Files
UVtools/UVtools.WPF/Controls/Calibrators/CalibrateLiftHeightControl.axaml.cs
Tiago Conceição 2c7ad09dc0 v3.13.1
- (Change) `Layer.IsBottomLayer` no longer calculate the value using the position of the layer, a new property `IsBottomLayerByHeight` is now used to get that result
- (Improvement) Tool - Double exposure: Increase the bottom layer count per cloned bottom layer
- (Improvement) Calibration - Exposure time finder: Set the absolute bottom layer count accordingly when also testing for bottom time
- (Improvement) Goo: Enforce Wait times or Light-off-delay flag based on property set
- (Fix) AnyCubic and Goo: `PerLayerSetting` flag was set inverted causing printer not to follow layer settings when it should and also the otherwise (#689)
- (Fix) Tool - Scripting: Prevent from reload UI multiple times when using profiles (#694)
2023-04-27 22:58:05 +01:00

73 lines
1.8 KiB
C#

using Avalonia.Markup.Xaml;
using Avalonia.Media.Imaging;
using Avalonia.Threading;
using System.Timers;
using UVtools.Core.Operations;
using UVtools.WPF.Controls.Tools;
using UVtools.WPF.Extensions;
using UVtools.WPF.Windows;
namespace UVtools.WPF.Controls.Calibrators;
public class CalibrateLiftHeightControl : ToolControl
{
public OperationCalibrateLiftHeight Operation => BaseOperation as OperationCalibrateLiftHeight;
private readonly Timer _timer;
private Bitmap _previewImage;
public Bitmap PreviewImage
{
get => _previewImage;
set => RaiseAndSetIfChanged(ref _previewImage, value);
}
public CalibrateLiftHeightControl()
{
BaseOperation = new OperationCalibrateLiftHeight(SlicerFile);
if (!ValidateSpawn()) return;
InitializeComponent();
_timer = new Timer(20)
{
AutoReset = false
};
_timer.Elapsed += (sender, e) => Dispatcher.UIThread.InvokeAsync(UpdatePreview);
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
public override void Callback(ToolWindow.Callbacks callback)
{
if (App.SlicerFile is null) return;
switch (callback)
{
case ToolWindow.Callbacks.Init:
case ToolWindow.Callbacks.AfterLoadProfile:
Operation.PropertyChanged += (sender, e) =>
{
_timer.Stop();
_timer.Start();
};
_timer.Stop();
_timer.Start();
break;
}
}
public void UpdatePreview()
{
var layers = Operation.GetLayers();
_previewImage?.Dispose();
PreviewImage = layers[0].ToBitmapParallel();
foreach (var layer in layers)
{
layer.Dispose();
}
}
}