Files
UVtools/UVtools.WPF/Controls/Tools/ToolRotateControl.axaml
T
Tiago Conceição f914d77538 v2.8.4
* (Improvement) Layers: "IsBottomLayer" property will now computing the value taking the height into consideration instead of it index, this allow to identify the real bottom layers when using multiple layers with same heights
* (Fix) GCode Builder: Finish print lift to top was setting the incorrect feedrate if the file format is not in mm/m speed units
* **Operations:**
   * **Exposure time finder:**
      * Add option to "Also set light-off delay to zero" when "Do not perform the lifting sequence for layers with same Z positioning" is enabled
      * Layers heights with more than 3 decimals was limiting the layer generation to 2 decimals leading to wrong the layer thickness
      * Allow set layer heights with 3 decimals
   * **Elephant foot:**
      * Bottom and normal layers count was showing with decimals
      * Allow set layer heights with 3 decimals
   * XYZ Accuracy: Allow set layer heights with 3 decimals
   * Tolerance XYZ: Allow set layer heights with 3 decimals
   * Grayscale: Allow set layer heights with 3 decimals
   * Stress tower: Allow set layer heights with 3 decimals
   * Calculator - Optimal model tilt: Allow layer heights with 3 decimals
2021-04-08 00:16:29 +01:00

21 lines
845 B
XML

<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="UVtools.WPF.Controls.Tools.ToolRotateControl">
<StackPanel Orientation="Horizontal" Spacing="10">
<TextBlock VerticalAlignment="Center" Text="Rotation angle:"/>
<NumericUpDown
Width="150"
Minimum="-359.99"
Maximum="359.99"
Increment="1.0"
FormatString="F2"
Value="{Binding Operation.AngleDegrees}"
/>
<TextBlock VerticalAlignment="Center" Text="degrees"/>
</StackPanel>
</UserControl>