Files
Tiago Conceição a626cfdc72 v3.12.0
- (Add) Allow to pause and resume operations (#654)
- (Add) `Layer.FirstTransitionLayer`
- (Add) `Layer.LastTransitionLayer`
- (Add) File format: Elegoo GOO
- (Add) PrusaSlicer Printer: Elegoo Mars 4
- (Improvement) Allocate maximum GPU memory for Skia up to 256 MB
- (Improvement) Set and sanitize transition layers exposure time from last bottom layer and first normal layer instead of global times (#659)
- (Change) CXDLP: Default version from 2 to 3
- (Fix) UI was not rendering with GPU (ANGLE)
- (Fix) `Layer.IsTransitionLayer` was returning the wrong value
- (Upgrade) .NET from 6.0.13 to 6.0.14
2023-02-27 03:22:40 +00:00

297 lines
8.6 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Diagnostics;
using System.Threading;
using UVtools.Core.Objects;
namespace UVtools.Core.Operations;
public sealed class OperationProgress : BindableBase, IDisposable
{
public const string StatusDecodePreviews = "Decoded Previews";
public const string StatusGatherLayers = "Gathered Layers";
public const string StatusDecodeLayers = "Decoded Layers";
public const string StatusEncodePreviews = "Encoded Previews";
public const string StatusEncodeLayers = "Encoded Layers";
public const string StatusWritingFile = "Writing File";
public const string StatusDecodeGcode = "Decoding GCode";
public const string StatusEncodeGcode = "Encoding GCode";
public const string StatusOptimizingBounds = "Gathering Bounds";
public const string StatusCalculatingBounds = "Calculating Bounds";
public const string StatusExtracting = "Extracting";
public const string StatusIslands = "Layers processed (Islands/Overhangs/Resin traps)";
public const string StatusResinTrapsOptimized = "Layers optimized (Resin traps)";
public const string StatusResinTraps = "Layers processed (Resin traps)";
public const string StatusRepairLayers = "Repaired Layers";
public readonly object Mutex = new();
public CancellationTokenSource TokenSource { get; private set; } = null!;
public CancellationToken Token => TokenSource.Token;
public void ThrowIfCancellationRequested() => TokenSource.Token.ThrowIfCancellationRequested();
public ManualResetEvent ManualReset { get; } = new (true);
/// <summary>
/// Blocks the current thread until the current WaitHandle receives a signal.
/// </summary>
/// <returns>true if the current instance receives a signal. If the current instance is never signaled, WaitOne() never returns.</returns>
public bool PauseIfRequested() => ManualReset.WaitOne();
/// <summary>
/// Blocks or cancels the current thread until the current WaitHandle receives a signal.
/// </summary>
public void PauseOrCancelIfRequested()
{
ManualReset.WaitOne();
TokenSource.Token.ThrowIfCancellationRequested();
}
private bool _canCancel = true;
private bool _isPaused;
private string _title = "Operation";
private string _itemName = "Initializing";
private uint _processedItems;
private uint _itemCount;
private string _log = string.Empty;
public OperationProgress()
{
Init();
}
public OperationProgress(string name, uint value = 0) : this()
{
Reset(name, value);
}
public OperationProgress(bool canCancel) : this()
{
_canCancel = canCancel;
}
public Stopwatch StopWatch { get; } = new ();
/// <summary>
/// Gets or sets if operation can be cancelled
/// </summary>
public bool CanCancel
{
get
{
if (!_canCancel) return _canCancel;
return Token is {IsCancellationRequested: false, CanBeCanceled: true} && _canCancel;
}
set => RaiseAndSetIfChanged(ref _canCancel, value);
}
public bool IsPaused
{
get => _isPaused;
set
{
if(!RaiseAndSetIfChanged(ref _isPaused, value)) return;
if (value)
{
ManualReset.Reset(); // pause
StopWatch.Stop();
}
else
{
ManualReset.Set(); // resume
StopWatch.Start();
}
}
}
/// <summary>
/// Gets or sets the item name for the operation
/// </summary>
public string Title
{
get => _title;
set => RaiseAndSetIfChanged(ref _title, value);
}
public string ElapsedTimeStr => $"{StopWatch.Elapsed.Minutes}m {StopWatch.Elapsed.Seconds}s";
//{StopWatch.Elapsed.Milliseconds} ms
/// <summary>
/// Gets or sets the item name for the operation
/// </summary>
public string ItemName
{
get => _itemName;
set
{
if(!RaiseAndSetIfChanged(ref _itemName, value)) return;
RaisePropertyChanged(nameof(Description));
}
}
/// <summary>
/// Gets or sets the number of processed items
/// </summary>
public uint ProcessedItems
{
get => _processedItems;
set
{
//_processedItems = value;
if(!RaiseAndSetIfChanged(ref _processedItems, value)) return;
RaisePropertyChanged(nameof(ProgressPercent));
RaisePropertyChanged(nameof(Description));
}
}
/// <summary>
/// Gets or sets the total of item count on this operation
/// </summary>
public uint ItemCount
{
get => _itemCount;
set
{
RaiseAndSetIfChanged(ref _itemCount, value);
RaisePropertyChanged(nameof(IsIndeterminate));
RaisePropertyChanged(nameof(ProgressPercent));
RaisePropertyChanged(nameof(Description));
}
}
/// <summary>
/// Detailed log to show below the progress bar
/// </summary>
public string Log
{
get => _log;
set => RaiseAndSetIfChanged(ref _log, value);
}
/// <summary>
/// Gets or sets an tag
/// </summary>
public object? Tag { get; set; }
/// <summary>
/// Gets the remaining items to be processed
/// </summary>
public uint RemainingItems => _itemCount - _processedItems;
public int ProgressStep => (int)ProgressPercent;
public string Description => ToString();
public bool IsIndeterminate => _itemCount == 0;
/// <summary>
/// Gets the progress from 0 to 100%
/// </summary>
public double ProgressPercent => _itemCount == 0 ? 0 : Math.Clamp(Math.Round(_processedItems * 100.0 / _itemCount, 2), 0, 100);
public static OperationProgress operator +(OperationProgress progress, uint value)
{
progress.ProcessedItems += value;
return progress;
}
public static OperationProgress operator ++(OperationProgress progress)
{
progress.ProcessedItems++;
return progress;
}
public static OperationProgress operator --(OperationProgress progress)
{
progress.ProcessedItems--;
return progress;
}
public void Init(bool canCancel = true)
{
CanCancel = canCancel;
IsPaused = false;
Title = "Operation";
ItemName = "Initializing";
ItemCount = 0;
ProcessedItems = 0;
Log = string.Empty;
TokenSource = new CancellationTokenSource();
RaisePropertyChanged(nameof(CanCancel));
}
public void ResetAll(string title, string name = "", uint itemCount = 0, uint items = 0)
{
Title = title;
Reset(name, itemCount, items);
}
public void Reset(string name = "", uint itemCount = 0, uint items = 0)
{
ItemName = name;
ItemCount = itemCount;
ProcessedItems = items;
}
public void ResetNameAndProcessed(string name = "", uint items = 0)
{
ItemName = name;
ProcessedItems = items;
}
public override string ToString()
{
if (_itemCount == 0 && _processedItems == 0)
{
return $"{_itemName}";
}
if (_itemCount == 0 && _processedItems > 0)
{
return $"{_processedItems} {_itemName}";
}
return $"{_processedItems.ToString().PadLeft(_itemCount.ToString().Length, '0')}/{_itemCount} {_itemName} | {ProgressPercent:F2}%";
/*return _itemCount == 0 ?
$"{_processedItems}/? {_itemName}" :
$"{_processedItems.ToString().PadLeft(_itemCount.ToString().Length, '0')}/{_itemCount} {_itemName} | {ProgressPercent:F2}%";*/
}
public void TriggerRefresh()
{
RaisePropertyChanged(nameof(ElapsedTimeStr));
RaisePropertyChanged(nameof(CanCancel));
//OnPropertyChanged(nameof(ProgressPercent));
//OnPropertyChanged(nameof(Description));
}
public void LockAndIncrement()
{
/*lock (Mutex)
{
ProcessedItems++;
}*/
Interlocked.Increment(ref _processedItems);
RaisePropertyChanged(nameof(ProcessedItems));
RaisePropertyChanged(nameof(ProgressPercent));
RaisePropertyChanged(nameof(Description));
}
public void Dispose()
{
TokenSource.Dispose();
ManualReset.Dispose();
}
}