mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-09 01:52:32 +02:00
2231fdaca3
* **File formats:** * Add a layer height check on file load to prevent load files with more decimal digits than supported to avoid precision errors and bugs * Fix a wrong cast causing seconds to miliseconds convertion to be caped to the wrong value * Internally if a layer colection was replaced, all new layers will be marked as modified to avoid forgeting and ease the code * **Tools:** * Pixel dimming: Better render quality, it now respects AA better and produce better walls (#172) * Elephant foot: It now respects AA better and produce better walls for wall dimming * Layer Import: Cancelling the operation while importing layers was permanent supresseing layer properties update when changing a base property * (Change) PrusaSlicer print profiles: Improved raft height and bottom layer count for better print success, less delamination, shorter time and reduce wear of FEP * (Scripts): Add operation "Validate" pattern to docs and examples (#172)
119 lines
3.8 KiB
C#
119 lines
3.8 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Globalization;
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namespace UVtools.Core.Extensions
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{
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public static class MathExtensions
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{
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public static byte Clamp(this byte value, byte min, byte max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static sbyte Clamp(this sbyte value, sbyte min, sbyte max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static ushort Clamp(this ushort value, ushort min, ushort max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static short Clamp(this short value, short min, short max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static uint Clamp(this uint value, uint min, uint max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static int Clamp(this int value, int min, int max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static ulong Clamp(this ulong value, ulong min, ulong max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static long Clamp(this long value, long min, long max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static float Clamp(this float value, float min, float max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static double Clamp(this double value, double min, double max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static decimal Clamp(this decimal value, decimal min, decimal max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static T Clamp<T>(T value, T min, T max) where T : IComparable<T>
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{
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if (value.CompareTo(min) < 0)
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return min;
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if (value.CompareTo(max) > 0)
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return max;
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return value;
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}
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public static uint DecimalDigits(this float val)
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{
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var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
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if (string.IsNullOrEmpty(valStr)) return 0;
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var index = valStr.IndexOf('.');
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if (index < 0) return 0;
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return (uint) (valStr[index..].Length - 1);
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}
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public static uint DecimalDigits(this double val)
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{
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var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
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if (string.IsNullOrEmpty(valStr)) return 0;
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var index = valStr.IndexOf('.');
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if (index < 0) return 0;
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return (uint)(valStr[index..].Length - 1);
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}
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public static uint DecimalDigits(this decimal val)
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{
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var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
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if (string.IsNullOrEmpty(valStr) || valStr[^1] == '.') return 0;
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var index = valStr.IndexOf('.');
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if (index < 0) return 0;
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return (uint)(valStr[index..].Length - 1);
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}
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public static bool IsInteger(this float val, float tolerance = 0.0001f) => Math.Abs(val - Math.Floor(val)) < tolerance;
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public static bool IsInteger(this double val, double tolerance = 0.0001) => Math.Abs(val - Math.Floor(val)) < tolerance;
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public static bool IsInteger(this decimal val) => val == Math.Floor(val);
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}
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}
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