mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-11 11:02:32 +02:00
6d6be66ced
- (Upgrade) AvaloniaUI from 0.10 to 0.10.2 - (Remove) Unused assemblies - **Issues** - Improve the performance when loading big lists of issues into the DataGrid - Auto refresh issues on the vertical highlight tracker once cath a modification on the Issues list - **Layer preview - Difference:** - Layer difference will now only check the pixels inside the union of previous, current and next layer bounding rectangle, increasing the performance and speed - Previous and next layer pixels if both exists was not showing with the configured color and using the next layer color instead - Respect Anti-Aliasing pixels and fade colors accordingly - Unlock the possiblity of using the layer difference on first and last layer - Add a option to show similar pixels instead of the difference - Change previous default color from (255, 0, 255) to (81, 131, 82) for better depth preception - Change next default color from (0, 255, 255) to (81, 249, 252) for better depth preception - Change previous & next default color from (255, 0, 0) to (246, 240, 216) for better depth preception - **(Fix) Pixel editor:** - Modification was append instead of prepend on the list - Modification was not updating the index number on the list - (Fix) PrusaSlicer printer: Bene4 Mono screen, bed and height size
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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namespace UVtools.Core.Extensions
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{
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public static class StringExtensions
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{
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public static string RemoveFromEnd(this string input, int count)
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{
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return input.Remove(input.Length - count);
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}
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/// <summary>
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/// Upper the first character in a string
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/// </summary>
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/// <param name="input">Input string</param>
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/// <returns>Modified string with fist character upper</returns>
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public static string FirstCharToUpper(this string input)
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{
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switch (input)
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{
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case null: throw new ArgumentNullException(nameof(input));
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case "": throw new ArgumentException($"{nameof(input)} cannot be empty", nameof(input));
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default: return input.First().ToString().ToUpper() + input[1..];
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}
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}
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public static string Repeat(this string s, int n)
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=> n <= 0 ? string.Empty : new StringBuilder(s.Length * n).Insert(0, s, n).ToString();
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/// <summary>
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/// Converts a string into a target type
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/// </summary>
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/// <typeparam name="T">Target type to convert into</typeparam>
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/// <param name="input">Value</param>
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/// <returns>Converted value into target type</returns>
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public static T Convert<T>(this string input)
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{
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var converter = TypeDescriptor.GetConverter(typeof(T));
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if (converter is not null)
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{
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//Cast ConvertFromString(string text) : object to (T)
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return (T)converter.ConvertFromString(input);
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}
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return default(T);
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}
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}
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}
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