mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
ea4f7e0400
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
21 lines
480 B
C#
21 lines
480 B
C#
using Avalonia.Markup.Xaml;
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using UVtools.Core.Operations;
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namespace UVtools.WPF.Controls.Tools;
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public class ToolMorphControl : ToolControl
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{
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public OperationMorph Operation => BaseOperation as OperationMorph;
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public ToolMorphControl()
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{
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BaseOperation = new OperationMorph(SlicerFile);
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if (!ValidateSpawn()) return;
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InitializeComponent();
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}
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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}
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} |