Files
UVtools/UVtools.Core/Objects/BindableBase.cs
T
Tiago Conceição 6ff9fee77c v3.6.4
- **Windows MSI installer:**
   - (Add) UVtools folder to start menu with:
      - UVtools
      - UVtoolsCmd
      - Uninstall UVtools
   - (Add) Prompt for add open in UVtools when right-click on supported files
   - (Add) Prompt for create desktop shortcut
   - (Add) Prompt for launch UVtools after the installation
   - (Improvement) Cleanup and simplify the install project
- (Add) PrusaSlicer printer: Peopoly Phenom Forge
- (Upgrade) .NET from 6.0.8 to 6.0.9
- (Fix) Corruption in file after attempt to save to a locked file (#551)
2022-09-15 17:01:00 +01:00

64 lines
2.1 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace UVtools.Core.Objects;
/// <summary>
/// Implementation of <see cref="INotifyPropertyChanged" /> to simplify models.
/// </summary>
public abstract class BindableBase : INotifyPropertyChanged
{
/// <summary>
/// Multicast event for property change notifications.
/// </summary>
private PropertyChangedEventHandler? _propertyChanged;
public event PropertyChangedEventHandler? PropertyChanged
{
add => _propertyChanged += value;
remove => _propertyChanged -= value;
}
protected bool RaiseAndSetIfChanged<T>(ref T field, T value, [CallerMemberName] string? propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(field, value)) return false;
field = value;
RaisePropertyChanged(propertyName);
return true;
}
protected void RaiseAndSet<T>(ref T field, T value, [CallerMemberName] string? propertyName = null)
{
field = value;
RaisePropertyChanged(propertyName);
}
protected virtual void OnPropertyChanged(PropertyChangedEventArgs e)
{
}
/// <summary>
/// Notifies listeners that a property value has changed.
/// </summary>
/// <param name="propertyName">
/// Name of the property used to notify listeners. This
/// value is optional and can be provided automatically when invoked from compilers
/// that support <see cref="CallerMemberNameAttribute" />.
/// </param>
protected void RaisePropertyChanged([CallerMemberName] string? propertyName = null)
{
var e = new PropertyChangedEventArgs(propertyName);
OnPropertyChanged(e);
_propertyChanged?.Invoke(this, e);
}
}