mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
925808e110
- **Issues:** - (Fix) Resin traps and suction cups area sum, was losing precision due uint cast (#621) - (Fix) Overhang area was incorrectly showing bounding rectangle area instead it real area - (Fix) OSF: Unable to open certain files when using anti-aliasing - (Upgrade) .NET from 6.0.11 to 6.0.12
207 lines
6.1 KiB
C#
207 lines
6.1 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text.Json.Serialization;
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using System.Xml.Serialization;
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using UVtools.Core.Extensions;
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namespace UVtools.Core.Layers;
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[XmlInclude(typeof(IssueOfContours))]
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[XmlInclude(typeof(IssueOfPoints))]
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public class MainIssue : IReadOnlyList<Issue>
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{
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public enum IssueType : byte
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{
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Island,
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Overhang,
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ResinTrap,
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SuctionCup,
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TouchingBound,
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PrintHeight,
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EmptyLayer,
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Debug
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//HoleSandwich,
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}
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public bool IsIsland => Type == IssueType.Island;
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public bool IsOverhang => Type == IssueType.Overhang;
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public bool IsResinTrap => Type == IssueType.ResinTrap;
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public bool IsSuctionCup => Type == IssueType.SuctionCup;
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public bool IsTouchingBound => Type == IssueType.TouchingBound;
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public bool IsPrintHeight => Type == IssueType.PrintHeight;
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public bool IsEmptyLayer => Type == IssueType.EmptyLayer;
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public bool IsDebug => Type == IssueType.Debug;
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/// <summary>
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/// Gets the issue type associated
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/// </summary>
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public IssueType Type { get; init; }
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/// <summary>
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/// Gets the layer where issue is present and starts
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/// </summary>
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[JsonIgnore]
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public Layer StartLayer => Childs[0].Layer;
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/// <summary>
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/// Gets the layer where issue ends
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/// </summary>
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[JsonIgnore]
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public Layer EndLayer => Childs[^1].Layer;
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/// <summary>
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/// Gets the layer index
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/// </summary>
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public uint StartLayerIndex => StartLayer.Index;
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/// <summary>
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/// Gets the layer index
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/// </summary>
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public uint EndLayerIndex => EndLayer.Index;
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/// <summary>
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/// Gets the number of layers in this range
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/// </summary>
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public uint LayerRangeCount => 1 + EndLayerIndex - StartLayerIndex;
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public string LayerInfoStr => StartLayerIndex == EndLayerIndex
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? $"{StartLayerIndex}"
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: $"{StartLayerIndex}-{EndLayerIndex} ({LayerRangeCount})";
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/// <summary>
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/// Gets the total height that represents this issue
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/// </summary>
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public float TotalHeight => Layer.RoundHeight(StartLayer.LayerHeight + EndLayer.PositionZ - StartLayer.PositionZ);
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/// <summary>
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/// Gets the bounding rectangle of the area
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/// </summary>
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public Rectangle BoundingRectangle { get; init; }
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/// <summary>
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/// Gets the area of the issue
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/// </summary>
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public uint PixelCount { get; init; }
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/// <summary>
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/// Gets the area of the issue
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/// </summary>
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public double Area { get; init; }
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/// <summary>
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/// Gets the area character, either ² or ³
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/// </summary>
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public char AreaChar => LayerRangeCount > 1 ? '³' : '²';
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/// <summary>
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/// Gets all issues inside this main issue
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/// </summary>
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public Issue[] Childs { get; init; } = Array.Empty<Issue>();
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public MainIssue() { }
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public MainIssue(IssueType type, Rectangle boundingRectangle = default)
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{
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Type = type;
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BoundingRectangle = boundingRectangle;
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Area = boundingRectangle.Area();
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}
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public MainIssue(IssueType type, Issue issue) : this(type, issue.BoundingRectangle)
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{
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Childs = new[] { issue };
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issue.Parent = this;
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PixelCount = issue.PixelsCount;
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Area = issue switch
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{
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IssueOfPoints => issue.PixelsCount,
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IssueOfContours => issue.Area,
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_ => issue.Area
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};
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}
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public MainIssue(IssueType type, IEnumerable<Issue> issues) : this(type)
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{
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foreach (var issue in issues)
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{
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issue.Parent = this;
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var layerHeightInPixels = issue.Layer.SlicerFile.MillimetersToPixelsF(issue.Layer.LayerHeight, 20);
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Area += issue.Area * layerHeightInPixels;
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PixelCount += issue.PixelsCount;
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if (issue.BoundingRectangle.IsEmpty) continue;
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if (BoundingRectangle.IsEmpty)
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{
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BoundingRectangle = issue.BoundingRectangle;
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continue;
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}
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BoundingRectangle = Rectangle.Union(BoundingRectangle, issue.BoundingRectangle);
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}
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if (Childs.Length == 1)
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{
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Area = Childs[0].Area;
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Childs = issues.ToArray();
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}
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else
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{
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Childs = issues.OrderBy(issue => issue.LayerIndex).ToArray();
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}
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Area = Math.Round(Area, 3);
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}
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private void Sort()
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{
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if (Childs.Length < 1) return;
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Array.Sort(Childs, (issue, issue1) => issue.LayerIndex.CompareTo(issue1.LayerIndex));
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}
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public bool IsIssueInBetween(int layerIndex) => layerIndex >= StartLayerIndex && layerIndex <= EndLayerIndex;
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public bool IsIssueInBetween(uint layerIndex) => layerIndex >= StartLayerIndex && layerIndex <= EndLayerIndex;
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public bool IsIssueInBetween(Layer layer) => IsIssueInBetween(layer.Index);
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public IEnumerator<Issue> GetEnumerator()
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{
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return ((IEnumerable<Issue>)Childs).GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return Childs.GetEnumerator();
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}
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public int Count => Childs.Length;
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public Issue this[int index] => Childs[index];
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protected bool Equals(MainIssue other)
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{
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return Type == other.Type && BoundingRectangle.Equals(other.BoundingRectangle) && PixelCount == other.PixelCount && Area.Equals(other.Area) && Childs.SequenceEqual(other.Childs);
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((MainIssue)obj);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine((int)Type, BoundingRectangle, PixelCount, Area, Childs);
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}
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} |