Files
UVtools/UVtools.Core/Objects/BindableBase.cs
T
Tiago Conceição 51c82318cf v2.12.0
- **Layer arithmetic:**
   - (Add) Allow to use ':' to define a layer range to set, eg, 0:20 to select from 0 to 20 layers
   - (Improvement) Modifications with set ROI and/or Mask(s) are only applied to target layer on that same regions
   - (Improvement) Disallow set one layer to the same layer without any modification
   - (Improvement) Clear and sanitize non-existing layers indexes
   - (Improvement) Disable the layer range selector from dialog
   - (Fix) Prevent error when using non-existing layers indexes
   - (Fix) Allow use only a mask for operations
   - (Fix) Implement the progress bar
- **File formats:**
   - (Add) VDA.ZIP (Voxeldance Additive)
   - (Improvement) Add a check to global `LightPWM` if 0 it will force to 255
   - (Improvement) Add a check to layer `LightPWM` if 0 it will force to 255
- (Add) Allow to save the selected region (ROI) to a image file
- (Update) .NET 5.0.5 to 5.0.6
- (Fix) Getting the transposed rectangle in fliped images are offseting the position by -1
- (Fix) Tools: Hide ROI Region text when empty/not selected
2021-05-17 03:34:31 +01:00

94 lines
3.4 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace UVtools.Core.Objects
{
/// <summary>
/// Implementation of <see cref="INotifyPropertyChanged" /> to simplify models.
/// </summary>
public abstract class BindableBase : INotifyPropertyChanged
{
/// <summary>
/// Multicast event for property change notifications.
/// </summary>
private PropertyChangedEventHandler _propertyChanged;
public event PropertyChangedEventHandler PropertyChanged
{
add => _propertyChanged += value;
remove => _propertyChanged -= value;
}
/// <summary>
/// Checks if a property already matches a desired value. Sets the property and
/// notifies listeners only when necessary.
/// </summary>
/// <typeparam name="T">Type of the property.</typeparam>
/// <param name="storage">Reference to a property with both getter and setter.</param>
/// <param name="value">Desired value for the property.</param>
/// <param name="propertyName">
/// Name of the property used to notify listeners. This
/// value is optional and can be provided automatically when invoked from compilers that
/// support CallerMemberName.
/// </param>
/// <returns>
/// True if the value was changed, false if the existing value matched the
/// desired value.
/// </returns>
/*protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value))
{
return false;
}
storage = value;
RaisePropertyChanged(propertyName);
return true;
}*/
protected bool RaiseAndSetIfChanged<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(field, value)) return false;
field = value;
RaisePropertyChanged(propertyName);
return true;
}
protected void RaiseAndSet<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
{
field = value;
RaisePropertyChanged(propertyName);
}
protected virtual void OnPropertyChanged(PropertyChangedEventArgs e)
{
}
/// <summary>
/// Notifies listeners that a property value has changed.
/// </summary>
/// <param name="propertyName">
/// Name of the property used to notify listeners. This
/// value is optional and can be provided automatically when invoked from compilers
/// that support <see cref="CallerMemberNameAttribute" />.
/// </param>
protected void RaisePropertyChanged([CallerMemberName] string propertyName = null)
{
var e = new PropertyChangedEventArgs(propertyName);
OnPropertyChanged(e);
_propertyChanged?.Invoke(this, e);
}
}
}