Files
Tiago Conceição 22897ea389 v3.1.0
- **Benchmark:**
   - (Add) PNG, GZip, Deflate and LZ4 compress tests
   - (Change) Test against a known image instead of random noise
   - (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
   - (Improvement) Same image instance is shared between tests instead of create new per test
   - (Fix) Encode typo
- **Core:**
   - (Add) Layer compression method: Allow to choose the compression method for layer image
      - **PNG:** Compression=High Speed=Slow (Use with low RAM)
      - **GZip:** Compression=Medium Speed=Medium (Optimal)
      - **Deflate:** Compression=Medium Speed=Medium (Optimal)
      - **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
   - (Improvement) Better handling on cancel operations and more immediate response
   - (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
   - (Improvement) Better handling of encode/decoding layers from zip files
   - (Fix) ZCode: Canceling the file load can trigger an error
   - (Fix) VDA: Unable to open vda zip files
- **Tools:**
   - (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
   - (Improvement) Scripting: Allow save and load profiles (#436)
   - (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
   - (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
   - (Improvement) Update change log now shows with markdown style and more readable
   - (Fix) Windows MSI upgrade to this version (#432)
   - (Fix) Auto-updater for Mac ARM, was downloading x64 instead
2022-03-17 23:50:47 +00:00

40 lines
1.7 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
namespace UVtools.WPF;
public static class AppSettings
{
// Supported ZoomLevels for Layer Preview.
// These settings eliminate very small zoom factors from the ImageBox default values,
// while ensuring that 4K/5K build plates can still easily fit on screen.
public static readonly int[] ZoomLevels =
{10, 20, 25, 30, 50, 75, 100, 150, 200, 300, 400, 500, 600, 700, 800, 1200, 1600, 3200, 6400};
// Count of the bottom portion of the full zoom range which will be skipped for
// assignable actions such as auto-zoom level, and crosshair fade level. If values
// are added/removed from ZoomLevels above, this value may also need to be adjusted.
public const byte ZoomLevelSkipCount = 8; // Start at 2x which is index 8.
/// <summary>
/// Returns the zoom level at which the crosshairs will fade and no longer be displayed
/// </summary>
public static int CrosshairFadeLevel => ZoomLevels[UserSettings.Instance.LayerPreview.CrosshairFadeLevelIndex + ZoomLevelSkipCount];
/// <summary>
/// Returns the zoom level that will be used for autozoom actions
/// </summary>
public static int LockedZoomLevel => ZoomLevels[UserSettings.Instance.LayerPreview.ZoomLockLevelIndex + ZoomLevelSkipCount];
/// <summary>
/// Minimum Zoom level to which autozoom can be locked.
/// </summary>
public const byte MinLockedZoomLevel = 200;
}