Files
UVtools/UVtools.WPF/Windows/ProgressWindow.axaml.cs
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

118 lines
2.9 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Avalonia.Input;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using System;
using System.Diagnostics;
using System.Timers;
using UVtools.Core.Operations;
using UVtools.WPF.Controls;
using UVtools.WPF.Structures;
namespace UVtools.WPF.Windows;
public class ProgressWindow : WindowEx, IDisposable
{
public Stopwatch StopWatch => Progress.StopWatch;
public OperationProgress Progress { get; } = new ();
private readonly LogItem _logItem = new ();
private readonly Timer _timer = new (200) { AutoReset = true };
private long _lastTotalSeconds = 0;
public bool CanCancel
{
get => Progress?.CanCancel ?? false;
set
{
Progress.CanCancel = value;
RaisePropertyChanged();
}
}
public ProgressWindow()
{
InitializeComponent();
Cursor = new Cursor(StandardCursorType.AppStarting);
_timer.Elapsed += (sender, args) =>
{
var elapsedSeconds = StopWatch.ElapsedMilliseconds / 1000;
if (_lastTotalSeconds == elapsedSeconds) return;
/*Debug.WriteLine(StopWatch.ElapsedMilliseconds);
Debug.WriteLine(elapsedSeconds);
Debug.WriteLine(_lastTotalSeconds);*/
_lastTotalSeconds = elapsedSeconds;
Dispatcher.UIThread.InvokeAsync(() => Progress.TriggerRefresh(), DispatcherPriority.Render);
};
DataContext = this;
}
public ProgressWindow(string title) : this()
{
SetTitle(title);
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
_timer.Stop();
Progress.StopWatch.Stop();
_logItem.ElapsedTime = Math.Round(Progress.StopWatch.Elapsed.TotalSeconds, 2);
App.MainWindow.AddLog(_logItem);
}
public void OnClickCancel()
{
if (!CanCancel) return;
DialogResult = DialogResults.Cancel;
RaisePropertyChanged(nameof(CanCancel));
Progress.TokenSource.Cancel();
}
public void SetTitle(string title)
{
Progress.Title = title;
_logItem.Description = title;
}
public OperationProgress RestartProgress(bool canCancel = true)
{
CanCancel = canCancel;
Progress.StopWatch.Restart();
_lastTotalSeconds = 0;
if (!_timer.Enabled)
{
_timer.Enabled = true;
_timer.Start();
}
return Progress;
}
public void Dispose()
{
_timer.Close();
_timer.Dispose();
}
}