Files
UVtools/UVtools.WPF/Controls/Tools/ToolChangeResolutionControl.axaml.cs
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

56 lines
2.1 KiB
C#

using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using System.Collections.Generic;
using UVtools.Core.Operations;
using UVtools.Core.Printer;
namespace UVtools.WPF.Controls.Tools;
public class ToolChangeResolutionControl : ToolControl
{
public static IEnumerable<Machine> MachinePresets => Machine.Machines;
public OperationChangeResolution Operation => BaseOperation as OperationChangeResolution;
private OperationChangeResolution.Resolution _selectedPresetItem;
public OperationChangeResolution.Resolution SelectedPresetItem
{
get => _selectedPresetItem;
set
{
RaiseAndSetIfChanged(ref _selectedPresetItem, value);
if (_selectedPresetItem is null || _selectedPresetItem.IsEmpty) return;
Operation.NewResolutionX = _selectedPresetItem.ResolutionX;
Operation.NewResolutionY = _selectedPresetItem.ResolutionY;
Dispatcher.UIThread.Post(() => SelectedPresetItem = null, DispatcherPriority.Loaded);
}
}
private Machine _selectedMachinePresetItem;
public Machine SelectedMachinePresetItem
{
get => _selectedMachinePresetItem;
set
{
RaiseAndSetIfChanged(ref _selectedMachinePresetItem, value);
if (_selectedMachinePresetItem is null) return;
Operation.NewResolutionX = _selectedMachinePresetItem.ResolutionX;
Operation.NewResolutionY = _selectedMachinePresetItem.ResolutionY;
Operation.NewDisplayWidth = (decimal)_selectedMachinePresetItem.DisplayWidth;
Operation.NewDisplayHeight = (decimal)_selectedMachinePresetItem.DisplayHeight;
Operation.FixRatio = true;
Dispatcher.UIThread.Post(() => SelectedMachinePresetItem = null, DispatcherPriority.Loaded);
}
}
public ToolChangeResolutionControl()
{
BaseOperation = new OperationChangeResolution(SlicerFile);
if (!ValidateSpawn()) return;
InitializeComponent();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
}