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125 lines
3.9 KiB
C#
125 lines
3.9 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System.Drawing;
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using Emgu.CV;
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using UVtools.Core.Objects;
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namespace UVtools.Core.Operations
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{
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public abstract class Operation : BindableBase
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{
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private Rectangle _roi = Rectangle.Empty;
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private uint _layerIndexEnd;
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private uint _layerIndexStart;
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public const byte ClassNameLength = 9;
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/// <summary>
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/// Gets the ID name of this operation, this comes from class name with "Operation" removed
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/// </summary>
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public string Id => GetType().Name.Remove(0, ClassNameLength);
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public virtual Enumerations.LayerRangeSelection LayerRangeSelection => Enumerations.LayerRangeSelection.All;
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/// <summary>
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/// Gets if this operation should set layer range to the actual layer index on layer preview
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/// </summary>
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public virtual bool PassActualLayerIndex => false;
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/// <summary>
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/// Gets if this control can make use of ROI
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/// </summary>
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public virtual bool CanROI { get; set; } = true;
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/// <summary>
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/// Gets if this operation supports cancellation
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/// </summary>
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public virtual bool CanCancel => true;
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/// <summary>
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/// Gets the title of this operation
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/// </summary>
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public virtual string Title => Id;
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/// <summary>
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/// Gets a descriptive text of this operation
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/// </summary>
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public virtual string Description => Id;
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/// <summary>
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/// Gets the Ok button text
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/// </summary>
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public virtual string ButtonOkText => Title;
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/// <summary>
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/// Gets the confirmation text for the operation
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/// </summary>
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public virtual string ConfirmationText => $"Are you sure you want to {Id}";
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/// <summary>
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/// Gets the progress window title
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/// </summary>
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public virtual string ProgressTitle => "Processing items";
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/// <summary>
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/// Gets the progress action name
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/// </summary>
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public virtual string ProgressAction => Id;
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public bool HaveAction => !string.IsNullOrEmpty(ProgressAction);
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/// <summary>
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/// Validates the operation
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/// </summary>
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/// <returns>null or empty if validates, or else, return a string with error message</returns>
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public virtual StringTag Validate(params object[] parameters) => null;
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public bool CanValidate(params object[] parameters)
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{
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var result = Validate(parameters);
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return result is null || string.IsNullOrEmpty(result.Content);
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}
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/// <summary>
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/// Gets the start layer index where operation will starts in
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/// </summary>
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public virtual uint LayerIndexStart
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{
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get => _layerIndexStart;
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set => RaiseAndSetIfChanged(ref _layerIndexStart, value);
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}
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/// <summary>
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/// Gets the end layer index where operation will ends in
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/// </summary>
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public virtual uint LayerIndexEnd
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{
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get => _layerIndexEnd;
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set => RaiseAndSetIfChanged(ref _layerIndexEnd, value);
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}
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public uint LayerRangeCount => LayerIndexEnd - LayerIndexStart + 1;
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/// <summary>
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/// Gets or sets an ROI to process this operation
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/// </summary>
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public Rectangle ROI
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{
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get => _roi;
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set => RaiseAndSetIfChanged(ref _roi, value);
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}
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public bool HaveROI => !ROI.IsEmpty;
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public Mat GetRoiOrDefault(Mat defaultMat)
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{
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return HaveROI ? new Mat(defaultMat, ROI) : defaultMat;
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}
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}
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}
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