mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
22897ea389
- **Benchmark:**
- (Add) PNG, GZip, Deflate and LZ4 compress tests
- (Change) Test against a known image instead of random noise
- (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
- (Improvement) Same image instance is shared between tests instead of create new per test
- (Fix) Encode typo
- **Core:**
- (Add) Layer compression method: Allow to choose the compression method for layer image
- **PNG:** Compression=High Speed=Slow (Use with low RAM)
- **GZip:** Compression=Medium Speed=Medium (Optimal)
- **Deflate:** Compression=Medium Speed=Medium (Optimal)
- **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
- (Improvement) Better handling on cancel operations and more immediate response
- (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
- (Improvement) Better handling of encode/decoding layers from zip files
- (Fix) ZCode: Canceling the file load can trigger an error
- (Fix) VDA: Unable to open vda zip files
- **Tools:**
- (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
- (Improvement) Scripting: Allow save and load profiles (#436)
- (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
- (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
- (Improvement) Update change log now shows with markdown style and more readable
- (Fix) Windows MSI upgrade to this version (#432)
- (Fix) Auto-updater for Mac ARM, was downloading x64 instead
315 lines
9.6 KiB
C#
315 lines
9.6 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using AnimatedGif;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Structure;
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using UVtools.Core.Extensions;
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using UVtools.Core.FileFormats;
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namespace UVtools.Core.Operations;
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[Serializable]
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public sealed class OperationLayerExportGif : Operation
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{
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#region Members
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private string _filePath = null!;
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private bool _clipByVolumeBounds;
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private bool _renderLayerCount = true;
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private byte _fps = 30;
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private ushort _repeats;
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private ushort _skip;
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private decimal _scale = 50;
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private Enumerations.RotateDirection _rotateDirection = Enumerations.RotateDirection.None;
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private Enumerations.FlipDirection _flipDirection = Enumerations.FlipDirection.None;
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#endregion
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#region Overrides
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public override string IconClass => "mdi-file-gif-box";
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public override string Title => "Export layers to GIF";
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public override string Description =>
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"Export a layer range to an animated GIF file.\n" +
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"Note: This process is slow, optimize the parameters to output few layers as possible and/or scale them down.";
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public override string ConfirmationText =>
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$"export layers {LayerIndexStart} through {LayerIndexEnd} and pack {TotalLayers} layers?";
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public override string ProgressTitle =>
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$"Exporting layers {LayerIndexStart} through {LayerIndexEnd}";
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public override string ProgressAction => "Exported layers";
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public override string? ValidateInternally()
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{
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var sb = new StringBuilder();
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if (TotalLayers == 0)
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{
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sb.AppendLine("There are no layers to pack, please adjust the configurations.");
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}
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/*else if (TotalLayers > 500)
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{
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sb.AppendLine("Packing more than 500 layers will cause most of the systems and browsers to not play the GIF animation.\n" +
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"For that reason the pack is limited to 500 maximum layers.\n" +
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"Use the 'Skip layers' option or adjust the layer range to limit the number of layers in the pack.");
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}*/
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return sb.ToString();
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}
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public override string ToString()
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{
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var result = $"[Clip bounds: {_clipByVolumeBounds}]" +
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$" [Render count: {_renderLayerCount}]" +
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$" [FPS: {_fps}]" +
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$" [Repeats: {_repeats}]" +
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$" [Skip: {_skip}]" +
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$" [Scale: {_scale}%]" +
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$" [Rotate: {_rotateDirection}]" +
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$" [Flip: {_flipDirection}]" +
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LayerRangeString;
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if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
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return result;
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}
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protected override void OnPropertyChanged(PropertyChangedEventArgs e)
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{
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if (e.PropertyName is nameof(LayerRangeCount))
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{
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RaisePropertyChanged(nameof(TotalLayers));
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RaisePropertyChanged(nameof(GifDurationMilliseconds));
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RaisePropertyChanged(nameof(GifDurationSeconds));
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}
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base.OnPropertyChanged(e);
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}
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#endregion
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#region Properties
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public string FilePath
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{
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get => _filePath;
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set => RaiseAndSetIfChanged(ref _filePath, value);
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}
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public bool ClipByVolumeBounds
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{
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get => _clipByVolumeBounds;
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set => RaiseAndSetIfChanged(ref _clipByVolumeBounds, value);
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}
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public bool RenderLayerCount
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{
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get => _renderLayerCount;
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set => RaiseAndSetIfChanged(ref _renderLayerCount, value);
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}
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public byte FPS
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{
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get => _fps;
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set
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{
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if(!RaiseAndSetIfChanged(ref _fps, value)) return;
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RaisePropertyChanged(nameof(FPSToMilliseconds));
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RaisePropertyChanged(nameof(GifDurationMilliseconds));
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RaisePropertyChanged(nameof(GifDurationSeconds));
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}
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}
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public int FPSToMilliseconds => 1000 / _fps;
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public ushort Repeats
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{
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get => _repeats;
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set => RaiseAndSetIfChanged(ref _repeats, value);
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}
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public ushort Skip
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{
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get => _skip;
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set
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{
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if(!RaiseAndSetIfChanged(ref _skip, value)) return;
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RaisePropertyChanged(nameof(TotalLayers));
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RaisePropertyChanged(nameof(GifDurationMilliseconds));
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RaisePropertyChanged(nameof(GifDurationSeconds));
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}
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}
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public uint TotalLayers => (uint)(LayerRangeCount / (float) (_skip + 1));
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public uint GifDurationMilliseconds => (uint)(TotalLayers * FPSToMilliseconds);
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public float GifDurationSeconds => (float)Math.Round(GifDurationMilliseconds / 1000.0, 2);
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public decimal Scale
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{
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get => _scale;
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set => RaiseAndSetIfChanged(ref _scale, Math.Round(value, 2));
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}
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public float ScaleFactor => (float)_scale / 100f;
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public Enumerations.RotateDirection RotateDirection
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{
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get => _rotateDirection;
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set => RaiseAndSetIfChanged(ref _rotateDirection, value);
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}
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public Enumerations.FlipDirection FlipDirection
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{
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get => _flipDirection;
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set => RaiseAndSetIfChanged(ref _flipDirection, value);
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}
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#endregion
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#region Constructor
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public OperationLayerExportGif()
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{ }
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public OperationLayerExportGif(FileFormat slicerFile) : base(slicerFile)
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{
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_flipDirection = SlicerFile.DisplayMirror;
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_skip = TotalLayers switch
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{
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> 5000 => 2,
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> 1000 => 1,
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_ => _skip
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};
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/*while (TotalLayers > 500)
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{
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_skip++;
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}*/
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}
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public override void InitWithSlicerFile()
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{
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_filePath = SlicerFile.FileFullPath + ".gif";
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}
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#endregion
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#region Methods
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protected override bool ExecuteInternally(OperationProgress progress)
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{
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using var gif = AnimatedGif.AnimatedGif.Create(_filePath, FPSToMilliseconds, _repeats);
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var layerBuffer = new byte[TotalLayers][];
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progress.Reset("Optimized layers", TotalLayers);
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var fontFace = FontFace.HersheyDuplex;
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float fontScale = 1.5f;
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int fontThickness = 2;
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MCvScalar textColor = new(200);
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if (_clipByVolumeBounds)
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{
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ROI = SlicerFile.BoundingRectangle;
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}
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Parallel.For(0, TotalLayers, CoreSettings.GetParallelOptions(progress), i =>
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{
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uint layerIndex = (uint) (LayerIndexStart + i * (_skip + 1));
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var layer = SlicerFile[layerIndex];
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using var mat = layer.LayerMat;
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//using var matOriginal = mat.Clone();
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var matRoi = GetRoiOrDefault(mat);
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if (_scale != 100)
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{
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CvInvoke.Resize(matRoi, matRoi, new Size((int) (matRoi.Width * ScaleFactor), (int)(matRoi.Height * ScaleFactor)));
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}
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if (_flipDirection != Enumerations.FlipDirection.None)
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{
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CvInvoke.Flip(matRoi, matRoi, Enumerations.ToOpenCVFlipType(_flipDirection));
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}
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if (_rotateDirection != Enumerations.RotateDirection.None)
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{
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CvInvoke.Rotate(matRoi, matRoi, Enumerations.ToOpenCVRotateFlags(_rotateDirection));
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}
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if (_renderLayerCount)
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{
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int baseLine = 0;
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var text = $"{layerIndex.ToString().PadLeft(SlicerFile.LayerCount.ToString().Length, '0')}/{SlicerFile.LayerCount-1}";
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var fontSize = CvInvoke.GetTextSize(text, fontFace, fontScale, fontThickness, ref baseLine);
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Point point = new(
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matRoi.Width / 2 - fontSize.Width / 2,
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70);
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CvInvoke.PutText(matRoi, text, point, fontFace, fontScale, textColor, fontThickness, LineType.AntiAlias);
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}
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//ApplyMask(matOriginal, matRoi);
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layerBuffer[i] = matRoi.GetPngByes();
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progress.LockAndIncrement();
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});
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progress.ResetNameAndProcessed("Packed layers");
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foreach (var buffer in layerBuffer)
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{
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progress.ThrowIfCancellationRequested();
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using var stream = new MemoryStream(buffer);
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using var img = Image.FromStream(stream);
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gif.AddFrame(img, -1, GifQuality.Bit8);
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progress++;
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}
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if (progress.Token.IsCancellationRequested)
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{
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try
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{
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File.Delete(_filePath);
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}
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catch
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{
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// ignored
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}
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}
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return !progress.Token.IsCancellationRequested;
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}
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#endregion
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#region Equality
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private bool Equals(OperationLayerExportGif other)
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{
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return _clipByVolumeBounds == other._clipByVolumeBounds && _renderLayerCount == other._renderLayerCount && _fps == other._fps && _skip == other._skip && _scale == other._scale && _rotateDirection == other._rotateDirection && _flipDirection == other._flipDirection && _repeats == other._repeats;
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}
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public override bool Equals(object? obj)
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{
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return ReferenceEquals(this, obj) || obj is OperationLayerExportGif other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_clipByVolumeBounds, _renderLayerCount, _fps, _skip, _scale, (int) _rotateDirection, (int) _flipDirection, _repeats);
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}
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#endregion
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} |