Files
UVtools/UVtools.WPF/Structures/BenchmarkTest.cs
T
Tiago Conceição 22897ea389 v3.1.0
- **Benchmark:**
   - (Add) PNG, GZip, Deflate and LZ4 compress tests
   - (Change) Test against a known image instead of random noise
   - (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
   - (Improvement) Same image instance is shared between tests instead of create new per test
   - (Fix) Encode typo
- **Core:**
   - (Add) Layer compression method: Allow to choose the compression method for layer image
      - **PNG:** Compression=High Speed=Slow (Use with low RAM)
      - **GZip:** Compression=Medium Speed=Medium (Optimal)
      - **Deflate:** Compression=Medium Speed=Medium (Optimal)
      - **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
   - (Improvement) Better handling on cancel operations and more immediate response
   - (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
   - (Improvement) Better handling of encode/decoding layers from zip files
   - (Fix) ZCode: Canceling the file load can trigger an error
   - (Fix) VDA: Unable to open vda zip files
- **Tools:**
   - (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
   - (Improvement) Scripting: Allow save and load profiles (#436)
   - (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
   - (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
   - (Improvement) Update change log now shows with markdown style and more readable
   - (Fix) Windows MSI upgrade to this version (#432)
   - (Fix) Auto-updater for Mac ARM, was downloading x64 instead
2022-03-17 23:50:47 +00:00

39 lines
1.2 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using UVtools.WPF.Windows;
namespace UVtools.WPF.Structures;
public sealed class BenchmarkTest
{
public const string DEVCPU = "Intel® Core™ i9-9900K @ 3.60 GHz";
public const string DEVRAM = "G.SKILL Trident Z 32GB DDR4-3200MHz CL14";
public BenchmarkTest(string name, string functionName, BenchmarkWindow.BenchmarkResolution resolution, float devSingleThreadResult = 0, float devMultiThreadResult = 0)
{
Name = name;
FunctionName = functionName;
Resolution = resolution;
DevSingleThreadResult = devSingleThreadResult;
DevMultiThreadResult = devMultiThreadResult;
}
public string Name { get; }
public string FunctionName { get; }
public BenchmarkWindow.BenchmarkResolution Resolution { get; }
public float DevSingleThreadResult { get; }
public float DevMultiThreadResult { get; }
public override string ToString()
{
return $"{Name}";
}
}