Files
UVtools/UVtools.Core/Operations/OperationLayerExportSkeleton.cs
T
Tiago Conceição 22897ea389 v3.1.0
- **Benchmark:**
   - (Add) PNG, GZip, Deflate and LZ4 compress tests
   - (Change) Test against a known image instead of random noise
   - (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
   - (Improvement) Same image instance is shared between tests instead of create new per test
   - (Fix) Encode typo
- **Core:**
   - (Add) Layer compression method: Allow to choose the compression method for layer image
      - **PNG:** Compression=High Speed=Slow (Use with low RAM)
      - **GZip:** Compression=Medium Speed=Medium (Optimal)
      - **Deflate:** Compression=Medium Speed=Medium (Optimal)
      - **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
   - (Improvement) Better handling on cancel operations and more immediate response
   - (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
   - (Improvement) Better handling of encode/decoding layers from zip files
   - (Fix) ZCode: Canceling the file load can trigger an error
   - (Fix) VDA: Unable to open vda zip files
- **Tools:**
   - (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
   - (Improvement) Scripting: Allow save and load profiles (#436)
   - (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
   - (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
   - (Improvement) Update change log now shows with markdown style and more readable
   - (Fix) Windows MSI upgrade to this version (#432)
   - (Fix) Auto-updater for Mac ARM, was downloading x64 instead
2022-03-17 23:50:47 +00:00

138 lines
3.6 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV;
using System;
using System.Threading.Tasks;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations;
[Serializable]
public sealed class OperationLayerExportSkeleton : Operation
{
#region Members
private string _filePath = null!;
private bool _cropByRoi = true;
#endregion
#region Overrides
public override bool CanHaveProfiles => false;
public override string IconClass => "fas fa-file-image";
public override string Title => "Export layers to skeleton";
public override string Description =>
"Export a layer range to a skeletonized image that is the sum of each layer skeleton.";
public override string ConfirmationText =>
$"skeletonize from layers {LayerIndexStart} through {LayerIndexEnd}?";
public override string ProgressTitle =>
$"Skeletonizing from layers {LayerIndexStart} through {LayerIndexEnd}";
public override string ProgressAction => "Skeletonized layers";
public override string ToString()
{
var result = $"[Crop by ROI: {_cropByRoi}]" +
LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Properties
public string FilePath
{
get => _filePath;
set => RaiseAndSetIfChanged(ref _filePath, value);
}
public bool CropByROI
{
get => _cropByRoi;
set => RaiseAndSetIfChanged(ref _cropByRoi, value);
}
#endregion
#region Constructor
public OperationLayerExportSkeleton()
{ }
public OperationLayerExportSkeleton(FileFormat slicerFile) : base(slicerFile)
{ }
public override void InitWithSlicerFile()
{
_filePath = SlicerFile.FileFullPath + ".skeleton.png";
}
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
using var skeletonSum = EmguExtensions.InitMat(SlicerFile.Resolution);
var skeletonSumRoi = GetRoiOrDefault(skeletonSum);
using var mask = GetMask(skeletonSum);
Parallel.For(LayerIndexStart, LayerIndexEnd+1, CoreSettings.GetParallelOptions(progress), layerIndex =>
{
using var mat = SlicerFile[layerIndex].LayerMat;
var matRoi = GetRoiOrDefault(mat);
using var skeletonRoi = matRoi.Skeletonize();
lock (progress.Mutex)
{
CvInvoke.Add(skeletonSumRoi, skeletonRoi, skeletonSumRoi, mask);
progress++;
}
});
if (_cropByRoi && HaveROI)
{
skeletonSumRoi.Save(_filePath);
}
else
{
skeletonSum.Save(_filePath);
}
return !progress.Token.IsCancellationRequested;
}
#endregion
#region Equality
private bool Equals(OperationLayerExportSkeleton other)
{
return _filePath == other._filePath && _cropByRoi == other._cropByRoi;
}
public override bool Equals(object? obj)
{
return ReferenceEquals(this, obj) || obj is OperationLayerExportSkeleton other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_filePath, _cropByRoi);
}
#endregion
}