Files
UVtools/UVtools.Core/Operations/OperationChangeResolution.cs
T
Tiago Conceição 1e9bbf9562 v2.7.2
* **Core:**
   * Fix some improper locks for progress counter and change to Interlocked instead
   * Fix a bug when chaging layer count by remove or add layers it will malform the file after save and crash the program with some tools and/or clipboard
   * Fix when a operation fails by other reason different from cancelation it was not restoring the backup
   * When manually delete/fix issues it will also backup the layers
* **LayerManager:**
   * LayerManager is now readonly and no longer used to transpose layers, each FileFormat have now a unique `LayerManager` instance which is set on the generic constructor
   * Implemented `List<Layer>` methods to easy modify the layers array
   * Changing the `Layers` instance will now recompute some properties, call the properties rebuild and forced sanitize of the structure
   * Better reallocation methods
* **Clipboard Manager:**
   * Add the hability to do full backups, they will be marked with an asterisk (*) at clipboard items list
   * When a partial backup is made and it backups all the layers it will be converted to full backup
   * Clipboard can now restore a snapshot directly with `RestoreSnapshot`
   * Prevent restore the initial backup upon file load and when clearing the clipboard
   * Clip's that change the layer count will perform a full backup and also do a fail-safe backup behind if previous clip is not a full backup
* **Pixel dimming:**
   * Allow to load an image file as a pattern (Do not use very large files or it will take much time to dump the data into the textbox)
   * Empty lines on patterns will be discarded and not trigger validation error
2021-03-28 04:26:01 +01:00

227 lines
8.7 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Drawing;
using System.Text;
using System.Threading.Tasks;
using Emgu.CV;
using UVtools.Core.FileFormats;
using UVtools.Core.Objects;
namespace UVtools.Core.Operations
{
[Serializable]
public sealed class OperationChangeResolution : Operation
{
#region Members
private uint _newResolutionX;
private uint _newResolutionY;
#endregion
#region Subclasses
public class Resolution
{
public uint ResolutionX { get; }
public uint ResolutionY { get; }
public string Name { get; }
public bool IsEmpty => ResolutionX == 0 && ResolutionY == 0;
public Resolution(uint resolutionX, uint resolutionY, string name = null)
{
ResolutionX = resolutionX;
ResolutionY = resolutionY;
Name = name;
}
public override string ToString()
{
if(IsEmpty) return string.Empty;
var str = $"{ResolutionX} x {ResolutionY}";
if (!string.IsNullOrEmpty(Name))
{
str += $" ({Name})";
}
return str;
}
}
#endregion
#region Overrides
public override Enumerations.LayerRangeSelection StartLayerRangeSelection => Enumerations.LayerRangeSelection.None;
public override bool CanROI => false;
public override string Title => "Change print resolution";
public override string Description =>
"Crops or resizes all layer images to fit an alternate print resolution\n" +
"Useful to make files printable on a different printer than they were originally sliced for without the need to re-slice.\n\n" +
"NOTE: Please ensure that the actual model will fit within the new print resolution. The operation will be aborted if it will result in any of the actual model being clipped.\n" +
"Only use this tool if both source and target printer have the same pixel pitch spec, otherwise the model size will be invalidated and result in a different size than the originally sliced for. " +
"As alternative is possible to resize the model to match the new pixel pitch.";
public override string ConfirmationText =>
"change print resolution " +
$"from {SlicerFile.ResolutionX}x{SlicerFile.ResolutionY} " +
$"to {NewResolutionX}x{NewResolutionY}?";
public override string ProgressTitle =>
$"Changing print resolution from ({SlicerFile.ResolutionX}x{SlicerFile.ResolutionY}) to ({NewResolutionX}x{NewResolutionY})";
public override string ProgressAction => "Changed layers";
public override StringTag Validate(params object[] parameters)
{
var sb = new StringBuilder();
if (SlicerFile.ResolutionX == NewResolutionX && SlicerFile.ResolutionY == NewResolutionY)
{
sb.AppendLine($"The new resolution must be different from current resolution ({SlicerFile.ResolutionX} x {SlicerFile.ResolutionY}).");
}
if (NewResolutionX < SlicerFile.BoundingRectangle.Width || NewResolutionY < SlicerFile.BoundingRectangle.Height)
{
sb.AppendLine($"The new resolution ({NewResolutionX} x {NewResolutionY}) is not large enough to hold the model volume ({SlicerFile.BoundingRectangle.Width} x {SlicerFile.BoundingRectangle.Height}), continuing operation would clip the model");
sb.AppendLine("To fix this, try to rotate the object and/or resize to fit on this new resolution.");
}
return new StringTag(sb.ToString());
}
public override string ToString()
{
var result = $"{_newResolutionX} x {_newResolutionY}";
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Properties
public uint NewResolutionX
{
get => _newResolutionX;
set => RaiseAndSetIfChanged(ref _newResolutionX, value);
}
public uint NewResolutionY
{
get => _newResolutionY;
set => RaiseAndSetIfChanged(ref _newResolutionY, value);
}
public Size VolumeBondsSize => SlicerFile.BoundingRectangle.Size;
#endregion
#region Constructor
public OperationChangeResolution() { }
public OperationChangeResolution(FileFormat slicerFile) : base(slicerFile)
{
NewResolutionX = SlicerFile.ResolutionX;
NewResolutionY = SlicerFile.ResolutionY;
}
#endregion
#region Methods
public static Resolution[] GetResolutions()
{
return new [] {
//new Resolution(0, 0, string.Empty),
new Resolution(854, 480, "FWVGA"),
new Resolution(960, 1708),
new Resolution(1080, 1920, "FHD"),
new Resolution(1440, 2560, "QHD"),
new Resolution(1600, 2560, "WQXGA"),
new Resolution(1620, 2560, "WQXGA"),
new Resolution(1920, 1080, "FHD"),
new Resolution(2160, 3840, "4K UHD"),
new Resolution(2531, 1410, "QHD"),
new Resolution(2560, 1440, "QHD"),
new Resolution(2560, 1600, "WQXGA"),
new Resolution(2560, 1620, "WQXGA"),
new Resolution(3840, 2160, "4K UHD"),
new Resolution(3840, 2400, "WQUXGA"),
};
}
public static Resolution[] Presets => GetResolutions();
protected override bool ExecuteInternally(OperationProgress progress)
{
progress.ItemCount = SlicerFile.LayerCount;
var boundingRectangle = SlicerFile.BoundingRectangle;
Parallel.For(0, SlicerFile.LayerCount, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using var mat = SlicerFile[layerIndex].LayerMat;
using var matRoi = new Mat(mat, boundingRectangle);
using var matDst = new Mat(new Size((int)NewResolutionX, (int)NewResolutionY), mat.Depth, mat.NumberOfChannels);
using var matDstRoi = new Mat(matDst,
new Rectangle((int)(NewResolutionX / 2 - boundingRectangle.Width / 2),
(int)NewResolutionY / 2 - boundingRectangle.Height / 2,
boundingRectangle.Width, boundingRectangle.Height));
matRoi.CopyTo(matDstRoi);
//Execute(mat);
SlicerFile[layerIndex].LayerMat = matDst;
progress.LockAndIncrement();
});
progress.Token.ThrowIfCancellationRequested();
SlicerFile.ResolutionX = NewResolutionX;
SlicerFile.ResolutionY = NewResolutionY;
return !progress.Token.IsCancellationRequested;
}
/*public override bool Execute(Mat mat, params object[] arguments)
{
//mat.Transform(1, 1, newResolutionX-mat.Width+roi.Width, newResolutionY-mat.Height - roi.Height/2, new Size((int) newResolutionX, (int) newResolutionY));
using var matRoi = new Mat(mat, VolumeBonds);
using var matDst = new Mat(new Size((int)NewResolutionX, (int)NewResolutionY), mat.Depth, mat.NumberOfChannels);
using var matDstRoi = new Mat(matDst,
new Rectangle((int)(NewResolutionX / 2 - VolumeBonds.Width / 2),
(int)NewResolutionY / 2 - VolumeBonds.Height / 2,
VolumeBonds.Width, VolumeBonds.Height));
matRoi.CopyTo(matDstRoi);
return true;
}*/
#endregion
#region Equality
private bool Equals(OperationChangeResolution other)
{
return _newResolutionX == other._newResolutionX && _newResolutionY == other._newResolutionY;
}
public override bool Equals(object obj)
{
return ReferenceEquals(this, obj) || obj is OperationChangeResolution other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
return ((int) _newResolutionX * 397) ^ (int) _newResolutionY;
}
}
#endregion
}
}