mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-12 19:42:32 +02:00
f914d77538
* (Improvement) Layers: "IsBottomLayer" property will now computing the value taking the height into consideration instead of it index, this allow to identify the real bottom layers when using multiple layers with same heights
* (Fix) GCode Builder: Finish print lift to top was setting the incorrect feedrate if the file format is not in mm/m speed units
* **Operations:**
* **Exposure time finder:**
* Add option to "Also set light-off delay to zero" when "Do not perform the lifting sequence for layers with same Z positioning" is enabled
* Layers heights with more than 3 decimals was limiting the layer generation to 2 decimals leading to wrong the layer thickness
* Allow set layer heights with 3 decimals
* **Elephant foot:**
* Bottom and normal layers count was showing with decimals
* Allow set layer heights with 3 decimals
* XYZ Accuracy: Allow set layer heights with 3 decimals
* Tolerance XYZ: Allow set layer heights with 3 decimals
* Grayscale: Allow set layer heights with 3 decimals
* Stress tower: Allow set layer heights with 3 decimals
* Calculator - Optimal model tilt: Allow layer heights with 3 decimals
21 lines
845 B
XML
21 lines
845 B
XML
<UserControl xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
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x:Class="UVtools.WPF.Controls.Tools.ToolRotateControl">
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<StackPanel Orientation="Horizontal" Spacing="10">
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<TextBlock VerticalAlignment="Center" Text="Rotation angle:"/>
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<NumericUpDown
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Width="150"
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Minimum="-359.99"
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Maximum="359.99"
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Increment="1.0"
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FormatString="F2"
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Value="{Binding Operation.AngleDegrees}"
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/>
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<TextBlock VerticalAlignment="Center" Text="degrees"/>
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</StackPanel>
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</UserControl>
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