Files
UVtools/UVtools.WPF/Windows/MaterialManagerWindow.axaml.cs
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

95 lines
2.5 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using MessageBox.Avalonia.Enums;
using System;
using System.Linq;
using UVtools.Core.Managers;
using UVtools.Core.Objects;
using UVtools.WPF.Controls;
using UVtools.WPF.Extensions;
namespace UVtools.WPF.Windows;
public class MaterialManagerWindow : WindowEx
{
private Material _material = new();
private readonly DataGrid _grid;
public MaterialManager Manager => MaterialManager.Instance;
public Material Material
{
get => _material;
set => RaiseAndSetIfChanged(ref _material, value);
}
public MaterialManagerWindow()
{
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
_grid = this.FindControl<DataGrid>("MaterialsTable");
MaterialManager.Load(); // Reload
DataContext = this;
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
MaterialManager.Save(); // Apply changes
}
public void RefreshStatistics()
{
Manager.RaisePropertiesChanged();
}
public async void AddNewMaterial()
{
if (string.IsNullOrWhiteSpace(Material.Name))
{
await this.MessageBoxError("Material name can't be empty");
return;
}
if (Manager.Contains(Material))
{
await this.MessageBoxError("A material with same name already exists.");
return;
}
Material.BottleRemainingVolume = Material.BottleVolume;
if (await this.MessageBoxQuestion("Are you sure you want to add the following material:\n" +
$"{Material}") != ButtonResult.Yes) return;
Manager.Add(Material);
Manager.SortByName();
MaterialManager.Save();
Material = new();
}
public async void RemoveSelectedMaterials()
{
if (_grid.SelectedItems.Count <= 0) return;
if (await this.MessageBoxQuestion($"Are you sure you want to remove {_grid.SelectedItems.Count} materials?") != ButtonResult.Yes) return;
Manager.RemoveRange(_grid.SelectedItems.Cast<Material>());
MaterialManager.Save();
}
public async void ClearMaterials()
{
if (Manager.Count == 0) return;
if (await this.MessageBoxQuestion($"Are you sure you want to clear {Manager.Count} materials?") != ButtonResult.Yes) return;
Manager.Clear(true);
}
}