Files
UVtools/UVtools.Core/Operations/OperationRotate.cs
T
Tiago Conceição 22897ea389 v3.1.0
- **Benchmark:**
   - (Add) PNG, GZip, Deflate and LZ4 compress tests
   - (Change) Test against a known image instead of random noise
   - (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
   - (Improvement) Same image instance is shared between tests instead of create new per test
   - (Fix) Encode typo
- **Core:**
   - (Add) Layer compression method: Allow to choose the compression method for layer image
      - **PNG:** Compression=High Speed=Slow (Use with low RAM)
      - **GZip:** Compression=Medium Speed=Medium (Optimal)
      - **Deflate:** Compression=Medium Speed=Medium (Optimal)
      - **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
   - (Improvement) Better handling on cancel operations and more immediate response
   - (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
   - (Improvement) Better handling of encode/decoding layers from zip files
   - (Fix) ZCode: Canceling the file load can trigger an error
   - (Fix) VDA: Unable to open vda zip files
- **Tools:**
   - (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
   - (Improvement) Scripting: Allow save and load profiles (#436)
   - (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
   - (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
   - (Improvement) Update change log now shows with markdown style and more readable
   - (Fix) Windows MSI upgrade to this version (#432)
   - (Fix) Auto-updater for Mac ARM, was downloading x64 instead
2022-03-17 23:50:47 +00:00

119 lines
3.3 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV;
using System;
using System.Threading.Tasks;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations;
[Serializable]
public class OperationRotate : Operation
{
#region Members
private decimal _angleDegrees = 90;
#endregion
#region Overrides
public override string IconClass => "fas fa-sync-alt";
public override string Title => "Rotate";
public override string Description =>
"Rotate the layers of the model.\n";
public override string ConfirmationText =>
$"rotate layers {LayerIndexStart} through {LayerIndexEnd} {(AngleDegrees < 0?"counter-clockwise":"clockwise")} by {Math.Abs(AngleDegrees)}°?";
public override string ProgressTitle =>
$"Rotating layers {LayerIndexStart} through {LayerIndexEnd} {(AngleDegrees < 0 ? "counter-clockwise" : "clockwise")} by {Math.Abs(AngleDegrees)}°";
public override string ProgressAction => "Rotated layers";
public override string? ValidateInternally()
{
if (_angleDegrees == 0)
{
return "An angle of 0 will have no effect";
}
return null;
}
public override string ToString()
{
var result = $"[Angle: {Math.Abs(_angleDegrees)}º {(AngleDegrees < 0 ? "CCW" : "CW")}]" + LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Constructor
public OperationRotate() { }
public OperationRotate(FileFormat slicerFile) : base(slicerFile) { }
#endregion
#region Properties
public decimal AngleDegrees
{
get => _angleDegrees;
set => RaiseAndSetIfChanged(ref _angleDegrees, value);
}
#endregion
#region Equality
protected bool Equals(OperationRotate other)
{
return _angleDegrees == other._angleDegrees;
}
public override bool Equals(object? obj)
{
if (obj is null) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((OperationRotate) obj);
}
public override int GetHashCode()
{
return _angleDegrees.GetHashCode();
}
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
Parallel.For(LayerIndexStart, LayerIndexEnd + 1, CoreSettings.GetParallelOptions(progress), layerIndex =>
{
using var mat = SlicerFile[layerIndex].LayerMat;
Execute(mat);
SlicerFile[layerIndex].LayerMat = mat;
progress.LockAndIncrement();
});
return !progress.Token.IsCancellationRequested;
}
public override bool Execute(Mat mat, params object[]? arguments)
{
using var original = mat.Clone();
var target = GetRoiOrDefault(mat);
target.Rotate((double)AngleDegrees);
ApplyMask(original, target);
return true;
}
#endregion
}