mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
22897ea389
- **Benchmark:**
- (Add) PNG, GZip, Deflate and LZ4 compress tests
- (Change) Test against a known image instead of random noise
- (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
- (Improvement) Same image instance is shared between tests instead of create new per test
- (Fix) Encode typo
- **Core:**
- (Add) Layer compression method: Allow to choose the compression method for layer image
- **PNG:** Compression=High Speed=Slow (Use with low RAM)
- **GZip:** Compression=Medium Speed=Medium (Optimal)
- **Deflate:** Compression=Medium Speed=Medium (Optimal)
- **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
- (Improvement) Better handling on cancel operations and more immediate response
- (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
- (Improvement) Better handling of encode/decoding layers from zip files
- (Fix) ZCode: Canceling the file load can trigger an error
- (Fix) VDA: Unable to open vda zip files
- **Tools:**
- (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
- (Improvement) Scripting: Allow save and load profiles (#436)
- (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
- (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
- (Improvement) Update change log now shows with markdown style and more readable
- (Fix) Windows MSI upgrade to this version (#432)
- (Fix) Auto-updater for Mac ARM, was downloading x64 instead
108 lines
3.9 KiB
C#
108 lines
3.9 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using UVtools.Core.Scripting;
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using System.IO;
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using System.Threading.Tasks;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Util;
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using UVtools.Core;
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using UVtools.Core.EmguCV;
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using UVtools.Core.Extensions;
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namespace UVtools.ScriptSample;
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/// <summary>
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/// Change layer properties to random values
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/// </summary>
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public class ScriptChangeLayesrPropertiesSample : ScriptGlobals
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{
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/// <summary>
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/// Set configurations here, this function trigger just after load a script
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/// </summary>
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public void ScriptInit()
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{
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Script.Name = "Change layer properties";
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Script.Description = "Change layer properties to random values :D";
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Script.Author = "Tiago Conceição";
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Script.Version = new Version(0, 1);
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}
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/// <summary>
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/// Validate user inputs here, this function trigger when user click on execute
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/// </summary>
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/// <returns>A error message, empty or null if validation passes.</returns>
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public string? ScriptValidate()
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{
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return null;
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}
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/// <summary>
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/// Execute the script, this function trigger when when user click on execute and validation passes
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/// </summary>
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/// <returns>True if executes successfully to the end, otherwise false.</returns>
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public bool ScriptExecute()
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{
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var dict = new Dictionary<uint, List<(Point[] points, Rectangle rect)>>();
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Parallel.For(Operation.LayerIndexStart, Operation.LayerIndexEnd + 1, CoreSettings.GetParallelOptions(Progress), layerIndex =>
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{
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using var mat = SlicerFile[layerIndex].LayerMat;
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using var contours = mat.FindContours(out var hierarchy, RetrType.Tree);
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var hollowContours = new List<(Point[] points, Rectangle rect)>();
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dict.Add((uint)layerIndex, hollowContours);
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for (int i = 0; i < contours.Size; i++)
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{
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// Only hollow areas inside model
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if (hierarchy[i, EmguContour.HierarchyParent] == -1) continue;
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hollowContours.Add((contours[i].ToArray(), CvInvoke.BoundingRectangle(contours[i])));
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}
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});
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foreach (var (layerIndex, contours) in dict)
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{
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if (!dict.TryGetValue(layerIndex + 1, out var nextContours)) continue; // No next layer with results
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foreach (var tuple in contours)
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{
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Mat? thisContourMat = null;
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foreach (var nextTuple in nextContours)
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{
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if (!tuple.rect.IntersectsWith(nextTuple.rect)) continue;
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if (thisContourMat is null)
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{
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thisContourMat = EmguExtensions.InitMat(SlicerFile.Resolution);
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using var vec = new VectorOfPoint(tuple.points);
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CvInvoke.DrawContours(thisContourMat, vec, -1, EmguExtensions.WhiteColor, -1);
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}
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using var nextContourMat = thisContourMat.NewBlank();
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using var vecNext = new VectorOfPoint(nextTuple.points);
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CvInvoke.DrawContours(nextContourMat, vecNext, -1, EmguExtensions.WhiteColor, -1);
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CvInvoke.BitwiseAnd(thisContourMat, nextContourMat, nextContourMat);
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if (CvInvoke.CountNonZero(nextContourMat) == 0) continue; // Does not intersect!
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// Intersecting here!
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}
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thisContourMat?.Dispose();
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}
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}
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// return true if not cancelled by user
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return !Progress.Token.IsCancellationRequested;
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}
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} |