mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-23 08:56:11 +02:00
- Find more fields - Fix LightOff reset Wait times - Fix set wait time - Implement partial saves - Refactorings
186 lines
4.8 KiB
Plaintext
186 lines
4.8 KiB
Plaintext
//--------------------------------------
|
|
//--- 010 Editor v6.0.3 Binary Template
|
|
//
|
|
// File: ctb
|
|
// Author: Tim Slater
|
|
// Revision: 1
|
|
// Purpose: CTB File Format
|
|
//--------------------------------------
|
|
|
|
struct HEADER {
|
|
uint Magic <fgcolor=cBlack, bgcolor=cRed, format=hex>;
|
|
uint HeaderSize <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint HeaderOffset <fgcolor=cBlack, bgcolor=cRed, format=hex>;
|
|
uint unknown1;
|
|
uint unknown2;
|
|
uint SignatureSize <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint SignatureOffset <fgcolor=cBlack, bgcolor=cRed, format=hex>;
|
|
uint unknown3;
|
|
ushort unknown4;
|
|
ushort unknown5;
|
|
uint unknown6;
|
|
uint unknown7;
|
|
uint unknown9;
|
|
} header;
|
|
|
|
FSeek(header.HeaderOffset);
|
|
|
|
struct DECRYPTED_HEADER {
|
|
uint64 ChecksumValue;
|
|
uint LayerTableOffset;
|
|
float DisplayWidth;
|
|
float DisplayHeight;
|
|
float MachineZ;
|
|
uint Padding1;
|
|
uint Padding2;
|
|
float TotalHeightMilimeter;
|
|
float LayerHeight;
|
|
float ExposureTime;
|
|
float BottomExposureTime;
|
|
float LightOffDelay;
|
|
uint BottomLayerCount;
|
|
uint ResolutionX;
|
|
uint ResolutionY;
|
|
uint LayerCount;
|
|
uint LargePreviewOffset;
|
|
uint SmallPreviewOffset;
|
|
uint PrintTime;
|
|
uint ProjectorType;
|
|
float BottomLiftHeight;
|
|
float BottomLiftSpeed;
|
|
float LiftHeight;
|
|
float LiftSpeed;
|
|
float RetractSpeed; /* might be bottom retract speed, need to verify */
|
|
float ModelVolume;
|
|
float ModelWeight;
|
|
float Cost;
|
|
float BottomLightOffDelay;
|
|
uint unknown9;
|
|
ushort LightPWM; /* these might be in the wrong order */
|
|
ushort BottomLightPWM;
|
|
uint LayerXorKey;
|
|
float BottomLiftHeight2;
|
|
float BottomLiftSpeed2;
|
|
float LiftingHeight2;
|
|
float LiftingSpeed2;
|
|
float RetractHeight2;
|
|
float RetractSpeed2;
|
|
float RestTimeAfterLift;
|
|
uint PrinterNameOffset;
|
|
uint PrinterNameSize;
|
|
uint unknown12;
|
|
uint unknown13;
|
|
uint unknown14;
|
|
float RestTimeAfterRetract;
|
|
float RestTimeAfterLift;
|
|
uint unknown15;
|
|
float BottomRetractSpeed;
|
|
float BottomRetractSpeed2;
|
|
uint Padding1;
|
|
float Four1;
|
|
uint Padding2;
|
|
float Four2;
|
|
float RestTimeAfterRetract;
|
|
float RestTimeAfterLift;
|
|
float RestTimeBeforeLift;
|
|
float BottomRetractHeight;
|
|
float unknown23;
|
|
uint unknown24;
|
|
uint unknown25;
|
|
uint LastLayerIndex;
|
|
uint unknown26[4];
|
|
uint DisclaimerOffset;
|
|
uint DisclaimerSize;
|
|
uint Padding3;
|
|
uint Padding4;
|
|
uint Padding5;
|
|
uint Padding6;
|
|
};
|
|
|
|
|
|
DECRYPTED_HEADER decryptedHeader;
|
|
|
|
struct PREVIEW {
|
|
uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint ImageOffset <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint ImageLength <fgcolor=cBlack, bgcolor=cRed>;
|
|
|
|
byte Data[ImageLength] <fgcolor=cBlack, bgcolor=cGreen>;
|
|
} LargePreview;
|
|
|
|
PREVIEW SmallPreview;
|
|
|
|
FSeek(decryptedHeader.PrinterNameOffset);
|
|
char MachineName[decryptedHeader.PrinterNameSize] <fgcolor=cBlack, bgcolor=cYellow>;
|
|
|
|
char Disclaimer[320] <fgcolor=cBlack, bgcolor=cPurple>;
|
|
|
|
FSeek(decryptedHeader.LayerTableOffset);
|
|
|
|
/* need to walk the layer index table to get a count of them.
|
|
the actual count field is in the encrypted header */
|
|
|
|
struct LAYER_POINTER {
|
|
uint Offset;
|
|
uint Padding1;
|
|
uint LayerTableSize;
|
|
uint Padding2;
|
|
} layerPointers[decryptedHeader.LayerCount];
|
|
|
|
struct LAYER_HEADER{
|
|
uint LayerMarker <hidden=true>;
|
|
float PositionZ;
|
|
float ExposureTime;
|
|
float LightOffDelay;
|
|
uint LayerDataOffset;
|
|
uint unknown2;
|
|
uint LayerDataLength;
|
|
uint unknown3;
|
|
uint EncryptedDataOffset;
|
|
uint EncryptedDataLength;
|
|
float LiftHeight;
|
|
float LiftSpeed;
|
|
float LiftHeight2;
|
|
float LiftSpeed2;
|
|
float RetractSpeed;
|
|
float RetractHeight2;
|
|
float RetractSpeed2;
|
|
float RestTimeBeforeLift;
|
|
float RestTimeAfterLift;
|
|
float RestTimeAfterRetract;
|
|
float LightPWM; /* just a guess, has value 255 as a float */
|
|
uint unknown6;
|
|
};
|
|
|
|
struct LAYER {
|
|
LAYER_HEADER layerHeader;
|
|
FSeek(layerHeader.LayerDataOffset);
|
|
|
|
/* do we have encrypted data? */
|
|
if (layerHeader.EncryptedDataLength > 0) {
|
|
|
|
if (layerHeader.EncryptedDataOffset > 0) {
|
|
ubyte normalLayerData1[layerHeader.EncryptedDataOffset];
|
|
ubyte encrytedLayerData[layerHeader.EncryptedDataLength];
|
|
ubyte normalLayerData2[layerHeader.LayerDataLength - (layerHeader.EncryptedDataOffset + layerHeader.EncryptedDataLength)];
|
|
} else {
|
|
ubyte encrytedLayerData[layerHeader.EncryptedDataLength];
|
|
ubyte normalLayerData[layerHeader.LayerDataLength - layerHeader.EncryptedDataLength];
|
|
}
|
|
|
|
} else {
|
|
ubyte layerData[layerHeader.LayerDataLength] <format=binary>;
|
|
}
|
|
};
|
|
|
|
struct LAYERS {
|
|
local uint x;
|
|
for(x = 0; x < decryptedHeader.LayerCount; x++) {
|
|
FSeek(layerPointers[x].Offset);
|
|
LAYER layer;
|
|
}
|
|
} layers;
|
|
|
|
ubyte Sha256Hash[0x20]<format=hex>;
|