mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
ea4f7e0400
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
118 lines
2.9 KiB
C#
118 lines
2.9 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using Avalonia.Input;
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using Avalonia.Markup.Xaml;
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using Avalonia.Threading;
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using System;
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using System.Diagnostics;
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using System.Timers;
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using UVtools.Core.Operations;
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using UVtools.WPF.Controls;
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using UVtools.WPF.Structures;
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namespace UVtools.WPF.Windows;
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public class ProgressWindow : WindowEx, IDisposable
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{
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public Stopwatch StopWatch => Progress.StopWatch;
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public OperationProgress Progress { get; } = new ();
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private readonly LogItem _logItem = new ();
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private readonly Timer _timer = new (200) { AutoReset = true };
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private long _lastTotalSeconds = 0;
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public bool CanCancel
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{
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get => Progress?.CanCancel ?? false;
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set
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{
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Progress.CanCancel = value;
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RaisePropertyChanged();
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}
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}
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public ProgressWindow()
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{
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InitializeComponent();
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Cursor = new Cursor(StandardCursorType.AppStarting);
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_timer.Elapsed += (sender, args) =>
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{
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var elapsedSeconds = StopWatch.ElapsedMilliseconds / 1000;
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if (_lastTotalSeconds == elapsedSeconds) return;
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/*Debug.WriteLine(StopWatch.ElapsedMilliseconds);
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Debug.WriteLine(elapsedSeconds);
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Debug.WriteLine(_lastTotalSeconds);*/
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_lastTotalSeconds = elapsedSeconds;
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Dispatcher.UIThread.InvokeAsync(() => Progress.TriggerRefresh(), DispatcherPriority.Render);
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};
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DataContext = this;
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}
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public ProgressWindow(string title) : this()
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{
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SetTitle(title);
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}
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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}
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protected override void OnClosed(EventArgs e)
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{
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base.OnClosed(e);
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_timer.Stop();
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Progress.StopWatch.Stop();
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_logItem.ElapsedTime = Math.Round(Progress.StopWatch.Elapsed.TotalSeconds, 2);
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App.MainWindow.AddLog(_logItem);
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}
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public void OnClickCancel()
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{
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if (!CanCancel) return;
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DialogResult = DialogResults.Cancel;
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RaisePropertyChanged(nameof(CanCancel));
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Progress.TokenSource.Cancel();
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}
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public void SetTitle(string title)
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{
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Progress.Title = title;
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_logItem.Description = title;
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}
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public OperationProgress RestartProgress(bool canCancel = true)
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{
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CanCancel = canCancel;
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Progress.StopWatch.Restart();
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_lastTotalSeconds = 0;
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if (!_timer.Enabled)
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{
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_timer.Enabled = true;
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_timer.Start();
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}
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return Progress;
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}
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public void Dispose()
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{
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_timer.Close();
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_timer.Dispose();
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}
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} |