Files
UVtools/Scripts/UVtools.ScriptSample/ScriptChangeLayerPropertiesSample.cs
T
Tiago Conceição a626cfdc72 v3.12.0
- (Add) Allow to pause and resume operations (#654)
- (Add) `Layer.FirstTransitionLayer`
- (Add) `Layer.LastTransitionLayer`
- (Add) File format: Elegoo GOO
- (Add) PrusaSlicer Printer: Elegoo Mars 4
- (Improvement) Allocate maximum GPU memory for Skia up to 256 MB
- (Improvement) Set and sanitize transition layers exposure time from last bottom layer and first normal layer instead of global times (#659)
- (Change) CXDLP: Default version from 2 to 3
- (Fix) UI was not rendering with GPU (ANGLE)
- (Fix) `Layer.IsTransitionLayer` was returning the wrong value
- (Upgrade) .NET from 6.0.13 to 6.0.14
2023-02-27 03:22:40 +00:00

64 lines
2.3 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using UVtools.Core.Scripting;
namespace UVtools.ScriptSample;
/// <summary>
/// Change layer properties to random values
/// </summary>
public class ScriptChangeLayerPropertiesSample : ScriptGlobals
{
/// <summary>
/// Set configurations here, this function trigger just after load a script
/// </summary>
public void ScriptInit()
{
Script.Name = "Change layer properties";
Script.Description = "Change layer properties to random values :D";
Script.Author = "Tiago Conceição";
Script.Version = new Version(0, 1);
}
/// <summary>
/// Validate user inputs here, this function trigger when user click on execute
/// </summary>
/// <returns>A error message, empty or null if validation passes.</returns>
public string? ScriptValidate()
{
return null;
}
/// <summary>
/// Execute the script, this function trigger when when user click on execute and validation passes
/// </summary>
/// <returns>True if executes successfully to the end, otherwise false.</returns>
public bool ScriptExecute()
{
Progress.Reset("Changing layers", Operation.LayerRangeCount); // Sets the progress name and number of items to process
Random random = new();
for (uint layerIndex = Operation.LayerIndexStart; layerIndex <= Operation.LayerIndexEnd; layerIndex++)
{
Progress.PauseOrCancelIfRequested(); // Abort operation, user requested cancellation
var layer = SlicerFile[layerIndex]; // Unpack and expose layer variable for easier use
layer.LiftHeight = random.Next(3, 10); // Random value from 3 to 10
layer.LiftSpeed = random.Next(50, 200); // Random value from 50 to 200
layer.RetractSpeed = random.Next(50, 200); // Random value from 50 to 200
Progress++; // Increment progress bar by 1
}
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}