Files
UVtools/UVtools.ScriptSample/ScriptTestPerLayerSettingsSample.cs
T
Tiago Conceição 22897ea389 v3.1.0
- **Benchmark:**
   - (Add) PNG, GZip, Deflate and LZ4 compress tests
   - (Change) Test against a known image instead of random noise
   - (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
   - (Improvement) Same image instance is shared between tests instead of create new per test
   - (Fix) Encode typo
- **Core:**
   - (Add) Layer compression method: Allow to choose the compression method for layer image
      - **PNG:** Compression=High Speed=Slow (Use with low RAM)
      - **GZip:** Compression=Medium Speed=Medium (Optimal)
      - **Deflate:** Compression=Medium Speed=Medium (Optimal)
      - **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
   - (Improvement) Better handling on cancel operations and more immediate response
   - (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
   - (Improvement) Better handling of encode/decoding layers from zip files
   - (Fix) ZCode: Canceling the file load can trigger an error
   - (Fix) VDA: Unable to open vda zip files
- **Tools:**
   - (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
   - (Improvement) Scripting: Allow save and load profiles (#436)
   - (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
   - (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
   - (Improvement) Update change log now shows with markdown style and more readable
   - (Fix) Windows MSI upgrade to this version (#432)
   - (Fix) Auto-updater for Mac ARM, was downloading x64 instead
2022-03-17 23:50:47 +00:00

147 lines
6.9 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Drawing;
using Emgu.CV;
using Emgu.CV.CvEnum;
using UVtools.Core.Extensions;
using UVtools.Core.Operations;
using UVtools.Core.Scripting;
namespace UVtools.ScriptSample;
/// <summary>
/// Change layer properties to random values
/// </summary>
public class ScriptTestPerLayerSettingsSample : ScriptGlobals
{
private readonly ScriptCheckBoxInput InputDoNotUseLift = new()
{
Label = "Do not perform the lift sequence for same height layers",
ToolTip = "Not all printers are compatible with this even if they can maintain same Z position, some will require a obligatory lift/retract",
Value = true
};
/// <summary>
/// Set configurations here, this function trigger just after load a script
/// </summary>
public void ScriptInit()
{
Script.Name = "Test per layer settings capability with a print";
Script.Description = "Print this file to check if your printer is able to have per layer independent settings.\n" +
"1) Load a file that you previous printed into UVtools\n" +
"2) Run this script\n" +
"3) Go to File -> Save As, and give it a new name\n" +
"4) Remove printer VAT and head/plate\n" +
"5) Print the created file and observe the printer LCD and movements:\n" +
"- First layer must show the whole face and do the normal lift sequence and raise to the next layer.\n" +
"- Then all the renaming layers should print one object per layer at same height, if not, then your printer is not able.\n" +
"Note: Look at printer screen to confirm the layer position, exposure time is set to 5s on first two layers, and 10s on remaining layers.\n" +
"When a layer start to exposure, count out loud the seconds, should be 5s for the first two, and 10s for the 3rd and on layers.\n" +
"If the time match then your printer is compatible, otherwise if all layers took around 5s then your printer is not compatible.\n" +
"If you find yours compatible and not on the official list, please report to us.\n" +
"https://github.com/sn4k3/UVtools/wiki/Printer-compability-with-per-layer-settings-and-advanced-tools";
Script.Author = "Tiago Conceição";
Script.Version = new Version(0, 2);
Script.MinimumVersionToRun = new Version(3, 0, 0);
Script.UserInputs.Add(InputDoNotUseLift);
}
/// <summary>
/// Validate user inputs here, this function trigger when user click on execute
/// </summary>
/// <returns>A error message, empty or null if validation passes.</returns>
public string? ScriptValidate()
{
return null;
}
/// <summary>
/// Execute the script, this function trigger when when user click on execute and validation passes
/// </summary>
/// <returns>True if executes successfully to the end, otherwise false.</returns>
public bool ScriptExecute()
{
const byte layerCount = 5;
const ushort eyeDiameter = 300;
const ushort noseHeight = eyeDiameter;
const ushort noseThickness = 100;
const ushort mouthHeight = 300;
const ushort faceSpacing = 150;
const LineType lineType = LineType.AntiAlias;
Progress.Reset("Generating layers", layerCount); // Sets the progress name and number of items to process
// Layer 0 = Whole face
// Layer 1 = Left eye
// Layer 2 = Nose
// Layer 3 = Right eye
// Layer 4 = Mouth
// Exercise for you: Do eyebrows
var mats = EmguExtensions.InitMats(layerCount, SlicerFile.Resolution); // Allocate x images with file resolution
int x, y;
int xCenter = (int) (SlicerFile.ResolutionX / 2);
//int yCenter = (int) (SlicerFile.ResolutionY / 2);
// Do the left eye
x = xCenter - noseThickness/2 - faceSpacing - eyeDiameter/2;
y = faceSpacing;
CvInvoke.Circle(mats[0], new Point(x, y), eyeDiameter/2, EmguExtensions.WhiteColor, -1, lineType);
CvInvoke.Circle(mats[1], new Point(x, y), eyeDiameter/2, EmguExtensions.WhiteColor, -1, lineType);
Progress++;
// Do the right eye, the mirror of left...
x = (int)(SlicerFile.ResolutionX - x);
CvInvoke.Circle(mats[0], new Point(x, y), eyeDiameter / 2, EmguExtensions.WhiteColor, -1, lineType);
CvInvoke.Circle(mats[3], new Point(x, y), eyeDiameter / 2, EmguExtensions.WhiteColor, -1, lineType);
Progress++;
// Do the noose
x = xCenter - noseThickness / 2;
CvInvoke.Rectangle(mats[0], new Rectangle(x, y, noseThickness, noseHeight), EmguExtensions.WhiteColor, -1, lineType);
CvInvoke.Rectangle(mats[2], new Rectangle(x, y, noseThickness, noseHeight), EmguExtensions.WhiteColor, -1, lineType);
Progress++;
// Do the mouth
x = xCenter;
y += noseHeight + faceSpacing;
CvInvoke.Ellipse(mats[0], new Point(x, y), new Size(eyeDiameter+faceSpacing+noseThickness/2, mouthHeight), 0, 0, 180, EmguExtensions.WhiteColor, -1, lineType);
CvInvoke.Ellipse(mats[4], new Point(x, y), new Size(eyeDiameter+faceSpacing+noseThickness/2, mouthHeight), 0, 0, 180, EmguExtensions.WhiteColor, -1, lineType);
SlicerFile.AllocateAndSetFromMat(mats, Progress); // Replace layers and rebuild properties
SlicerFile.BottomLayerCount = 1; // Set one bottom layer, the whole face
SlicerFile.BottomExposureTime = 5; // Set exposure to be fixed at 5s
SlicerFile.ExposureTime = 5; // Set exposure to be fixed at 5s
// Set layers 2-4 all same z height as layer 1
for (int layerIndex = 2; layerIndex < mats.Length; layerIndex++)
{
SlicerFile[layerIndex].PositionZ = SlicerFile[1].PositionZ;
SlicerFile[layerIndex].ExposureTime = 10;
}
if (InputDoNotUseLift.Value)
{
SlicerFile.SetLiftForSamePositionedLayers(SlicerFile.SupportsGCode ? 0 : 0.1f);
}
Progress++;
// Move me to the middle
new OperationMove(SlicerFile).Execute(Progress);
// Generate a cool waves pattern, just because i can :)
var pdOp = new OperationPixelDimming(SlicerFile) {WallThickness = 25};
pdOp.GenerateInfill("Waves");
pdOp.Execute(Progress);
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}