mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
22897ea389
- **Benchmark:**
- (Add) PNG, GZip, Deflate and LZ4 compress tests
- (Change) Test against a known image instead of random noise
- (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
- (Improvement) Same image instance is shared between tests instead of create new per test
- (Fix) Encode typo
- **Core:**
- (Add) Layer compression method: Allow to choose the compression method for layer image
- **PNG:** Compression=High Speed=Slow (Use with low RAM)
- **GZip:** Compression=Medium Speed=Medium (Optimal)
- **Deflate:** Compression=Medium Speed=Medium (Optimal)
- **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
- (Improvement) Better handling on cancel operations and more immediate response
- (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
- (Improvement) Better handling of encode/decoding layers from zip files
- (Fix) ZCode: Canceling the file load can trigger an error
- (Fix) VDA: Unable to open vda zip files
- **Tools:**
- (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
- (Improvement) Scripting: Allow save and load profiles (#436)
- (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
- (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
- (Improvement) Update change log now shows with markdown style and more readable
- (Fix) Windows MSI upgrade to this version (#432)
- (Fix) Auto-updater for Mac ARM, was downloading x64 instead
114 lines
3.7 KiB
C#
114 lines
3.7 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Collections.Generic;
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using Emgu.CV.CvEnum;
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using UVtools.Core.Operations;
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using UVtools.Core.Scripting;
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namespace UVtools.ScriptSample;
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/// <summary>
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/// A workflow automation sample
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/// </summary>
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public class ScriptAutomateWorkflowSample : ScriptGlobals
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{
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private readonly ScriptCheckBoxInput InputErode = new()
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{
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Label = "Erode base layers",
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Value = true
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};
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private readonly ScriptCheckBoxInput InputReliefRaft = new()
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{
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Label = "Relief raft",
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Value = true
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};
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private readonly ScriptCheckBoxInput InputPixelDimming = new()
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{
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Label = "Pixel dimming base layers",
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Value = true
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};
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/// <summary>
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/// Set configurations here, this function trigger just after load a script
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/// </summary>
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public void ScriptInit()
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{
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Script.Name = "Automate my workflow";
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Script.Description = "A workflow automation sample";
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Script.Author = "Tiago Conceição";
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Script.Version = new Version(0, 1);
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Script.UserInputs.AddRange(new []
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{
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InputErode,
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InputReliefRaft,
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InputPixelDimming
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});
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}
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/// <summary>
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/// Validate user inputs here, this function trigger when user click on execute
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/// </summary>
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/// <returns>A error message, empty or null if validation passes.</returns>
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public string? ScriptValidate()
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{
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return null;
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}
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/// <summary>
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/// Execute the script, this function trigger when when user click on execute and validation passes
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/// </summary>
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/// <returns>True if executes successfully to the end, otherwise false.</returns>
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public bool ScriptExecute()
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{
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List<Operation> operations = new();
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// Morph bottom layers
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if (InputErode.Value)
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{
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OperationMorph morph = new(SlicerFile)
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{
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MorphOperation = OperationMorph.MorphOperations.Erode,
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Iterations = 4,
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};
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morph.SelectBottomLayers();
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operations.Add(morph);
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}
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// Raft relief
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if (InputReliefRaft.Value)
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{
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OperationRaftRelief raftRelief = new(SlicerFile)
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{
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ReliefType = OperationRaftRelief.RaftReliefTypes.Relief,
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};
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operations.Add(raftRelief);
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}
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// Dim and apply checkboard pattern to bottom layers
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if (InputPixelDimming.Value)
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{
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OperationPixelDimming pixelDimming = new(SlicerFile);
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pixelDimming.GeneratePixelDimming("Chessboard");
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pixelDimming.SelectBottomLayers();
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operations.Add(pixelDimming);
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foreach (var operation in operations) // Loop all my created operations to execute them
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{
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Progress.ThrowIfCancellationRequested(); // Abort operation, user requested cancellation
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operation.ROI = Operation.ROI; // Copy user selected ROI to my operation
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operation.MaskPoints = Operation.MaskPoints; // Copy user selected Masks to my operation
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if (!operation.CanValidate()) continue; // If cant validate don't execute the operation
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operation.Execute(Progress);
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}
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}
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// return true if not cancelled by user
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return !Progress.Token.IsCancellationRequested;
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}
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} |