Files
UVtools/UVtools.Core/CoreSettings.cs
T
Tiago Conceição 22897ea389 v3.1.0
- **Benchmark:**
   - (Add) PNG, GZip, Deflate and LZ4 compress tests
   - (Change) Test against a known image instead of random noise
   - (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
   - (Improvement) Same image instance is shared between tests instead of create new per test
   - (Fix) Encode typo
- **Core:**
   - (Add) Layer compression method: Allow to choose the compression method for layer image
      - **PNG:** Compression=High Speed=Slow (Use with low RAM)
      - **GZip:** Compression=Medium Speed=Medium (Optimal)
      - **Deflate:** Compression=Medium Speed=Medium (Optimal)
      - **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
   - (Improvement) Better handling on cancel operations and more immediate response
   - (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
   - (Improvement) Better handling of encode/decoding layers from zip files
   - (Fix) ZCode: Canceling the file load can trigger an error
   - (Fix) VDA: Unable to open vda zip files
- **Tools:**
   - (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
   - (Improvement) Scripting: Allow save and load profiles (#436)
   - (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
   - (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
   - (Improvement) Update change log now shows with markdown style and more readable
   - (Fix) Windows MSI upgrade to this version (#432)
   - (Fix) Auto-updater for Mac ARM, was downloading x64 instead
2022-03-17 23:50:47 +00:00

114 lines
3.7 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV.Cuda;
using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using UVtools.Core.Layers;
using UVtools.Core.Operations;
namespace UVtools.Core;
public static class CoreSettings
{
#region Members
private static int _maxDegreeOfParallelism = -1;
#endregion
#region Properties
/// <summary>
/// Gets or sets the maximum number of concurrent tasks enabled by this ParallelOptions instance.
/// Less or equal to 0 will set to auto number
/// 1 = Single thread
/// n = Multi threads
/// </summary>
public static int MaxDegreeOfParallelism
{
get => _maxDegreeOfParallelism;
set => _maxDegreeOfParallelism = value > 0 ? Math.Min(value, Environment.ProcessorCount) : -1;
}
/// <summary>
/// Gets the ParallelOptions with <see cref="MaxDegreeOfParallelism"/> set
/// </summary>
public static ParallelOptions ParallelOptions => new() {MaxDegreeOfParallelism = _maxDegreeOfParallelism};
/// <summary>
/// Gets the ParallelOptions with <see cref="MaxDegreeOfParallelism"/> and the <see cref="CancellationToken"/> set
/// </summary>
public static ParallelOptions GetParallelOptions(CancellationToken token = default)
{
var options = ParallelOptions;
options.CancellationToken = token;
return options;
}
/// <summary>
/// Gets the ParallelOptions with <see cref="MaxDegreeOfParallelism"/> and the <see cref="CancellationToken"/> set
/// </summary>
public static ParallelOptions GetParallelOptions(OperationProgress progress) => GetParallelOptions(progress.Token);
/// <summary>
/// Gets or sets if operations run via CUDA when possible
/// </summary>
public static bool EnableCuda { get; set; }
/// <summary>
/// Gets if we can use cuda on operations
/// </summary>
public static bool CanUseCuda => EnableCuda && CudaInvoke.HasCuda;
/// <summary>
/// Gets or sets the default compression type for layers
/// </summary>
public static Layer.LayerCompressionMethod DefaultLayerCompressionMethod { get; set; } = Layer.LayerCompressionMethod.Png;
/// <summary>
/// Gets the default folder to save the settings
/// </summary>
public static string DefaultSettingsFolder
{
get
{
var folder = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
if (string.IsNullOrWhiteSpace(folder)) folder = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
if (string.IsNullOrWhiteSpace(folder)) folder = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
if (string.IsNullOrWhiteSpace(folder)) folder = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
var path = Path.Combine(folder, About.Software);
return path;
}
}
/// <summary>
/// Gets the default folder to save the settings
/// </summary>
public static string DefaultSettingsFolderAndEnsureCreation
{
get
{
var path = DefaultSettingsFolder;
try
{
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
}
catch (Exception e)
{
Debug.WriteLine(e);
}
return path;
}
}
#endregion
}