Files
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

200 lines
4.4 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
namespace UVtools.WPF.Structures;
public class RecentFiles : IList<string>
{
#region Properties
/// <summary>
/// Default filepath for store
/// </summary>
private static string FilePath => Path.Combine(UserSettings.SettingsFolder, "recentfiles.dat");
private readonly List<string> _files = new();
public byte MaxEntries { get; set; } = 40;
#endregion
#region Singleton
private static readonly Lazy<RecentFiles> _instanceHolder =
new(() => new RecentFiles());
/// <summary>
/// Instance of <see cref="UserSettings"/> (singleton)
/// </summary>
public static RecentFiles Instance => _instanceHolder.Value;
//public static List<Operation> Operations => _instance.Operations;
#endregion
#region Constructor
private RecentFiles()
{ }
#endregion
#region Static Methods
/// <summary>
/// Clear all files
/// </summary>
/// <param name="save">True to save settings on file, otherwise false</param>
public static void ClearFiles(bool save = true)
{
Instance.Clear();
if (save) Save();
}
/// <summary>
/// Load settings from file
/// </summary>
public static void Load()
{
if (!File.Exists(FilePath))
{
return;
}
Instance.Clear();
try
{
using var tr = new StreamReader(FilePath);
while (tr.ReadLine() is { } path)
{
if(string.IsNullOrWhiteSpace(path)) continue;
try
{
Path.GetFullPath(path);
}
catch (Exception e)
{
Debug.WriteLine(e.ToString());
continue;
}
Instance.Add(path);
}
}
catch (Exception e)
{
Debug.WriteLine(e.ToString());
}
}
/// <summary>
/// Save settings to file
/// </summary>
public static void Save()
{
try
{
using var tw = new StreamWriter(FilePath);
foreach (var file in Instance)
{
tw.WriteLine(file);
}
}
catch (Exception e)
{
Debug.WriteLine(e.ToString());
}
}
public static int PurgenNonExistingFiles(bool save = true)
{
Load();
var count = Instance.RemoveAll(s => !File.Exists(s));
if(save && count > 0) Save();
return count;
}
#endregion
#region List Implementation
public IEnumerator<string> GetEnumerator()
{
return _files.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)_files).GetEnumerator();
}
public void Add(string item)
{
_files.RemoveAll(s => s == item);
if (Count >= MaxEntries) return;
_files.Add(item);
}
public void Clear()
{
_files.Clear();
}
public bool Contains(string item)
{
return _files.Contains(item);
}
public void CopyTo(string[] array, int arrayIndex)
{
_files.CopyTo(array, arrayIndex);
}
public bool Remove(string item)
{
return _files.Remove(item);
}
public int Count => _files.Count;
public bool IsReadOnly => ((ICollection<string>)_files).IsReadOnly;
public int IndexOf(string item)
{
return _files.IndexOf(item);
}
public void Insert(int index, string item)
{
_files.RemoveAll(s => s == item);
_files.Insert(index, item);
while (Count > MaxEntries)
{
RemoveAt(Count-1);
}
}
public void RemoveAt(int index)
{
_files.RemoveAt(index);
}
public int RemoveAll(Predicate<string> match) => _files.RemoveAll(match);
public string this[int index]
{
get => _files[index];
set => _files[index] = value;
}
#endregion
}