Files
UVtools/UVtools.ScriptSample/ScriptAutomateWorkflowSample.cs
T
Tiago Conceição 22897ea389 v3.1.0
- **Benchmark:**
   - (Add) PNG, GZip, Deflate and LZ4 compress tests
   - (Change) Test against a known image instead of random noise
   - (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
   - (Improvement) Same image instance is shared between tests instead of create new per test
   - (Fix) Encode typo
- **Core:**
   - (Add) Layer compression method: Allow to choose the compression method for layer image
      - **PNG:** Compression=High Speed=Slow (Use with low RAM)
      - **GZip:** Compression=Medium Speed=Medium (Optimal)
      - **Deflate:** Compression=Medium Speed=Medium (Optimal)
      - **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
   - (Improvement) Better handling on cancel operations and more immediate response
   - (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
   - (Improvement) Better handling of encode/decoding layers from zip files
   - (Fix) ZCode: Canceling the file load can trigger an error
   - (Fix) VDA: Unable to open vda zip files
- **Tools:**
   - (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
   - (Improvement) Scripting: Allow save and load profiles (#436)
   - (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
   - (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
   - (Improvement) Update change log now shows with markdown style and more readable
   - (Fix) Windows MSI upgrade to this version (#432)
   - (Fix) Auto-updater for Mac ARM, was downloading x64 instead
2022-03-17 23:50:47 +00:00

114 lines
3.7 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Collections.Generic;
using Emgu.CV.CvEnum;
using UVtools.Core.Operations;
using UVtools.Core.Scripting;
namespace UVtools.ScriptSample;
/// <summary>
/// A workflow automation sample
/// </summary>
public class ScriptAutomateWorkflowSample : ScriptGlobals
{
private readonly ScriptCheckBoxInput InputErode = new()
{
Label = "Erode base layers",
Value = true
};
private readonly ScriptCheckBoxInput InputReliefRaft = new()
{
Label = "Relief raft",
Value = true
};
private readonly ScriptCheckBoxInput InputPixelDimming = new()
{
Label = "Pixel dimming base layers",
Value = true
};
/// <summary>
/// Set configurations here, this function trigger just after load a script
/// </summary>
public void ScriptInit()
{
Script.Name = "Automate my workflow";
Script.Description = "A workflow automation sample";
Script.Author = "Tiago Conceição";
Script.Version = new Version(0, 1);
Script.UserInputs.AddRange(new []
{
InputErode,
InputReliefRaft,
InputPixelDimming
});
}
/// <summary>
/// Validate user inputs here, this function trigger when user click on execute
/// </summary>
/// <returns>A error message, empty or null if validation passes.</returns>
public string? ScriptValidate()
{
return null;
}
/// <summary>
/// Execute the script, this function trigger when when user click on execute and validation passes
/// </summary>
/// <returns>True if executes successfully to the end, otherwise false.</returns>
public bool ScriptExecute()
{
List<Operation> operations = new();
// Morph bottom layers
if (InputErode.Value)
{
OperationMorph morph = new(SlicerFile)
{
MorphOperation = OperationMorph.MorphOperations.Erode,
Iterations = 4,
};
morph.SelectBottomLayers();
operations.Add(morph);
}
// Raft relief
if (InputReliefRaft.Value)
{
OperationRaftRelief raftRelief = new(SlicerFile)
{
ReliefType = OperationRaftRelief.RaftReliefTypes.Relief,
};
operations.Add(raftRelief);
}
// Dim and apply checkboard pattern to bottom layers
if (InputPixelDimming.Value)
{
OperationPixelDimming pixelDimming = new(SlicerFile);
pixelDimming.GeneratePixelDimming("Chessboard");
pixelDimming.SelectBottomLayers();
operations.Add(pixelDimming);
foreach (var operation in operations) // Loop all my created operations to execute them
{
Progress.ThrowIfCancellationRequested(); // Abort operation, user requested cancellation
operation.ROI = Operation.ROI; // Copy user selected ROI to my operation
operation.MaskPoints = Operation.MaskPoints; // Copy user selected Masks to my operation
if (!operation.CanValidate()) continue; // If cant validate don't execute the operation
operation.Execute(Progress);
}
}
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}