mirror of
https://github.com/riegera2412/UVtools.git
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a626cfdc72
- (Add) Allow to pause and resume operations (#654) - (Add) `Layer.FirstTransitionLayer` - (Add) `Layer.LastTransitionLayer` - (Add) File format: Elegoo GOO - (Add) PrusaSlicer Printer: Elegoo Mars 4 - (Improvement) Allocate maximum GPU memory for Skia up to 256 MB - (Improvement) Set and sanitize transition layers exposure time from last bottom layer and first normal layer instead of global times (#659) - (Change) CXDLP: Default version from 2 to 3 - (Fix) UI was not rendering with GPU (ANGLE) - (Fix) `Layer.IsTransitionLayer` was returning the wrong value - (Upgrade) .NET from 6.0.13 to 6.0.14
137 lines
4.0 KiB
C#
137 lines
4.0 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using System.Threading.Tasks;
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using UVtools.Core.FileFormats;
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namespace UVtools.Core.Operations;
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public class OperationFlip : Operation
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{
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#region Members
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private bool _makeCopy;
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private FlipType _flipDirection = FlipType.Horizontal;
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#endregion
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#region Overrides
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public override string IconClass => "mdi-flip-horizontal";
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public override string Title => "Flip";
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public override string Description =>
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"Flip the layers of the model vertically and/or horizontally.\n" +
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"Note: Before perform this operation, un-rotate the layer preview to see the real orientation.";
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public override string ConfirmationText =>
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FlipDirection == FlipType.Both
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? $"flip {(_makeCopy ? "and blend ":"")}layers {LayerIndexStart} through {LayerIndexEnd} Horizontally and Vertically?"
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: $"flip {(_makeCopy ? "and blend " : "")}layers {LayerIndexStart} through {LayerIndexEnd} {FlipDirection}?";
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public override string ProgressTitle =>
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FlipDirection == FlipType.Both
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? $"Flipping {(_makeCopy ? "and blending " : "")}layers {LayerIndexStart} through {LayerIndexEnd} Horizontally and Vertically"
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: $"Flipping {(_makeCopy ? "and blending " : "")}layers {LayerIndexStart} through {LayerIndexEnd} {FlipDirection}";
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public override string ProgressAction => "Flipped layers";
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public override string ToString()
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{
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var result = $"[{_flipDirection}] [Blend: {_makeCopy}]" + LayerRangeString;
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if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
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return result;
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}
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#endregion
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#region Properties
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public FlipType FlipDirection
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{
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get => _flipDirection;
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set => RaiseAndSetIfChanged(ref _flipDirection, value);
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}
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public bool MakeCopy
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{
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get => _makeCopy;
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set => RaiseAndSetIfChanged(ref _makeCopy, value);
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}
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#endregion
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#region Constructor
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public OperationFlip() { }
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public OperationFlip(FileFormat slicerFile) : base(slicerFile) { }
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#endregion
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#region Equality
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protected bool Equals(OperationFlip other)
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{
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return _makeCopy == other._makeCopy && _flipDirection == other._flipDirection;
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}
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public override bool Equals(object? obj)
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{
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if (obj is null) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != GetType()) return false;
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return Equals((OperationFlip) obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return (_makeCopy.GetHashCode() * 397) ^ (int) _flipDirection;
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}
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}
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#endregion
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#region Methods
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protected override bool ExecuteInternally(OperationProgress progress)
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{
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Parallel.For(LayerIndexStart, LayerIndexEnd + 1, CoreSettings.GetParallelOptions(progress), layerIndex =>
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{
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progress.PauseIfRequested();
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using var mat = SlicerFile[layerIndex].LayerMat;
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Execute(mat);
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SlicerFile[layerIndex].LayerMat = mat;
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progress.LockAndIncrement();
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});
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return !progress.Token.IsCancellationRequested;
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}
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public override bool Execute(Mat mat, params object[]? arguments)
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{
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using var original = mat.Clone();
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var target = GetRoiOrDefault(mat);
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if (MakeCopy)
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{
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using Mat dst = new();
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CvInvoke.Flip(target, dst, _flipDirection);
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CvInvoke.Add(target, dst, target);
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}
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else
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{
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CvInvoke.Flip(target, target, _flipDirection);
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}
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ApplyMask(original, target);
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return true;
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}
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#endregion
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} |