Files
Tiago Conceição a626cfdc72 v3.12.0
- (Add) Allow to pause and resume operations (#654)
- (Add) `Layer.FirstTransitionLayer`
- (Add) `Layer.LastTransitionLayer`
- (Add) File format: Elegoo GOO
- (Add) PrusaSlicer Printer: Elegoo Mars 4
- (Improvement) Allocate maximum GPU memory for Skia up to 256 MB
- (Improvement) Set and sanitize transition layers exposure time from last bottom layer and first normal layer instead of global times (#659)
- (Change) CXDLP: Default version from 2 to 3
- (Fix) UI was not rendering with GPU (ANGLE)
- (Fix) `Layer.IsTransitionLayer` was returning the wrong value
- (Upgrade) .NET from 6.0.13 to 6.0.14
2023-02-27 03:22:40 +00:00

137 lines
4.0 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV;
using Emgu.CV.CvEnum;
using System.Threading.Tasks;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations;
public class OperationFlip : Operation
{
#region Members
private bool _makeCopy;
private FlipType _flipDirection = FlipType.Horizontal;
#endregion
#region Overrides
public override string IconClass => "mdi-flip-horizontal";
public override string Title => "Flip";
public override string Description =>
"Flip the layers of the model vertically and/or horizontally.\n" +
"Note: Before perform this operation, un-rotate the layer preview to see the real orientation.";
public override string ConfirmationText =>
FlipDirection == FlipType.Both
? $"flip {(_makeCopy ? "and blend ":"")}layers {LayerIndexStart} through {LayerIndexEnd} Horizontally and Vertically?"
: $"flip {(_makeCopy ? "and blend " : "")}layers {LayerIndexStart} through {LayerIndexEnd} {FlipDirection}?";
public override string ProgressTitle =>
FlipDirection == FlipType.Both
? $"Flipping {(_makeCopy ? "and blending " : "")}layers {LayerIndexStart} through {LayerIndexEnd} Horizontally and Vertically"
: $"Flipping {(_makeCopy ? "and blending " : "")}layers {LayerIndexStart} through {LayerIndexEnd} {FlipDirection}";
public override string ProgressAction => "Flipped layers";
public override string ToString()
{
var result = $"[{_flipDirection}] [Blend: {_makeCopy}]" + LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Properties
public FlipType FlipDirection
{
get => _flipDirection;
set => RaiseAndSetIfChanged(ref _flipDirection, value);
}
public bool MakeCopy
{
get => _makeCopy;
set => RaiseAndSetIfChanged(ref _makeCopy, value);
}
#endregion
#region Constructor
public OperationFlip() { }
public OperationFlip(FileFormat slicerFile) : base(slicerFile) { }
#endregion
#region Equality
protected bool Equals(OperationFlip other)
{
return _makeCopy == other._makeCopy && _flipDirection == other._flipDirection;
}
public override bool Equals(object? obj)
{
if (obj is null) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((OperationFlip) obj);
}
public override int GetHashCode()
{
unchecked
{
return (_makeCopy.GetHashCode() * 397) ^ (int) _flipDirection;
}
}
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
Parallel.For(LayerIndexStart, LayerIndexEnd + 1, CoreSettings.GetParallelOptions(progress), layerIndex =>
{
progress.PauseIfRequested();
using var mat = SlicerFile[layerIndex].LayerMat;
Execute(mat);
SlicerFile[layerIndex].LayerMat = mat;
progress.LockAndIncrement();
});
return !progress.Token.IsCancellationRequested;
}
public override bool Execute(Mat mat, params object[]? arguments)
{
using var original = mat.Clone();
var target = GetRoiOrDefault(mat);
if (MakeCopy)
{
using Mat dst = new();
CvInvoke.Flip(target, dst, _flipDirection);
CvInvoke.Add(target, dst, target);
}
else
{
CvInvoke.Flip(target, target, _flipDirection);
}
ApplyMask(original, target);
return true;
}
#endregion
}