Files
UVtools/UVtools.Core/Operations/OperationProgress.cs
T
Tiago Conceição 7ac20d7afa v0.8.3.0
* (Add) Issue: Overhangs - Detects potential overhangs on layers (#64)
* (Add) PrusaSlicer Printer: Phrozen Sonic Mini 4K
* (Improvement) CWS: Allow read files with "slice*" filenames as content (#67)
* (Improvement) Allow convert chitubox files to CWS Bene4 Mono printer, must configure a printer containing "Bene4 Mono" name on Chitubox (#67)
* (Improvement) Edit print parameters: Show changes on confirm dialog
* (Improvement) Edit print parameters: Dedicated reset button hides when value is unchanged
* (Improvement) More detailed descriptions on error messages
* (Fix) Some islands wont remove from list when many selected and click remove
* (Fix) Extract: Use trail zeros to layer filenames
* (Fix) MSI installer not creating shortcuts (#66)
2020-09-30 02:08:08 +01:00

184 lines
5.8 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Diagnostics;
using System.Threading;
using UVtools.Core.Extensions;
using UVtools.Core.Objects;
namespace UVtools.Core.Operations
{
public sealed class OperationProgress : BindableBase
{
public const string StatusDecodeThumbnails = "Decoded Thumbnails";
public const string StatusGatherLayers = "Gathered Layers";
public const string StatusDecodeLayers = "Decoded Layers";
public const string StatusEncodeLayers = "Encoded Layers";
public const string StatusWritingFile = "Writing File";
public const string StatusEncodeGcode = "Encoding GCode";
public const string StatusOptimizingBounds = "Gathering Bounds";
public const string StatusCalculatingBounds = "Calculating Bounds";
public const string StatusExtracting = "Extracting";
public const string StatusIslands = "Layers processed (Islands/Overhangs)";
public const string StatusResinTraps = "Layers processed (Resin traps)";
public const string StatusRepairLayers = "Repaired Layers";
public object Mutex = new object();
public CancellationTokenSource TokenSource { get; } = new CancellationTokenSource();
public CancellationToken Token => TokenSource.Token;
private bool _canCancel = true;
private string _title = "Operation";
private string _itemName = StatusDecodeLayers;
private uint _processedItems;
private uint _itemCount;
public
OperationProgress()
{
}
public OperationProgress(string name, uint value = 0)
{
Reset(name, value);
}
public OperationProgress(bool canCancel)
{
_canCancel = canCancel;
}
public Stopwatch StopWatch { get; } = new Stopwatch();
/// <summary>
/// Gets or sets if operation can be cancelled
/// </summary>
public bool CanCancel
{
get
{
if (!_canCancel) return _canCancel;
return !Token.IsCancellationRequested && Token.CanBeCanceled && _canCancel;
}
set => RaiseAndSetIfChanged(ref _canCancel, value);
}
/// <summary>
/// Gets or sets the item name for the operation
/// </summary>
public string Title
{
get => _title;
set => RaiseAndSetIfChanged(ref _title, value);
}
public string ElapsedTimeStr => $"{StopWatch.Elapsed.Minutes}m {StopWatch.Elapsed.Seconds}s {StopWatch.Elapsed.Milliseconds}ms";
/// <summary>
/// Gets or sets the item name for the operation
/// </summary>
public string ItemName
{
get => _itemName;
set => RaiseAndSetIfChanged(ref _itemName, value);
}
/// <summary>
/// Gets or sets the number of processed items
/// </summary>
public uint ProcessedItems
{
get => _processedItems;
set
{
//_processedItems = value;
RaiseAndSetIfChanged(ref _processedItems, value);
RaisePropertyChanged(nameof(ProgressPercent));
RaisePropertyChanged(nameof(Description));
}
}
/// <summary>
/// Gets or sets the total of item count on this operation
/// </summary>
public uint ItemCount
{
get => _itemCount;
set
{
RaiseAndSetIfChanged(ref _itemCount, value);
RaisePropertyChanged(nameof(IsIndeterminate));
RaisePropertyChanged(nameof(ProgressPercent));
RaisePropertyChanged(nameof(Description));
}
}
/// <summary>
/// Gets the remaining items to be processed
/// </summary>
public uint RemainingItems => ItemCount - ProcessedItems;
public int ProgressStep => (int)ProgressPercent;
public string Description => ToString();
public bool IsIndeterminate => ItemCount == 0;
/// <summary>
/// Gets the progress from 0 to 100%
/// </summary>
public double ProgressPercent => ItemCount == 0 ? 0 : Math.Round(ProcessedItems * 100.0 / ItemCount, 2).Clamp(0, 100);
public static OperationProgress operator +(OperationProgress progress, uint value)
{
progress.ProcessedItems += value;
return progress;
}
public static OperationProgress operator ++(OperationProgress progress)
{
progress.ProcessedItems++;
return progress;
}
public static OperationProgress operator --(OperationProgress progress)
{
progress.ProcessedItems--;
return progress;
}
public void Reset(string name = "", uint itemCount = 0, uint items = 0)
{
ItemName = name;
ItemCount = itemCount;
ProcessedItems = items;
}
public override string ToString()
{
return ItemCount == 0 ?
$"{ProcessedItems}/? {ItemName}" :
$"{ProcessedItems}/{ItemCount} {ItemName} | {ProgressPercent:0.00}%";
}
public void TriggerRefresh()
{
RaisePropertyChanged(nameof(ElapsedTimeStr));
RaisePropertyChanged(nameof(CanCancel));
//OnPropertyChanged(nameof(ProgressPercent));
//OnPropertyChanged(nameof(Description));
}
}
}