mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
22897ea389
- **Benchmark:**
- (Add) PNG, GZip, Deflate and LZ4 compress tests
- (Change) Test against a known image instead of random noise
- (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
- (Improvement) Same image instance is shared between tests instead of create new per test
- (Fix) Encode typo
- **Core:**
- (Add) Layer compression method: Allow to choose the compression method for layer image
- **PNG:** Compression=High Speed=Slow (Use with low RAM)
- **GZip:** Compression=Medium Speed=Medium (Optimal)
- **Deflate:** Compression=Medium Speed=Medium (Optimal)
- **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
- (Improvement) Better handling on cancel operations and more immediate response
- (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
- (Improvement) Better handling of encode/decoding layers from zip files
- (Fix) ZCode: Canceling the file load can trigger an error
- (Fix) VDA: Unable to open vda zip files
- **Tools:**
- (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
- (Improvement) Scripting: Allow save and load profiles (#436)
- (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
- (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
- (Improvement) Update change log now shows with markdown style and more readable
- (Fix) Windows MSI upgrade to this version (#432)
- (Fix) Auto-updater for Mac ARM, was downloading x64 instead
119 lines
3.3 KiB
C#
119 lines
3.3 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using Emgu.CV;
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using System;
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using System.Threading.Tasks;
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using UVtools.Core.Extensions;
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using UVtools.Core.FileFormats;
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namespace UVtools.Core.Operations;
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[Serializable]
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public class OperationRotate : Operation
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{
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#region Members
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private decimal _angleDegrees = 90;
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#endregion
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#region Overrides
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public override string IconClass => "fas fa-sync-alt";
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public override string Title => "Rotate";
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public override string Description =>
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"Rotate the layers of the model.\n";
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public override string ConfirmationText =>
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$"rotate layers {LayerIndexStart} through {LayerIndexEnd} {(AngleDegrees < 0?"counter-clockwise":"clockwise")} by {Math.Abs(AngleDegrees)}°?";
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public override string ProgressTitle =>
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$"Rotating layers {LayerIndexStart} through {LayerIndexEnd} {(AngleDegrees < 0 ? "counter-clockwise" : "clockwise")} by {Math.Abs(AngleDegrees)}°";
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public override string ProgressAction => "Rotated layers";
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public override string? ValidateInternally()
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{
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if (_angleDegrees == 0)
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{
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return "An angle of 0 will have no effect";
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}
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return null;
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}
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public override string ToString()
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{
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var result = $"[Angle: {Math.Abs(_angleDegrees)}º {(AngleDegrees < 0 ? "CCW" : "CW")}]" + LayerRangeString;
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if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
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return result;
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}
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#endregion
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#region Constructor
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public OperationRotate() { }
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public OperationRotate(FileFormat slicerFile) : base(slicerFile) { }
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#endregion
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#region Properties
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public decimal AngleDegrees
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{
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get => _angleDegrees;
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set => RaiseAndSetIfChanged(ref _angleDegrees, value);
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}
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#endregion
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#region Equality
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protected bool Equals(OperationRotate other)
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{
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return _angleDegrees == other._angleDegrees;
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}
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public override bool Equals(object? obj)
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{
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if (obj is null) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != GetType()) return false;
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return Equals((OperationRotate) obj);
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}
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public override int GetHashCode()
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{
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return _angleDegrees.GetHashCode();
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}
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#endregion
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#region Methods
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protected override bool ExecuteInternally(OperationProgress progress)
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{
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Parallel.For(LayerIndexStart, LayerIndexEnd + 1, CoreSettings.GetParallelOptions(progress), layerIndex =>
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{
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using var mat = SlicerFile[layerIndex].LayerMat;
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Execute(mat);
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SlicerFile[layerIndex].LayerMat = mat;
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progress.LockAndIncrement();
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});
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return !progress.Token.IsCancellationRequested;
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}
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public override bool Execute(Mat mat, params object[]? arguments)
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{
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using var original = mat.Clone();
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var target = GetRoiOrDefault(mat);
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target.Rotate((double)AngleDegrees);
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ApplyMask(original, target);
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return true;
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}
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#endregion
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} |