Files
Tiago Conceição a626cfdc72 v3.12.0
- (Add) Allow to pause and resume operations (#654)
- (Add) `Layer.FirstTransitionLayer`
- (Add) `Layer.LastTransitionLayer`
- (Add) File format: Elegoo GOO
- (Add) PrusaSlicer Printer: Elegoo Mars 4
- (Improvement) Allocate maximum GPU memory for Skia up to 256 MB
- (Improvement) Set and sanitize transition layers exposure time from last bottom layer and first normal layer instead of global times (#659)
- (Change) CXDLP: Default version from 2 to 3
- (Fix) UI was not rendering with GPU (ANGLE)
- (Fix) `Layer.IsTransitionLayer` was returning the wrong value
- (Upgrade) .NET from 6.0.13 to 6.0.14
2023-02-27 03:22:40 +00:00

542 lines
21 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using Emgu.CV.Util;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Threading.Tasks;
using UVtools.Core.EmguCV;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations;
public class OperationRaftRelief : Operation
{
#region Enums
public enum RaftReliefTypes : byte
{
[Description("Relief: Drill raft to relief pressure and remove some mass")]
Relief,
[Description("Linked lines: Remove the raft, keep supports and link them with lines")]
LinkedLines,
[Description("Dimming: Darkens the raft to cure it less")]
Dimming,
[Description("Decimate: Remove the raft and keep supports only on the plate")]
Decimate,
[Description("Tabs: Creates tabs around the raft to easily insert a tool under it and detach the raft from build plate")]
Tabs
}
#endregion
#region Members
private RaftReliefTypes _reliefType = RaftReliefTypes.Relief;
private uint _maskLayerIndex;
private byte _ignoreFirstLayers;
private byte _lowBrightness;
private byte _dilateIterations = 15;// +/- 1.5mm radius
private byte _wallMargin = 40; // +/- 2mm
private byte _holeDiameter = 80; // +/- 4mm
private byte _holeSpacing = 40; // +/- 2mm
private byte _linkedLineThickness = 26;
private byte _linkedMinimumLinks = 4;
private bool _linkedExternalSupports = true;
private byte _highBrightness = byte.MaxValue;
private ushort _tabTriangleBase = 200;
private ushort _tabTriangleHeight = 250;
#endregion
#region Overrides
public override string IconClass => "fa-solid fa-bowling-ball";
public override string Title => "Raft relief";
public override string Description =>
"Relief raft with a strategy to remove mass, reduce FEP suction, spare resin and easier to remove the prints.";
public override string ConfirmationText =>
$"relief the raft";
public override string ProgressTitle =>
$"Relieving raft";
public override string ProgressAction => "Relieved layers";
public override LayerRangeSelection StartLayerRangeSelection => LayerRangeSelection.None;
public override string? ValidateInternally()
{
var sb = new StringBuilder();
if (_reliefType == RaftReliefTypes.Tabs)
{
if(_tabTriangleHeight == 0) sb.AppendLine("The tab height can't be 0");
if(_tabTriangleBase == 0) sb.AppendLine("The tab base can't be 0");
if(_highBrightness == 0) sb.AppendLine("The tab brightness can't be 0");
}
else if (_reliefType == RaftReliefTypes.LinkedLines)
{
if(_linkedLineThickness < 4) sb.AppendLine("The link thickness can't be less than 4");
}
return sb.ToString();
}
public override string ToString()
{
var result = $"[{_reliefType}] [Mask layer: {_maskLayerIndex}] [Ignore: {_ignoreFirstLayers}] [B: {_lowBrightness}] [Dilate: {_dilateIterations}] [Wall margin: {_wallMargin}] [Hole diameter: {_holeDiameter}] [Hole spacing: {_holeSpacing}]";
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Constructor
public OperationRaftRelief() { }
public OperationRaftRelief(FileFormat slicerFile) : base(slicerFile) { }
#endregion
#region Properties
public RaftReliefTypes ReliefType
{
get => _reliefType;
set
{
if(!RaiseAndSetIfChanged(ref _reliefType, value)) return;
RaisePropertyChanged(nameof(IsRelief));
RaisePropertyChanged(nameof(IsLinkedLines));
RaisePropertyChanged(nameof(IsDimming));
RaisePropertyChanged(nameof(IsDecimate));
RaisePropertyChanged(nameof(IsTabs));
RaisePropertyChanged(nameof(BrightnessPercent));
}
}
public bool IsRelief => _reliefType == RaftReliefTypes.Relief;
public bool IsLinkedLines => _reliefType == RaftReliefTypes.LinkedLines;
public bool IsDimming => _reliefType == RaftReliefTypes.Dimming;
public bool IsDecimate => _reliefType == RaftReliefTypes.Decimate;
public bool IsTabs => _reliefType == RaftReliefTypes.Tabs;
public uint MaskLayerIndex
{
get => _maskLayerIndex;
set => RaiseAndSetIfChanged(ref _maskLayerIndex, value);
}
public byte IgnoreFirstLayers
{
get => _ignoreFirstLayers;
set => RaiseAndSetIfChanged(ref _ignoreFirstLayers, value);
}
public byte LowBrightness
{
get => _lowBrightness;
set
{
if (!RaiseAndSetIfChanged(ref _lowBrightness, value)) return;
RaisePropertyChanged(nameof(BrightnessPercent));
}
}
public byte HighBrightness
{
get => _highBrightness;
set
{
if(!RaiseAndSetIfChanged(ref _highBrightness, Math.Max((byte) 1, value))) return;
RaisePropertyChanged(nameof(BrightnessPercent));
}
}
public decimal BrightnessPercent => Math.Round((_reliefType is RaftReliefTypes.LinkedLines or RaftReliefTypes.Tabs ? _highBrightness : _lowBrightness) * 100 / 255M, 2);
public byte DilateIterations
{
get => _dilateIterations;
set => RaiseAndSetIfChanged(ref _dilateIterations, value);
}
public byte WallMargin
{
get => _wallMargin;
set => RaiseAndSetIfChanged(ref _wallMargin, value);
}
public byte HoleDiameter
{
get => _holeDiameter;
set => RaiseAndSetIfChanged(ref _holeDiameter, value);
}
public byte HoleSpacing
{
get => _holeSpacing;
set => RaiseAndSetIfChanged(ref _holeSpacing, value);
}
public byte LinkedLineThickness
{
get => _linkedLineThickness;
set => RaiseAndSetIfChanged(ref _linkedLineThickness, Math.Max((byte)4, value));
}
public byte LinkedMinimumLinks
{
get => _linkedMinimumLinks;
set => RaiseAndSetIfChanged(ref _linkedMinimumLinks, value);
}
public bool LinkedExternalSupports
{
get => _linkedExternalSupports;
set => RaiseAndSetIfChanged(ref _linkedExternalSupports, value);
}
public ushort TabTriangleBase
{
get => _tabTriangleBase;
set => RaiseAndSetIfChanged(ref _tabTriangleBase, Math.Max((ushort)5, value));
}
public ushort TabTriangleHeight
{
get => _tabTriangleHeight;
set
{
if (!RaiseAndSetIfChanged(ref _tabTriangleHeight, Math.Max((ushort)5, value))) return;
RaisePropertyChanged(nameof(BrightnessPercent));
}
}
#endregion
#region Equality
protected bool Equals(OperationRaftRelief other)
{
return _reliefType == other._reliefType && _maskLayerIndex == other._maskLayerIndex && _ignoreFirstLayers == other._ignoreFirstLayers && _lowBrightness == other._lowBrightness && _dilateIterations == other._dilateIterations && _wallMargin == other._wallMargin && _holeDiameter == other._holeDiameter && _holeSpacing == other._holeSpacing && _linkedLineThickness == other._linkedLineThickness && _linkedMinimumLinks == other._linkedMinimumLinks && _linkedExternalSupports == other._linkedExternalSupports && _highBrightness == other._highBrightness && _tabTriangleBase == other._tabTriangleBase && _tabTriangleHeight == other._tabTriangleHeight;
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((OperationRaftRelief) obj);
}
public override int GetHashCode()
{
var hashCode = new HashCode();
hashCode.Add((int) _reliefType);
hashCode.Add(_maskLayerIndex);
hashCode.Add(_ignoreFirstLayers);
hashCode.Add(_lowBrightness);
hashCode.Add(_dilateIterations);
hashCode.Add(_wallMargin);
hashCode.Add(_holeDiameter);
hashCode.Add(_holeSpacing);
hashCode.Add(_linkedLineThickness);
hashCode.Add(_linkedMinimumLinks);
hashCode.Add(_linkedExternalSupports);
hashCode.Add(_highBrightness);
hashCode.Add(_tabTriangleBase);
hashCode.Add(_tabTriangleHeight);
return hashCode.ToHashCode();
}
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
progress.ItemCount = 0;
const uint minSupportsRequired = 5;
const uint maxLayerCount = 1000;
Mat? supportsMat = null;
var kernel = EmguExtensions.Kernel3x3Rectangle;
uint firstSupportLayerIndex = _maskLayerIndex;
if (firstSupportLayerIndex <= 0)
{
uint layerCount = Math.Min(SlicerFile.LayerCount, maxLayerCount);
progress.Reset("Tracing raft", layerCount, firstSupportLayerIndex);
for (; firstSupportLayerIndex < layerCount; firstSupportLayerIndex++)
{
progress.PauseOrCancelIfRequested();
supportsMat = GetRoiOrDefault(SlicerFile[firstSupportLayerIndex].LayerMat);
//var circles = CvInvoke.HoughCircles(supportsMat, HoughModes.Gradient, 1, 5, 80, 35, 5, 255); // OLD
var circles = CvInvoke.HoughCircles(supportsMat, HoughModes.GradientAlt, 1.5, 25, 300, 0.80, 5, 255);
if (circles.Length >= minSupportsRequired) break;
supportsMat.Dispose();
supportsMat = null;
progress++;
}
}
else
{
supportsMat = GetRoiOrDefault(SlicerFile[firstSupportLayerIndex].LayerMat);
}
if (supportsMat is null || /*firstSupportLayerIndex == 0 ||*/ _ignoreFirstLayers >= firstSupportLayerIndex) return false;
Mat? patternMat = null;
using var supportsMatOriginal = supportsMat.Clone();
if (_dilateIterations > 0)
{
CvInvoke.Dilate(supportsMat, supportsMat, EmguExtensions.Kernel3x3Rectangle,
EmguExtensions.AnchorCenter, _dilateIterations, BorderType.Reflect101, new MCvScalar());
}
var color = new MCvScalar(255 - _lowBrightness);
switch (ReliefType)
{
case RaftReliefTypes.Relief:
patternMat = supportsMat.NewBlank();
int shapeSize = HoleDiameter + HoleSpacing;
using (var shape = EmguExtensions.InitMat(new Size(shapeSize, shapeSize)))
{
int center = HoleDiameter / 2;
//int centerTwo = operation.HoleDiameter + operation.HoleSpacing + operation.HoleDiameter / 2;
int radius = center;
CvInvoke.Circle(shape, new Point(shapeSize / 2, shapeSize / 2), radius, color, -1);
CvInvoke.Circle(shape, new Point(0, 0), radius / 2, color, -1);
CvInvoke.Circle(shape, new Point(0, shapeSize), radius / 2, color, -1);
CvInvoke.Circle(shape, new Point(shapeSize, 0), radius / 2, color, -1);
CvInvoke.Circle(shape, new Point(shapeSize, shapeSize), radius / 2, color, -1);
CvInvoke.Repeat(shape, supportsMat.Height / shape.Height + 1, supportsMat.Width / shape.Width + 1, patternMat);
patternMat = new Mat(patternMat, new Rectangle(0, 0, supportsMat.Width, supportsMat.Height));
}
break;
case RaftReliefTypes.LinkedLines:
{
using var contours = new EmguContours(supportsMatOriginal);
using var supportsRedraw = _linkedExternalSupports ? supportsMatOriginal.Clone() : null;
using var supportsBrightnessCorrection = _highBrightness < byte.MaxValue ? supportsMat.Clone() : null;
var centroidDistance = contours.CalculateCentroidDistances(false, true);
var links = Math.Min(_linkedMinimumLinks, contours.Count-1);
var linkColor = new MCvScalar(_highBrightness);
//var listPoints = new List<Point>();
for (int i = 0; i < contours.Count; i++)
{
if(contours[i].Centroid.IsAnyNegative()) continue;
//listPoints.Add(contours[i].Centroid);
// Link all centroids to each other to calculate the external contour
if (_linkedExternalSupports)
{
for (int x = 0; x < contours.Count; x++)
{
if (x == i) continue;
if (contours[x].Centroid.IsAnyNegative()) continue;
CvInvoke.Line(supportsRedraw, contours[i].Centroid, contours[x].Centroid, linkColor, 4);
}
}
for (int link = 0; link < links; link++)
{
CvInvoke.Line(supportsMat, contours[i].Centroid, centroidDistance[i][link].Contour.Centroid, linkColor, _linkedLineThickness);
}
}
//CvInvoke.Polylines(supportsMat, listPoints.ToArray(), false, linkColor, _linkedLineThickness);
// Link external centroids
if (_linkedExternalSupports)
{
using var externalContours = supportsRedraw!.FindContours(RetrType.External);
CvInvoke.DrawContours(supportsMat, externalContours, -1, linkColor, _linkedLineThickness);
}
// Fix original supports brightness
if (_highBrightness < byte.MaxValue)
{
supportsBrightnessCorrection!.CopyTo(supportsMat, supportsBrightnessCorrection);
}
// Close minor holes, round imperfections, stronger joints
CvInvoke.MorphologyEx(supportsMat, supportsMat, MorphOp.Close, EmguExtensions.Kernel3x3Rectangle, EmguExtensions.AnchorCenter, 1, BorderType.Reflect101, default);
break;
}
case RaftReliefTypes.Dimming:
patternMat = EmguExtensions.InitMat(supportsMat.Size, color);
break;
}
progress.Reset(ProgressAction, firstSupportLayerIndex - _ignoreFirstLayers);
Parallel.For(_ignoreFirstLayers, firstSupportLayerIndex, CoreSettings.GetParallelOptions(progress), layerIndex =>
{
progress.PauseIfRequested();
using var mat = SlicerFile[layerIndex].LayerMat;
using var original = mat.Clone();
var target = GetRoiOrDefault(mat);
switch (ReliefType)
{
case RaftReliefTypes.Relief:
case RaftReliefTypes.Dimming:
using (Mat mask = new())
{
/*CvInvoke.Subtract(target, supportsMat, mask);
CvInvoke.Erode(mask, mask, kernel, anchor, operation.WallMargin, BorderType.Reflect101, new MCvScalar());
CvInvoke.Subtract(target, patternMat, target, mask);*/
CvInvoke.Erode(target, mask, kernel, EmguExtensions.AnchorCenter, WallMargin, BorderType.Reflect101, default);
CvInvoke.Subtract(mask, supportsMat, mask);
CvInvoke.Subtract(target, patternMat, target, mask);
}
break;
case RaftReliefTypes.LinkedLines:
case RaftReliefTypes.Decimate:
supportsMat.CopyTo(target);
break;
case RaftReliefTypes.Tabs:
{
using var contours = new EmguContours(mat, RetrType.External);
var span = mat.GetDataByteSpan();
var minX = 10;
var maxX = mat.Size.Width - 10;
var minY = 10;
var maxY = mat.Size.Height - 10;
var triangleBaseRadius = _tabTriangleBase / 2;
var triangleHeightRadius = _tabTriangleHeight / 2;
var directions = new[]
{
new Point(0, -1), // Up
new Point(1, 0), // Right
new Point(0, 1), // Down
new Point(-1, 0), // Left
};
var color = new MCvScalar(_highBrightness);
foreach(var contour in contours)
{
if(contour.Centroid.IsAnyNegative() || contour.Area < 10000) continue;
for (var dir = 0; dir < directions.Length; dir++)
{
var direction = directions[dir];
var foundFirstWhite = false;
var foundPoint = false;
var x = contour.Centroid.X;
var y = contour.Centroid.Y;
while (!foundPoint
&& x >= minX && x <= maxX && y >= minY && y <= maxY
&& contour.Bounds.Contains(x, y))
{
var pixel = span[mat.GetPixelPos(x, y)];
if (pixel > 0)
{
if (!foundFirstWhite)
{
foundFirstWhite = true;
continue;
}
if (CvInvoke.PointPolygonTest(contour.Contour, new PointF(x, y), false) == 0) // Must be on edge
{
foundPoint = true;
break;
}
}
x += direction.X;
y += direction.Y;
}
if(!foundPoint) continue;
var polygon = new Point[3];
switch (dir)
{
case 0: // Up
polygon[0] = new Point(Math.Max(10, x - triangleBaseRadius), y);
polygon[1] = new Point(Math.Min(mat.Width - 10, x + triangleBaseRadius), y);
polygon[2] = new Point(x, Math.Max(10, y - triangleHeightRadius));
break;
case 1: // Right
polygon[0] = new Point(x, Math.Max(10, y - triangleBaseRadius));
polygon[1] = new Point(x, Math.Min(mat.Width - 10, y + triangleBaseRadius));
polygon[2] = new Point(Math.Min(mat.Width - 10, x + triangleHeightRadius), y);
break;
case 2: // Down
polygon[0] = new Point(Math.Max(10, x - triangleBaseRadius), y);
polygon[1] = new Point(Math.Min(mat.Width - 10, x + triangleBaseRadius), y);
polygon[2] = new Point(x, Math.Min(mat.Height - 10, y + triangleHeightRadius));
break;
case 3: // Left
polygon[0] = new Point(x, Math.Max(10, y - triangleBaseRadius));
polygon[1] = new Point(x, Math.Min(mat.Width - 10, y + triangleBaseRadius));
polygon[2] = new Point(Math.Max(10, x - triangleHeightRadius), y);
break;
}
CvInvoke.Ellipse(mat, new Point(x, y), new Size(triangleBaseRadius, (int)(triangleBaseRadius / 1.5)), 90 * dir, 0, 180, EmguExtensions.WhiteColor, -1);
using var vec = new VectorOfPoint(polygon);
CvInvoke.FillPoly(mat, vec, color);
}
}
break;
}
default:
throw new ArgumentOutOfRangeException(nameof(ReliefType));
}
ApplyMask(original, target);
SlicerFile[layerIndex].LayerMat = mat;
progress.LockAndIncrement();
});
supportsMat.Dispose();
patternMat?.Dispose();
return !progress.Token.IsCancellationRequested;
}
#endregion
}