
191 lines
6.9 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using System;
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using System.Data;
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using System.Drawing;
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using System.Globalization;
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using System.Text.RegularExpressions;
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using UVtools.Core.Extensions;
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namespace UVtools.Core.Gerber.Primitives;
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/// <summary>
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/// A vector line is a rectangle defined by its line width, start and end points. The line ends are rectangular.
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/// </summary>
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public class VectorLinePrimitive : Primitive
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{
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#region Constants
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public const byte Code = 20;
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#endregion
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#region Properties
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public override string Name => "VectorLine";
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/// <summary>
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/// Exposure off/on (0/1)
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/// 1
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/// </summary>
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public string ExposureExpression { get; set; } = "1";
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public byte Exposure { get; set; } = 1;
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/// <summary>
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/// Width of the line ≥ 0
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/// 2
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/// </summary>
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public string LineWidthExpression { get; set; } = "0";
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public float LineWidth { get; set; }
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/// <summary>
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/// Start point X coordinate
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/// 3
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/// </summary>
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public string StartXExpression { get; set; } = "0";
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public float StartX { get; set; }
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/// <summary>
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/// Start point Y coordinate
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/// 4
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/// </summary>
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public string StartYExpression { get; set; } = "0";
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public float StartY { get; set; }
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/// <summary>
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/// End point X coordinate
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/// 5
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/// </summary>
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public string EndXExpression { get; set; } = "0";
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public float EndX { get; set; }
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/// <summary>
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/// Start point Y coordinate
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/// 6
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/// </summary>
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public string EndYExpression { get; set; } = "0";
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public float EndY { get; set; }
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/// <summary>
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/// Rotation angle, in degrees counterclockwise, a decimal.
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/// The primitive is rotated around the origin of the macro definition, i.e. the (0, 0) point of macro coordinates.
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/// 7
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/// </summary>
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public string RotationExpression { get; set; } = "0";
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public float Rotation { get; set; } = 0;
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#endregion
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protected VectorLinePrimitive(GerberFormat document) : base(document) { }
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public VectorLinePrimitive(GerberFormat document, string exposureExpression, string lineWidthExpression, string startXExpression, string startYExpression, string endXExpression, string endYExpression, string rotationExpression = "0") : base(document)
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{
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ExposureExpression = exposureExpression;
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LineWidthExpression = lineWidthExpression;
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StartXExpression = startXExpression;
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StartYExpression = startYExpression;
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EndXExpression = endXExpression;
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EndYExpression = endYExpression;
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RotationExpression = rotationExpression;
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}
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public override void DrawFlashD3(Mat mat, PointF at, LineType lineType = LineType.EightConnected)
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{
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if (!IsParsed) return;
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if (LineWidth <= 0) return;
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if (Rotation != 0)
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{
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throw new NotImplementedException($"{Name} primitive with code {Code} have a rotation value of {Rotation} which is not implemented. Open a issue regarding this problem and provide a sample file to be able to implement rotation correctly on this primitive.");
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}
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var pt1 = Document.PositionMmToPx(at.X + StartX, at.Y + StartY);
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var pt2 = Document.PositionMmToPx(at.X + EndX, at.Y + EndY);
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CvInvoke.Line(mat, pt1, pt2, Document.GetPolarityColor(Exposure), EmguExtensions.CorrectThickness(Document.SizeMmToPxOverride(LineWidth, Document.XYppmm.Height)), lineType);
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//CvInvoke.Rectangle(mat, rectangle, color, -1, lineType);
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}
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public override void ParseExpressions(params string[] args)
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{
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string csharpExp;
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float num;
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var exp = new DataTable();
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if (byte.TryParse(ExposureExpression, out var exposure)) Exposure = exposure;
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else
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{
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csharpExp = string.Format(Regex.Replace(ExposureExpression, @"\$(\d+)", "{$1}"), args);
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var temp = exp.Compute(csharpExp, null);
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if (temp is not DBNull) Exposure = Convert.ToByte(temp);
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}
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if (float.TryParse(LineWidthExpression, NumberStyles.Float, CultureInfo.InvariantCulture, out num)) LineWidth = num;
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else
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{
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csharpExp = Regex.Replace(LineWidthExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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var temp = exp.Compute(csharpExp, null);
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if (temp is not DBNull) LineWidth = Convert.ToSingle(temp);
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}
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LineWidth = Document.GetMillimeters(LineWidth);
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if (float.TryParse(StartXExpression, NumberStyles.Float, CultureInfo.InvariantCulture, out num)) StartX = num;
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else
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{
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csharpExp = Regex.Replace(StartXExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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var temp = exp.Compute(csharpExp, null);
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if (temp is not DBNull) StartX = Convert.ToSingle(temp);
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}
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StartX = Document.GetMillimeters(StartX);
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if (float.TryParse(EndXExpression, NumberStyles.Float, CultureInfo.InvariantCulture, out num)) EndX = num;
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else
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{
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csharpExp = Regex.Replace(EndXExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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var temp = exp.Compute(csharpExp, null);
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if (temp is not DBNull) EndX = Convert.ToSingle(temp);
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}
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EndX = Document.GetMillimeters(EndX);
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if (float.TryParse(StartYExpression, NumberStyles.Float, CultureInfo.InvariantCulture, out num)) StartY = num;
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else
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{
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csharpExp = Regex.Replace(StartYExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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var temp = exp.Compute(csharpExp, null);
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if (temp is not DBNull) StartY = Convert.ToSingle(temp);
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}
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StartY = Document.GetMillimeters(StartY);
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if (float.TryParse(EndYExpression, NumberStyles.Float, CultureInfo.InvariantCulture, out num)) EndY = num;
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else
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{
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csharpExp = Regex.Replace(EndYExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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var temp = exp.Compute(csharpExp, null);
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if (temp is not DBNull) EndY = Convert.ToSingle(temp);
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}
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EndY = Document.GetMillimeters(EndY);
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if (float.TryParse(RotationExpression, NumberStyles.Float, CultureInfo.InvariantCulture, out num)) Rotation = (short)num;
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else
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{
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csharpExp = Regex.Replace(RotationExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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var temp = exp.Compute(csharpExp, null);
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if (temp is not DBNull) Rotation = Convert.ToSingle(temp);
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}
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IsParsed = true;
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}
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} |